Priest - An NPC class Organization in World of Weirth | World Anvil
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Priest - An NPC class

In the Weirth campaign setting there is no “Cleric” class. The closest thing would be a Parish Priest or church leader with limited spell-casting ability that is not a typical adventurer. A Priest uses the Cleric XP and Saving Throw table, but is limited to experience level four. Spellcasting ability is up to second level (L II) spells (unless one uses a Ritual, Scroll, or Blood Witchery and the concomitant possibility of failure).   These men and women run the day-to-day operations of Temples, Churches, Shrines, etc. (especially for Name-Level (9th) PCs that may not be around all the time)   These officers of the church often have great personal and political power, if not full access to a church’s coffers, and they will hold a high place in society. Some are Prophets or Zealots for a cause, who may or may not actually have access to magic, but have learned the catechism and can “walk the walk”. This is often the type of church leader that one finds roaming the countryside, proselytizing and aiding the less-fortunate. They are your traveling Healers, for people and animals. You will also find them acting as Scribes or Sages or other professional-type occupations.    

Spell Casting

A Priest can cast magic spells up to level two, chosen from a list particular to their god. Low-level spells and rituals have spread throughout the peoples of the world in a definite cargo-cult style. Ritual phrases, symbols, bodily motions and dances intended to manipulate nature are the kinds of magic that most people encounter or utilize in their daily lives. These practices are a mixture of superstition, chicanery and poorly understood ritualism, designed to harness the power of magic for the safety of children, the fertility of crops and fecundity of flocks.   Many of the practices exhibited by everyday people are based on remnants of actual magical procedures left over from the previous age, yet they rely on a type of “placebo effect” for their efficacy. These practices have been handed down from parents to children, from prophets and zealots to their congregations, over generations.  

Proselytizing and Public Service

  Priests and Cultists of all gods will frequently perform basic rituals in public spaces. It could be the Market Square, the street in front of the Shrine, or even in a Tavern or Hall. they do this for several reasons including:
  • Building goodwill toward their faith
  • Enlarging the congregation
  • To solicit donations from those who may  not attend regular services
Spells or magical effects include Blessing, Remove Fear, Augury, and the most popular Create Food & Water. Whether the gods involved be for Chaos or for Order is unimportant to the majority of the populace, as it is believed receiving a Blessing of any sort from a "baleful" god will protect the suppliant from any harmful intentions of the god or their followers.

Common Low-Magic Perceptions and Beliefs

  • Everyone wears at least one Amulet of Protection of some sort, if not several, to presereve them from the dangers of the world.
  • There are commonly-known gestures to ward off evil/harm/trouble/illness
  • “Magic” words and phrases (such as a chant of “hax pax adimax!” (pr: Hashh Pashh AD-i-mashh) makes a group stronger than the sum of its members; likewise “One-Two-Three-Pax”; the Phrase “Ixta Yamsum” (pr: EE-shh-tah Yahm-soom) is thought to release a stuck door, etc)
  • Making Dream-catchers (actually very powerful tools in the right hands)
  • Drawing hexes as semi-permanent spells of protection or blessing
  • Engraving runes (masonry and woodworking are considered very valuable, high-status positions)
  • Creating tattoos
  • Chemistry tricks for alchemy (boiling Willow bark makes a tea that relieves pain and reduces swelling) or other potions, salves or spirits (fermentation and brewing are considered a form of alchemy)
  • Smelting metals from ores and metalsmithing are considered magical practices (smithing is also high-status)
These practices, in one way or another, apply to Magic-Users of any class. Whether or not a person has any actual Magical Talent or Gift, the everyday peoples of Weirth believe these practices work. (What we would call Superstition is a foundational belief for the inhabitants of this world.)   NOTE: One of the strongest taboos in the world is that against harming or enslaving a smith, a mason, or a woodworker (male or female). These professions form the cornerstone of civilization. If even one of them were to be forgotten, all of the magic in the world couldn’t save the world from destruction and Entropy.
A Prophet does have magical ability, at least a Talent for magic use, and is not attached to a permanent, physical temple. A Zealot is the clerical title for a non-magical member of a religious order who is ordained into the priesthood. . .
Type
Religious, Other

LEVEL TITLES

    Priest        Prophet               Zealot
  1. Initiate       Initiate                Apostle
  2. Acolyte       Proselytizer       Herald
  3. Adept         Proclaimer         Word Bearer
  4. Priest         Prophet                Zealot

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