Dwarves Species in Whitehearth | World Anvil
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Dwarves

Maghammer Dwarf-   Ability Score Increase. +2 Int, and +1 Con   Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.   Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.   Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy Armor.   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.   Volcanic resilience. You have resistance to fire damage.   Dwarven Combat Training. You have proficiency with the battle-axe, hand-axe, light hammer, and Warhammer.   Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.   Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Civilization and Culture

Naming Traditions

A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Beauty Ideals

Beards are an important part of every dwarves life- females included. A longer, thicker and healthier beard is very attractive. Being a heavier weight is also ideal.

Gender Ideals

Dwarves have a rigid social structure, but both genders can take any role. Not that you'd know, as they have basically no sexual dimorphism. All dwarves look like hirsute bearded folks (the beard is part of the rigid social structure, and not having one is considered shameful). The dwarven language does not have gendered pronouns (it has pronouns based on rank, but that's another matter), and most dwarves who don't really look into the matter end up with male pronouns in other languages as a result of assumptions regarding beards.

Courtship Ideals

As a result of this difficulty in figuring out actual genders, most dwarves end up not caring - after all, they've already fallen in love by the time they find out if their partner is male or female.

Relationship Ideals

Hetero couples create the largest clans of dwarves, and same-sex couples tend to adopt and have smaller families.

Major Language Groups and Dialects

Dwarfs speak, read and write Dwarvish and Common.

Culture and Cultural Heritage

Dwarves highly value the ties between family members and friends, weaving tightly knit clans. Dwarves particularly respect elders, from whom they expect sound leadership and the wisdom of experience, as well as ancestral heroes or clan founders. They also, perhaps moreso than most other races, turned to their gods for guidance and protection.

Common Customs, Traditions and Rituals

Most dwarven societies are divided into clans built along family ties and political allegiances. These clans are usually led by hereditary rulers, often monarchs of a sort and descended from the founder of the clan. Dwarves strongly value loyalty to these rulers and to the clan as a whole and even objective dwarves tend to side primarily with their kin over other races or communities. These clan structures promote a tradition of inbreeding. This is so excessive that it is considered one of the reasons for the dwarves' low birth rate

Common Taboos

Not having a beard is very looked down on.

Interspecies Relations and Assumptions

Dwarfs despise goblins and orcs, and have a strong relationship with gnomes. They are neutral to most other races like humans and elves.

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