Kundel (a.k.a. Mongrel, Mutt, Cur)
Kundel (read coon-del).
He was a pretty normal kid. He liked reading books about nature and traveling. At least that was before one school trip that changed him. Since then, he was interested in the occult and all things spiritual. He also increased the distance between himself and anyone else.
Later, when he was in high school, there was a horrific accident after which he left the school and was admitted to the mental health hospital, where he was treated for schizophrenia, among others.
A week before the Extinction, he was released. The first thing he decided to do was to spend some time in the wilderness. He took his old camping equipment from home and went for a trip. That was the only thing that saved him from hearing The Word and dying in the first weeks of Extinction.
General Physical Condition
Mongrel is tall but very thin. Despite his scrawny look, he is very fast and skilled at climbing
His most distinctive features are the dark circles under his eyes and three-day stubble that won't grow any longer no matter what.
He has long, straight nose and full lips.
He tries to make himself look smaller than he is to not draw any attention to himself. When he walks, he is stooped. He is ambidextrous, but his dominant hand is his right.
People who have one or more of their senses sensitive to spirits can sometimes perceive weird phenomena around him. Those with special sight can see many small shadows moving around him. Those with hearing can sometimes hear a singular bark or whimper.
If he finds someone to be a good friend of his, he will tell them his secret. That those are the spirits of the dogs that haunt him. That they help him survive any situation, no matter how dire. The other thing weird about him is how he attracts tragic events to himself. The more people accompany him, the bigger the chance is that something will go very wrong. If it starts happening, it can't be stopped, and he will be the only person surviving this situation (thanks to his dogs). Every time someone hires him to help with the travel, he warns them about this curse, as he calls it.
Apparel & Accessories
He wears old, grey clothes, full of holes and patches, that let him blend in a little more while walking around the city. Most often he wears hoodies and combat trousers with many pockets. He has a bag he always brings with himself, full of various equipment that lets him survive and camp outside of settlements.
Climbing gear, gas mask, field stove, sleeping bag, protective charms, swiss knife
After one incident, he had to leave the high school before graduation.
Before the Extinction, he didn't have any job.
Now he helps settlements by scavenging resources from the outside and sometimes he helps people (who are brave or dumb enough) to travel from one settlement to another.
Failures & Embarrassments
7 or 8 jobs out of 10 where he needs to travel with other people end tragically. He never managed to save any other person from death.
Before Extinction, when he was admitted to the mental hospital, he was diagnosed with schizophrenia. It is unknown if he really suffered/still suffers from it or if he was never sick, to begin with.
Very cunning and resourceful, can survive almost anywhere, even in the types of places he has never been before.
He just wants to survive as long as possible without bringing bad luck to other people.
Likes & Dislikes
When he was younger, he wanted to become an entomologist, as such, he learned a lot about the insects. Now, when he is older, he feels disgusted seeing them, but he still knows a lot about them. He loves camping and cooking things out of scraps
Virtues & Personality perks
No matter how many times he has failed, if his curse starts to work, he will always try to save at least one person.
Vices & Personality flaws
He really believes that if he lets anyone too close to himself, they will die because of him.
Whenever he talks to someone, once in a while his eyes dart downwards and to the side as if he was looking at something.
Despite him saying that he washes as often as it is possible (every time he returns to the settlement, every day while in it, and only in safe places outside of it), there is always a smell of a dog that accompanies him. And if it rains outside the smell of wet fur can be sensed around him.
He is a religious person, often praying while he does different things (unless he needs to be focused, so he almost never does that when he is outside). He visits the churches during his free time. Whenever his curse activates and everything goes downhill, he always asks his god to let him save at least one person. Just once.
He tries to be as honest as possible with people, without saying painful things.
He will often take a break during conversation to think over everything that was said and to come up with what to say next.
Hobbies & Pets
At the mental health hospital, he picked up sculpting in the wood. Whenever he has some free time, he creates little wooden dogs he leaves in different places in the settlements.
Towards Lord of Spectacle
"No. No! NO! How the ████ he manages to break MY games?! WHAT THE ███ IS THIS ███?! WHAT THE ███ IS WRONG WITH PEOPLE?!"Kundel managed to escape three death games organized by Lord of Spectacle without following the rules, in a way that shouldn't be possible to break those games. If Lord had some blood still it would be boiling whenever he just heard Kundel's name.
Lord managed to calm himself a little.
"There are some rules. I set them, they have to listen. Is that so hard to understand? So...HOW DOES HE DO THAT?!"
Commonalities & Shared Interests
Lord is interested in killing Kundel.
Kundel is interested in surviving.
Wealth & Financial state
Only the things he has on himself.
- Year of Birth
- -18 (23 years old)
- Biological Sex
- Kundel has never felt any attraction to other people. Anything relating to sexual intercourse makes him feel very uncomfortable.
- Greyish green
- Blonde, shoulder length messy hair that in some places has turned grey
- 182 cm
- 70 kg
- Known Languages
- Polish, English
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