Conqueror in Westward - Homebrew Campaign | World Anvil
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Conqueror

Conqueror

Description

      The Conqueror didn't come to the new world to discover new wonders or start a new life - he came to take the riches hidden in the new world, from whomever or whatever owned them. Whether it be because of his military past, or previous mercenary work, the Conqueror is adept in the use of both sword and firearm. As both the designated attacker and defender of the group, the Conqueror packs a punch and sports well-made armor.          

Modifiers

  +2 Strength - Years of combat and training have made the Conqueror strong.   +1 Constitution - The Conqueror isn't one to back down.              

Core Skills

   

Level 1

  Weapons Master - Be it sword or musket, the Conqueror knows his way around a weapon. Negates the untrained penalty when using weapons. (+1 dexterity)   Marksman - The Conqueror is a proven marksman. (+3 Accuracy for all firearms)      

Level 5

  Brute - Strength is the Conqueror's strong suit (pun). Allows the Conqueror to stun enemies with a brutish strike. (Roll with strength).        

Level 10

    Strategist - years of experience have made the Conqueror a brilliant strategist, allowing him to make a plan before any battle. (Roll for Intelligence before a battle - success gives +1 to all combat rolls, failure gives -1 to all combat rolls). (+2 Intelligence)

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