Kaitar’s Old Sleeping Quarters Building / Landmark in Warhammer Fantasy, Scale Universe | World Anvil

Kaitar’s Old Sleeping Quarters

The building could easily house over two hundred Saurus warriors, let them enjoy heated sleeping quarters, an armory for all their gear, and a modest larder for food and other supplies, but it only ever held Kaitar’s spawning which only had fifty-nine members at their peak and about forty surviving members when this unit was actually completed.   When the Slann were missing and Kaitar briefly took control of the city from the Skink Priests, the Skink priests barricaded themselves in the Great Temple and wouldn’t let anyone else. In.   When that happened, this building the city’s political center as leaders met here to discuss army plans and compare notes on reports from patrols and search parties.   After the Reunification, Skink Chiefs and Saurus Scar Veterans continued to use this Saurus housing unit as their military headquarters. This was originally intended as a minor insult to the Skink Priests who the military leaders believed jeopardized the Slann’s safety with their hidebound stubbornness, but this has evolved into something beneficial to all parties. The secular military leaders prefer to plan their operations without the meddling and micromanaging of the Skink Priests. If the enemy is spotted somewhere, then they will inform the Skink Priests. If all is well, they do not need to talk to the Skink Priests at all. For their part, the Skink priests actually prefer not to deal with minutia of military planning, so they (secretly) prefer the new system.   This set up is good for Lizardmen who don’t hold any social rank too. Skinks and Saurus who actually work the patrols prefer the new system to because this building is a lot easier to get to this building than the Great Temple. It’s closer to the edge of the jungle where they spend most of their time, and Skinks don’t have to wait at several check points for Temple Guard to give them permission to enter and leave. There is nothing holy to defend here, so all Lizardmen have pretty much unlimited access here day or night.
Type
Barracks
Parent Location

Comments

Please Login in order to comment!