Elven Empire Organization in Winds of Uranus | World Anvil

Elven Empire

Of all the major galactic alliances, the Elven Empire holds the largest territory. Hundreds of life-bearing systems and thousands of planets live under their rule, each a mirror of the glory that is the homeworld. While orderly, well maintained, and generally free of pirates and other ne’erdo-wells, elven imperial space is often regarded as stifling and still dangerous for most non-elven spacers.
    To those that cross into elven space, adherence to the law of the throne is paramount. While the High Elves of Deuxcator are celebrated as masterful negotiators and diplomats, they are also decried for their iron-fisted rule and brutal censorship. The last thing any free spacer wishes on an enemy is a trip to an elven prison colony.
    In a surprising turn, vect are allowed both complete autonomy and full citizenship on any world in the empire, a lingering gesture of thanks for their support during the Night Crusade. It is not a gift most vect take up fully, but it has generated much goodwill between the races since the war.

Culture

The Elven Empire is ruled by the five Great Houses of elves sorted rigidly and without error. Elvish is the official language of the Empire, and the priorities of the Great Houses reign supreme. On various planets that serve as both recruiting pools and nature preserves live nations and city-states of Firbolgs, Loxodon, Lizardfolk, Minotaurs, Tabaxi, and Tortles. Many are content to live in relative peace and bliss on these planets, where others take to the stars in service of their Empire. An even smaller fraction of these denizens attempt to strike out on their own an seek employment on Maw Stations across the 'verse,

Theme

 
Type
Geopolitical, Empire
Subsidiary Organizations

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