Midnight Oathbreakers
The Pirate-Nation of Nokte
You wanna know about the Midnight Pirates? How about you hand over your coin-purse and I don't take you to see them right now. They don't usually take too kindly into imperials like you asking too many questions, but hey, today might be your lucky day.Originally, this group was one of the clans of the Trade Union called the Midnight Oath. They were expelled from Sayles after a lengthy trial for their crimes against the other clans. Any members who refused to break all ties with the clan were banished, along with the leaders. The banished ex-clansmen went north into the Barren Dominion, eventually landing upon the barren and empty island that would be known as Nokte. Unlike many other Clans, whose membership is voluntary and often restrictive, residents of Nokte are commonly pressured into joining, often given insanely high 'protection' costs until they cave. Once a member, they are expected to follow the rules and will occasionally receive kickbacks of illicit goods or well-paying criminal jobs.
Structure
The Midnight Oathbreakers are ruled by a circle of pirate captains, though the exact identities of the circle are unknown, to prevent against coups. This group, which has several unofficial names, such as "Midnight Captains", "Broken Lords", and "High Fucking Bastards", has little control over the others, or the organization as a whole, but will often form alliances to make changes that benefit themselves. Generally, though there are few formal rules, the circle can change:- Which actions will get you banned from Nokte
- Which goods should be sold where
- Which spaces are violence-free
Public Agenda
While officially their agenda is to protect Nokte from threats internal and external, generally this is known by the denizens of Nokte to mean control over most every aspect of Nokte and the surrounding skies. Several small attempts have been made over the years to gain control of more islands for the Oathbreakers, but those have all failed for various reasons.Assets
Millitary
While little is owned by the organization itself, the members of the Midnight Oathbreakers collectively have a navy to rival a small Imperial Fleet or a large Clan, though there have been no direct confrontations with the whole of their might.Economy
With small taxes and tithes being paid for each trade that occurs in the White Market, it is reckoned that the Midnight Oathbreakers have amassed a small fortune. What is done with that money is unclear, however, and it may simply just be turned back to the members or Midnight Pirates.Political
While unconfirmed because of the elusiveness of these locations, it is suspected that the Midnight Oathbreakers control, either completely or to a large extent, the black markets across the Blue. Most notably, when the Soot Market was successfully raided, a large number of Breakers were caught and jailed, though it is unclear whether they were officiating or simply visiting. As its sister location on Ilysium, the Ash Market, has currently evaded a similar fate, it is not known if they are present there as well.Infrastructure
A small number of roads on Nokte are officially maintained by the Oathbreakers, but a much larger number are simply spaces between the various buildings that people travel on, and can change one month to the next as the territory changes hands.Education
The average citizen of Nokte is formally uneducated, with most children being raised in one of the many orphanages that pepper the city. Often the only way for any of them to go to any sort of school is as a spy for the Oathbreakers on Sayles, but that is a rare occurrence.Foreign Relations
The Midnight Oathbreakers are outlaws in both the Empire and the Trade Union, and if members are found will be arrested and tried for crimes. Both organizations refuse to deal with the Oathbreakers diplomatically or even consider them a government, instead classifying them as a criminal and/or terrorist group.General Information
Founding Date: 3132 POACapital: Nokte
Demonym: Breakers, Pirates
Government Type: Oligarchic Confederacy of Syndicates
Alternate Name: Midnight Oath (former)
Currency: Both Aeris and Trade Credits
Suspected Leaders
Casina VerinusCaptain of the Homicidal Avem
Bounty:
• 2,000,000 Ae (Imperial)
• 3,500,000 TC (Trade Union) Alcmy Lius
Captain of the Vile Galley
Bounty:
• 1,750,000 Ae (Imperial)
• 900,000 TC (Trade Union) Lyc
Captain of the Grand Skypearl
Bounty:
• 530,000 Ae (Imperial)
• 700,000 TC (Trade Union) Virgo Auxientius
Captain of the Good Death
Bounty:
• 1,500,000 Ae (Imperial)
• 4,000,000 TC (Trade Union) Lucile Culpit
Captain of the Tranquility of the Damned
Bounty:
• 1,300,000 Ae (Imperial)
• 920,000 TC (Trade Union)
You managed to create a pirate crew that escaped usual cliche, particularly with the unique nature of their secretive 'Oathkeepers', although it is somewhat ironic that those associated with keeping oaths, dictate those who are united by mutual abandonment of all oaths prior. I like that you kept the specific identity of the leaders unconfirmed, but still offered speculation for the reader, which shows you have deliberately kept this aspect secret, rather than just try to hide lacking information. This article is thorough, informative and organised, so it fits nicely for your world.