World of Aviron Life in Aviron

27 May, 3768

Created by

Writers Team

LLife in Aviron is the humdrum of survival. About 70-80% of the people in the world are food producers. Farmers, ranchers, fishers, and alike. They spend most of their lives working, only going into the nearby village or city to sell their crops, buy seeds, get supplies and tools needed for the next few months and finally pick up the latest news. You might see a farmer in town three times a year, depending on the distance from the settlement.   These food producers are not very educated and have only the most basic math skills. They are barely literate. They rely on the honesty and integrity of those they meet. This is how they measure people. They are married to neighbors, and arranged marriages are the norm.   Because they are typically far from town, they rely on themselves. Then, of course, emergencies come up, but rarely with the benefit of time so, terrible things will happen. Occasionally a passing through druid may bless their land and livestock. They will pay homage to Allyra for good harvests and pay tribute to Scyndar to watch over their families and finally to Andor when the end comes, and the soul of a departed loved one can go unimpeded to be judged by Ahk.   These people rarely, if ever, have seen or even heard of magic, except in stories, songs, or rumors.   You know of other races, and you most likely have seen; human, Goblin, Green Orcs, Dwarf; with the occasional Elf, Jotnar, Centaur, and Va-Kesh; while Gnomes, Halflings, Serpentines are rare; and the Nape, Black Orcs, and Nephilim are very rare. The Drow are a distant legend.
Monsters and Undead are exceedingly rare. Even if one farmer is killed or worse, there are 20,000 that were not. So, it becomes just a story for most, and a few will know the horror, but most won’t. Their self-sufficiency will get them through, or so they believe.   Background: You are self-reliant and work physically extremely hard, you have minimal formal education, but you know the basics of surviving in the wild. You know some essential plants and animals. You have only the most basic social skills. Your arranged marriage took place during a planting festival when you were 15 or so.

Movers and Shakers

These are the people in power either by noble title, money, or direct experience. You know about magic, monsters, and worse. The more you learn, the worse it all seems to get. Some prey on the helpless, some use the fear and knowledge to control people and ultimately get what they want. Others try to help out. Arranged marriages are generally required.   Adventurer’s: You take up this line of work for a variety of reasons: Excitement, a better life, to win the heart of the one you love, to gain acceptance from someone, get away from your current life, something altruistic, or maybe to save the people out there from having to deal with these horrors. You know the gods are real, you know they have real power and that most of what the clerics say is true, or at least they believe it is.

Life as a Villager
Villagers are different than most people. They service farmers for their daily life, but the commerce of their hearts is news and stories. But, unfortunately, those stories are exaggerated, and the villages do their best to make it even bigger.

Villagers are only slightly more educated than "most people." Villagers can read and write but do not use grammar or sentence structure. They can not understand complex or legal documents. However, their math is fair, knowing how to multiply and divide. Villagers are honest folk. Most can fake their way through the pleasantries and etiquette if they need to.

You will see an occasional noble in town and even an adventurer or two. If they are lucky enough to have a spell caster in residence, the caster will be a hermit for one of two reasons: first, when bad things happen, they get blamed, and second, when someone needs something, they are the first one people run to. Either is very tiring, to say the least. Some are helpful and available. They will be revered by most in the village and sought after for guidance. They pray to the same gods as above and to whatever God might be local. The Church of Light is good at providing small chapels for the villagers and farmers in most villages to pray to whatever God is needed at the time. A priest (non-spell casting clergy) will provide wisdom, take offerings, and pass on messages to the clerics and others in authority. You know magic exists. They may have seen a spell or two. If they are fortunate and have a local caster, then magic is special and only used when needed. It is treated like an exceedingly rare commodity that the village will protect.

Seeing Monsters and Undead is exceedingly rare. You may have witnessed the aftermath of these stories, and the villagers will keep that story alive and pass it along. They live in the village for mutual protection. They know that travel in unprotected areas is dangerous.

Everyday magic items are typical for the Gentry. While a commoner could have one, it is rare. The Gentry might have unusual items with the same expectation. While rare and above are owned by the nobles, the very wealthy, and adventurers. Artifacts, Relics, and legacy items are very scarce and hard to find. When you desire these, you must quest for them. If you want anything, let me know. Arranged marriages are the norm.

Background: You are self-reliant and physically work hard. You know the basics of surviving in the wild. You know some essential plants and animals. You have some social skills and some basic etiquette. Your marriage was arranged during a planting festival when you were 5 or so. Most marriages take place in the spring after you become an adult.

Life as a City Dweller
City life is more exciting. Even though it never feels like it, less than 20% of the population lives in the city itself. Like villagers they like stories, but their busy life makes storytelling more of a luxury.

City life is governed differently. Most everything is dependent on social class and your station, in the ever-moving wheels of daily life. City folk are typically more educated than villagers, even if just barely. Formal education can only be afforded by the social classes of a Tradesman and above. Those below will most likely be barely literate and have a basic grasp of math through simple division.

Most likely, there are temples or at least churches to gods with spell casters in them. They pray as villagers do. They have seen some divine magic. They have a reasonably firm belief that the gods are real since they see the miracles of these gods done by their clerics. But also bad things still happen, and the people are left asking, "why did the gods let this happen?"

The city folk will see nobles occasionally and know the basic etiquette needed to get by. They most likely have met and dealt with adventurers depending on their station and job. The Adventurer's Guilds (AG) is generally the only place to get equipment not available to the general public. Things like Lock picks and various other tools and kits won't be available in regular stores because of their rarity of sale. Arranged marriages are the norm for city dwellers.

You most likely have witnessed some magic. Businesses and those of status may have magical lights in and around their estates. Or glowing items to show off. You know that items can have magic and are very rare, valuable, and dangerous to own. If you own a magic item, you need to be powerful enough to keep it safe from others that might want to take it from you. So most chose to stay away from magic items.

Monsters and Undead are very rare. Most city-dwellers never see them. So they become more of an urban legend, folk story, or rumor. The city folk will tell the stories to frighten young children into obedience and share them with friends at the dinner table. Few will have seen the aftermath of these events. The ideas of these things keep them safely inside the city. They only travel in protected groups. Most have not seen a wild animal unless your work takes you out into the wild.

Background: You are self-reliant and work long and hard. You have a formal primary education. You know some essential plants and animals. You have social skills and some basic etiquette. Your marriage was most likely arranged during a planting festival when you were 5 or so. Most marriages take place in the spring after you become an adult.

World of Aviron has 12 Adventurers


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