- Mission Type: Recon
- Force Size: 3500 BV
- Track Cost: 100 WP
Situation OverviewHaving narrowed down the location of the jamming signal, Priam Company now has Pegasus Lance to operate as the scouting force it was assembled for. The Grendich Downs has to be searched, and once information can be gathered a battle plan made for how to take care of it out. Since speed is valued, the Griffin of Pegasus Lance will be held in reserve to join the battle force after the scouts return home. Instead, the newly-repaired Stinger will be deployed.
ObjectivesPrimary Goal: Scan up to half of the buildings in the combat area. Attacking units must exit the combat area from the direction they entered by ending their movement on the edge of the defined area. (Reward: 150 WP)
Secondary Goal: All of Pegasus Lance must escape the combat area within six turns. (Reward: 50 WP)
Secondary Goal: Successfully scan the building which has the jamming equipment in it. (Reward: 50 WP)
SetupThe facility is comprised of one large rectangular building, two smaller building complexes, and a large two-story reinforced building. The buildings must all be placed in the approximate middle of the combat area.. Prior to setting up the forces, and making it hidden knowledge, the defending player chooses one of these buildings to place the jamming device in. Place six Mesa Elements around the battlefield. They, and the buildings, may no be less than three hexes away from the edge of the board.
Priam Company's player chooses one edge which is their entrance into the battlefield, and sets up there once the terrain has been positioned. When it comes time to leave the battlefield, they must exit through that edge or be lost. The unknown forces set up on the opposite edge from where Priam Company enters.
- Stinger (Simone) (3/4)
- Locust (Otto) (4/5)
- Raven ("Vandal") (4/5)
- Wolfhound (Kelly) (3/4)
- AWS-8Q (2/3)
- BNC-3E (4/5)
- CPLT-K2 (4/5)
- QKD-4G (4/5)
Special RulesForced Withdrawal: When certain conditions are met, a unit must withdraw towards its home edge and may only engage targets in range during the withdrawal. These conditions are as follows:
- If a BattleMech expends all their ammunition and has no more available weapons.
- If a BattleMech loses one side torso location due to damage.
- If a BattleMech sustains internal damage in two torso locations or three limb locations.
- If a BattleMech suffers two Engine hits or one Engine hit and one Gyro hit.
- If a BattleMech is rendered immobile or otherwise unable to escape the battlefield.
The computer chimed into Simone's ear, and she tilted her head to listen. "Enemy Detected." A glance to her sensor panel, and she saw four signals on the far side of the facility. Well, hopefully they weren't faster than Pegasus Lance.
Turn 1(Image Link)
Once the sensors picked up an enemy force, it became a race to try to scan the buildings before the two forces would enter combat. Pegasus Lance began to diverge to try to figure out the four buildings with each set of sensors, sending their Locust ahead to the farthest target since it was the fastest unit in Pegasus Lance. While the Stinger and the Raven have similar speeds, the Raven has the edge of more powerful sensors and was sent towards one of the more dangerous targets so it could be done quicker.
Turn 2(Image Link)
Once the Locust reaches the large two-story building at the heart of the facility, it began scanning and the Raven likewise picked the tall building which resembled a quickly-assembled storage building. The Stinger parked itself near the one U-shaped building, starting to scan it over while picking up the slowly advancing enemy force.
Turn 3(Image Link)
The enemy BattleMechs now make themselves known, a Quickdraw jumping on top of the center building but not really finding a firing solution on the Locust. The Wolfhound scrambled to the remaining building as the Raven and Stinger finished their sensor sweeps and began to stay out of firing solutions. Especially as the pilot in the Locust remarked there was an Awesome and another Assault 'Mech on the field.
Turn 4(Image Link)
The Raven and Locust move full speed away from their buildings, while the Wolfhound stays put to finish its scan. The fourth enemy BattleMech could not be identified by sensors as anything other than a 'Catapult, Variant Unknown', which made the lance commander wary of what that could mean. With the scanning finishing shortly and the enemy taking up a defensive posture around the facility, Pegasus Lance quickly withdrew.