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World of Solaria

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Armoria:   Armoria is the northern most Continent to the West and is generally populated mostly by Humans, Dwarves and Elves, There is a third race to the far north but not much is known about them. They appear to be humanoids but their skin is much darker and sometimes has a blue or green hue. Nearly half of the continent is covered in ice that even stretch's much farther down than one would believe should be possible as the weather anomaly can be found rather close to the equator. The south of the continent however is a land of lush forests and mountains with far reaching great lakes and plains.   Eldon:   Eldon is the southern most Continent to the East across the sea. It is generally populated by non-human like races such as Catfolk, Gnolls, Lizardfolk/Salamanders as well as a host of other less common races. Almost all of the continent is covered in lush jungles and large portions are even covered in marsh's and bogs, It is argued that Eldon is actually 2 continents as there is a massive salt water lake (sea?) that is connected by many great lakes and the vast Nondoko divide (river) that spans a good 12 or so kilometers across.   The Empire of Ruminia is a new human kingdom here in Eldon. It is not the first however. over a thousand years ago it is said that the kingdoms to the east once held sway over these lands. All that is known of the kingdoms founding is that a great war spanning across the Isles of Ruminia that included both the lands of Armoria and Eldon took place. In which Justice won over evil and the Empire had slain a great foe to all mankind, taking their rightful place as rulers of these lands in the process.   Gladiar:   Gladiar was once part of the vast networks of Elven kingdoms that spread across the south of Armoria. It was named such due to the the island being almost 90% forest lands. It is said that in the great halls of the Elder tree planted to the north in Bar'taur you can learn of the trials taken to tame the land.   Gladiar is home currently to many small kingdoms namely Drewno a Human settled kingdom, Bar'taur the Elven territories that cover the north of the island. Mullbein to the south of Drewno is a rare kingdom not of simply Elves, Humans or dwarves but rather of feyfolk. Halflings and gnomes are a common sight and even Gathlain are seen on occasion though it is no known exactly where they come from.   The Isles of Ruminia:   The Empire of Ruminia is one of the north most powers of the humans. It was thanks to the last great war that they secured their hold over the Isles and have since governed it... poorly.   The Mighty Haven is called such as it is an island covered mostly in mountains and forests but most importantly it is home to the majority of fresh water in the isles.. All sorts of tribes and small territories have been carved out since the beginning of recorded history. These groups have long made peace at least to the point that no wars have happened in the last Thousand or so years ever since the last great war of the isles.   During that time it was truly a war of the righteous vs the evil. Pirates lead by demons, devils and necromancers seemed to have been as common as clouds. That is until one day when suddenly it all ended. no one really knew what happened. The ships of undead, the air raids by devils and flying ships suddenly ended. Many people speculated that the entire thing was being caused by either a demon lord of the sea or some sort of litch king that had been defeated by some sort of hero.   Bards have had no end of materials to work with and thanks to the years no one really knows which story, baled or poem actually tells the true story. Only the leaders of the terratories who still had infrastructure remaining from the wars might know the truth.

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Cult of the mad deer

Dungeons & Dragons 5e

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