Castles & Crusades S1 - Lure of Delusion

BY: STEPHEN CHENAULT
EDITOR: TODD GRAY
FRONT COVER: PETER “20 DOLLAR” BRADLEY
INTERIOR ART: JASON WALTON, BRYAN SWARTZ
CARTOGRAPHY: PETER “20 DOLLAR” BRADLEY
CONVERTED FOR WORLD ANVIL BY: CHRIS "MOONDOG" MOONEY


A 2009 GEN CON TOURNAMENT ADVENTURE


  Upon the edge of the world, beneath the eves of the Darkenfold, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lies the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond the walls are the wilds, and the Darkenfold is an unkind place, peopled by dark forces, fey, eldritch powers, and creatures long dead who still wonder the earth.
  Of all the dangers the people of Leads Hill, face the most terrifying has come to past. Two children, too young to know the world, vanished from their home, carried off into the forest by some foul minded creatures. Faeries love to torment the lives of men through their suffering children, so few are surprised. Though none know who did it, why, or how. They left only tell tale signs behind.
  Of late a hag haunted the area, pestering Lead Hill's mage and its citizens, but they drove her into the forests. Harpies dwell in the woods not far and some have encountered the tree folk in the deeps. Other creatures abound and stalk the edge of the wild, hunting for human pray. So none can say what has happened to the children, though all want them returned, or at the very least, those who lifted them, cast down and slain.
  Enter the Elkhorn Deeps and attempt a rescue of the missing children! But be wary for things are not as they always seem and where allies and enemies work in tandem, great dangers often dwell. But above all, beware the lure of delusions.

The adventure is a mid level adventure. There should be 6-8 characters of 2nd-4th level. The level spread should reflect the number of characters. If there are four characters, they should be 5th level. If there are six characters they should be 4th level. Though it is not necessary having a ranger in the party, it is highly advantageous. There are two rangers supplied with the pregenerated characters at the end of this book.
  This adventure was play tested in TLG’s weekly C&C game and written for the Castles & Crusades® tournament adventure run by John Wright and Eric Piper at GenCon 2009.

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