Frontiersman in Westward - Homebrew Campaign | World Anvil
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Frontiersman

Frontiersman

Description

      The Frontiersman takes advantage of the land. Used to living on their own, Frontiersman offer a survivalist expertise few others possess. From tracking and killing wildlife, to building structures and setting up traps - the Frontiersman was seemingly born to operate in the wild, untamed spaces. Unlike the Conqueror, the Frontiersman prefers to kill at the end of a musket, making close quarters fighting an undesirable circumstance.        

Modifiers

  +2 Dexterity - Hunting and killing with a musket, as well as traversing the wild spaces, has honed the Frontiersman' reflexes.   +1 Constitution - the Frontiersman is tough, weathering whatever comes there way.              

Core Skills

   

Level 1

    Survivalist - The Frontiersman knows their way around the wilderness. Allows actions such as fire building, poison-check for certain plants, and the construction of basic tools. (+1 Con)   Tracker Allows the Frontiersman to track both animals and people by various signs left behind. (Perception roll) +1 Wisdom   Huntsman - Allows the Frontiersman to skin and clean animals after a kill, as well as cook them effectively afterwards. (Can craft food items from dead animals, roll for dexterity to add a hide/fur to the loot of a dead animal)      

Level 5

  Settler - The Frontiersman has the know-how to construct shelters and various traps from the resources at hand. Can also make common tools.        

Level 10

  Master Marksman Years of experience with a musket have engrained the Frontiersman with a masterful skill with accuracy. (+10 Accuracy to all firearms)

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