Living campaigns are a shared campaign setting with a codified set of rules for the campaign that govern how to build and advance characters as well as how the campaign will handle rules elements of the setting. Campaign staff create, distribute, and manage new adventures in that campaign setting, and quite often administer a player database and promote various products. A living campaign lets players build and advance characters, develop their personalities, and forge relationships. Living campaign games are run at conventions, game days and other gatherings. The rules for character tracking allow a player to take their PC they created for the campaign to any of these meetings and play it in the adventures offered. In this instance, the OLC or Ohr Living Campaign is an online living campaign centered on using the programs Discord & Roll20.net to create a living, breathing world where multiple game masters and players can come together to build a shared universe. Players can create characters and take them to multiple games to go on different adventures or explore dark dungeons as they present themselves. Always keep in mind however that actions have consequences and those consequences can affect the world around you!
Dungeons & Dragons 5th Edition (DnD5e)
The game of Runeland begins in the year 1008 Godsfall. Three-hundred years after the collapse of an immense empire that ruled from one corner of the world to the other...
The village of Rathanny and the it's immediate surroundings.
The Dead Lands is roughly 4 days out from Gaxmoora, a large wilderness where small towns and farms are starting to populate the region. Settlers from major cities are attempting to locate new lands. This is one of those stops. Battles between guilds and villains will erupt at this location.