Testing u/cloudlakes solutions for untidy tables.
Inserting Breakline codes into the BB Code Cells.
Result
Movement Penalty
|
(Total AP/5) - Str
|
This allows lightly armoured characters to move without penalty, but will eventually reduce the movement of heavily armoured characters who do not have the strength to cope with the weight of their equipment. |
This works quite well and produces a nice neat appearance.
Using CSV file format to delimit columns and cells.
At first I just copied u/cloudlakes sample code directly into the article.
Armour Modifier|Calculation|Notes
Rotstier MonasteryMovement Penalty|(Total AP/5) - Str|This allows lightly armoured characters to move without penalty,
but will eventually reduce the movement of heavily armoured characters
who do not have the strength to cope with the weight of their equipment.
Initiative Penalty|Deduct Total AP from Initiative|This modifier takes into account a number of factors
associated with wearing armour such as reduced awareness and awkwardness in movement.
Fellowship Penalty|Deduct Total AP from Fellowship.|As with Initiative this takes into account the
difficulties of social interaction whilst wearing armour.
Intimidate Bonus|Add Total AP to Result.|This reflects the general tendency for tooled up characters to be intimidating.
Leadership Bonus|Add Total AP to Result|This reflects the tendency for characters in armour to be more respected.
Leap Penalty|See Movement |The Leap Test is based upon a characters Movement, so wearing armour has a natural impact.
Listen Penalty|Add Total AP to Listen Test|Basically the more armour you wear the more likely you are to be heard.
Casting Penalty|Add Total AP to Spell Cost|The standard rule penalty has been halved to compensate for the increase in AP values.
Observation Penalty|Add Total AP to Observation Test|This takes into account the reduced perception of characters wearing armour.
Sneak Penalty|Add or Deduct Total AP|The GM will add or deduct the Total AP worn to reflect the
difficulties of moving and hiding whilst wearing armour.
However, as you can see this didn't work and so I went back and reread the explanation.
Using a Stat-Block to hold the table.
The second attempt was a bit more complicated as it required me to create the table as a separate entity called a Stat-Block which seems a bit complicated to me.
Nevertheless, it seems to work, although I'm not too keen in the way the second column has been stretched out to fill the space allocated for it. I'm assuming that this is because the default format is Justified Text but I'd rather it was Centred.
Conclusion
To me, it looks like the insertion of Breakline codes offers the easiest and neatest solution. The Stat-Block idea still looks messy and involves creating yet another catalogue of elements every time I want to insert a table in an article which is exact work and more complexity.
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