Ielroth Character in World of Wizard's Peak | World Anvil

Ielroth

Ielroth is the son of Mutarin, the Earth Mother, and Tathos, the Harper. He is a result of a chance encounter between the two. Ielroth is his mother's favorite child and she watches over him protectively. Many of the older gods believe that he and his best friend, Naraky, are spoiled brats.

He and Naraky are always together and their escapades are legendary. He is also a god of inventions and is credited with introducing many useful things to the intelligent races: wine, crop rotation, kneepads and many other inventions. Most of his inventions were created as a means of getting him out of trouble.

Ielroth appears as a young, handsome, well dressed man. He enjoys mingling with mortals and often travels through mortal lands, leaving aasimar children in his wake. He is often mistaken for a dandy or a nobleman's son and this often leads him into trouble.

Ielroth hates fighting and will always try to talk, charm or buy his way out of a fight. When all else fails, he may "depart" or stand his ground and fight with his shortsword. It all depends on his mood.

The priests of Ielroth are winemakers and inventors. Their services take the form of festivals. Their goal is to create an event that their god would want to take part in. The likelihood of his taking part in a really good party are very good.

Divine Domains

Trickery

Ielroth

(ee-ehl-roth)

The Happy One, The Sad One, The Lord of the Dance

Lesser Deity (7)

Symbol: Chalice pouring out wine

Alignment: Chaotic Good

Portfolio: Wine, acting, celebrations, dance, friends

Worshippers: Bards, winemakers, actors, celebrants

Cleric Alignments: CG, CN, NG

Domains: Artifice, Plant, Trickery

Favored Weapon: Shortsword

Divine Classification
God
Alignment
Chaotic Good
Children
Ielroth 3E Statisitics

Ielroth

Bard 20/Rogue 10

Medium Outsider

Rank: 7

Dice: 20d8+140 (outsider) plus 20d6+140 (Bard) plus 10d6+70 (Rogue) plus (690 hp)

Initiative: +10 (+10 Dex)

Speed: 60 ft.

AC: 63 (+10 Dex, +7 divine, +20 natural, +16 deflection)

Attacks : +5 dancing drunken keen shortsword, Melee: (+49/+44/+39/+34), Ranged: (+52/+47/+42/+37)

Damage :

Face/Reach: 5 ft. by 5 ft./5 ft.

Special Attacks: Domain powers, salient divine abilities, spell-like abilities.

Special Qualities: Divine immunities, DR 42/+4, fire resistance 27, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 7 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 39, divine aura (700 ft., DC 33).

Saves : Fort +#, Ref +#, Will +#.

Abilities: Str 24, Dex 31, Con 24, Int 32, Wis 24, Cha 42

Skills :

Feats:

Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.

Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Command Plants (Vines), Divine Bard, Divine Glibness, Divine Inspiration (Frenzy), Master Crafter, Water to Wine

Domain Powers: Gain a +4 bonus on Craft checks. You cast conjuration (creation) spells at +1 caster level. (Those with access to Artifice and Creation domains cast conjuration (creation) spells at +3 caster level. Cha bonus+3/day, rebuke or command plant creatures. Bluff, Disguise, and Hide are class skills.

Spell-Like Abilities: Ielroth uses these abilities as a 17-level caster. The save DCs are 33+spell level. Animate Rope, Wood Shape, Stone Shape, Minor Creation, Fabricate, Major Creation, Hardening, True Creation, Prismatic Sphere Entangle, Barkskin, Plant Growth, Control Plants, Wall of Thorns, Repel Wood, Changestaff, Command Plants, Shambler Change Self, Invisibility, Nondetection, Confusion, False Vision, Mislead, Screen, Polymorph Any Object, Time Stop

Other Divine Powers

As a lesser deity, Ielroth may take 10 on any check. He treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. He is immortal.

Senses: Ielroth can see, hear, touch, and smell at a distance of 7 miles. As a standard action, he can perceive anything within 7 miles of his worshippers, holy sites, objects, or any location where one of his titles or names was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing powers of deities of his rank or lower at up to two remote locations at once for 7 hours.

Portfolio Sense: Ielroth is instantly aware of 500 or more people drinking wine, dancing, watching a performance, or celebrating. He is also aware of all acts of friendship and winemaking

Automatic Actions: Ielroth can use Craft (winemaking) and Perform as a free action if the DC for the task is 20 or lower. He can perform up to five such free actions each round.

Create Magic Items: Ielroth can create any magic item involving drinking and emotions, as well as musical instruments, as long as the item’s market price does not exceed 30,000 gp.


 


Cover image: World of Wizard's Peak Generic Header by Gillian Galang

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