Frontiersman
Frontiersman
Description
The Frontiersman takes advantage of the land. Used to living on their own, Frontiersman offer a survivalist expertise few others possess. From tracking and killing wildlife, to building structures and setting up traps - the Frontiersman was seemingly born to operate in the wild, untamed spaces. Unlike the Conqueror, the Frontiersman prefers to kill at the end of a musket, making close quarters fighting an undesirable circumstance.Modifiers
+2 Dexterity - Hunting and killing with a musket, as well as traversing the wild spaces, has honed the Frontiersman' reflexes. +1 Constitution - the Frontiersman is tough, weathering whatever comes there way.Core Skills
Level 1
Survivalist - The Frontiersman knows their way around the wilderness. Allows actions such as fire building, poison-check for certain plants, and the construction of basic tools. (+1 Con) Tracker Allows the Frontiersman to track both animals and people by various signs left behind. (Perception roll) +1 Wisdom Huntsman - Allows the Frontiersman to skin and clean animals after a kill, as well as cook them effectively afterwards. (Can craft food items from dead animals, roll for dexterity to add a hide/fur to the loot of a dead animal)Level 5
Settler - The Frontiersman has the know-how to construct shelters and various traps from the resources at hand. Can also make common tools.Level 10
Master Marksman Years of experience with a musket have engrained the Frontiersman with a masterful skill with accuracy. (+10 Accuracy to all firearms)Remove these ads. Join the Worldbuilders Guild
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