The Ghosts of Sorrowmarsh in Praetor and Rifts Astral Menagerie | World Anvil

The Ghosts of Sorrowmarsh

   
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      Monsters  

Drudge, Forager

Medium undead (humanoid), chaotic evil
Armor Class 11 (Natural Armor)
Hit Points 14 (3d8)
Speed 30ft

STR
11 0
DEX
15 +2
CON
10 0
INT
10 0
WIS
10 0
CHA
9 -1

Skills Stealth +4 1d20+4
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, 60 feet. Passive Perception 9
Languages Languages they spoke in life (i.e. Common, etc.)
Challenge 1/4


Undying Fervor. If damage reduces a forager drudge to 0 hit points of fewer, he must make a Constitution save equal to 10+damage dealt. If he succeeds, then he is reduced to 1 hit point instead.   Swamp Lotus Poison. A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 2 (1d4) poison damage and is Poisoned for 24 hours. On a successful save, the creature takes half damage and is not Poisoned. If a creature is reduced to 0 hit points, they are immediately stabilized, but unable to move until they receive 1 HP magical healing or rest for 1 hour.


Actions

Short Sword. Melee Weapon Attack: +0 to hit 1d20 , reach 5 feet, one creature. Hit: 3 (1d6) piercing damage 1d6 .   Longbow. Ranged Weapon Attack: +2 to hit 1d20+2 , range 150/600 feet, one target Hit: 4 (1d8) piercing damage + 2 (1d4) poison damage 1d8+1d4 .


 

This figure looks like a human on the verge of death from sickness. Their eyes burn with fever above hollow cheeks, but there is a terrible strength in its withered limbs.

 

Drudge, Reaver

Medium undead (humanoid), chaotic evil
Armor Class 16 (Breastplate, shield)
Hit Points 18 (4d8)
Speed 30ft

STR
15 +2
DEX
11 0
CON
10 0
INT
10 0
WIS
10 0
CHA
11 0

Skills Stealth +2 1d20+2
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, 60 feet. Passive Perception 10
Languages Languages they spoke in life (i.e. Common, etc.)
Challenge 1/2


Undying Fervor. If damage reduces a drudge to 0 hit points of fewer, it must make a Constitution saving throw equal to 10+damage dealt. If it succeeds, then it is reduced to 1 hit point instead.


Actions

Multiattack. The reaver drudge makes two melee attacks.   Longsword. Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 feet, one creature. Hit: 7 (1d8+2) slashing damage 1d8+2 .


 

A broad-shouldered man in a dented breastplate, this figure looks like it walked off some great battlefield. The eyes beneath its helm are wide, and staring, and the grip on its sword stronger than death itself.

 

Ghast, Tyrant

Medium undead (humanoid), chaotic evil
Armor Class 13 (Natural Armor)
Hit Points 36 (8d8)
Speed 30ft Climb: 20ft

STR
16 +3
DEX
15 +2
CON
10 0
INT
11 0
WIS
10 0
CHA
8 -1

Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhausted, Poisoned
Senses Darkvision 60 feet, Passive Perception 10
Languages Languages spoken in life (i.e. Common, etc.)
Challenge 2


Blood Rage. For every +8 temporary Hit Points the creature possesses, it gains a +1 to hit in melee.   Soul-Reaver. The soul of any non-undead creature slain by a tyrant ghast does not pass on. It is trapped within the body of the tyrant itself, and remains under its influence. The creature's body reanimates as a Drudge, within 1d4 hours, under the control of the ghast. For every drudge active and under its control, the tyrant ghast gains +2 Temporary Hit Points.   Turning Defiance. The tyrant ghast has advantage on all saving throws against effects that turn undead.


Actions

Multiattack: The tyrant ghast makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 feet, one creature. Hit: 7 (1d6+3) piercing damage 1d6+3 .   Claws. Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 feet, one creature. Hit: 8 (1d8+3) slashing damage 1d8+3 .


 

This gaunt figure is maggot white beneath the layers of rags it wears. With a maw of sharpened teeth, and lips stained with blood, it gazes at you like hunger personified.

Environments vary. Soul-Reavers can manifest from traumatic events just about anywhere in the world.

  Magic Items
  The Ghosts of Sorrowmarsh is a one-shot adventure for a 1st-level party of 4 to 6 PCs. The game has themes of dark fantasy, and outright horror, giving it a significantly darker tone than many adventures.  

Purchase: $2.99


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