Augmented Reality
General information
Augmented Reality (AR) is a general term for the Basic Reality being enriched with external sensoric input, not present in that Reality. Many argue that a visual input is essential for the embedd. While it remains true for majority of the population a general (and more proper) term takes into account the sensoric input taken in by the recipient of the AR.
Architecture
Embeddings
If one considers every sensoric input as ones Basic Reality, then everything else added to that reality may be considered an embedding, i.e. an additional layer over what is already perceived. However, to be a proper embedding, the input must possess some additional qualities:
- it cannot be physically perceived by the senses in the Basic Reality, e.g., a holographic image,
- it must be pinned to a geographical location, e.g., an additional building.
Layers
A set of embeddings pinned to a certain IPv8 address is called a layer. A simple/autonomous layer consists of embeddings, that can be interpretted by themselves to form a stimulus, e.g., a piece of music, an image, etc. On the other hand there are partial/dependent layers, which consist only a fragment of information. A popular composition of partial layers would be a set of two pieces of information, e.g., sounds in layer 1 and visual representation in layer 2. Partial layers are sometimes used to form so-called mosaic layers, i.e., a set of layers with pieces of information scattered around and making sense only when they are put together.
Manifold
A set of layers pinned to a particular geographic location is called a manifold. Common example of this is Warsaw Augmented Reality Manifold, formed by 8 layers, with each being an autonomous layer.
Additional information
A more advanced and cutting edge approach is based on neuronormallization and the ability to transfer qualia — information (e.g. feelings, emotions) previously thought intransferable. In those cases several rules are implemented on a hardware level to prevent any physiological or mental damage. And of course is some places these are circumvented...
I like how this article digs into a science fiction concept that doesn't get explored as often as one might expect considering the growing salience of the technology. I'd like to see more visual embellishment - maybe a depiction of what a multi-layered AR experience looks like in your setting - but the concept of the article was great. Good job!