RACE: Callenthi
Some call them the benevolent guardians of the realm, others call them the oppressor race. I suppose it all depends on who you're talking to. One thing's for certain though... they're here to stay.Rulers of Farveld. They are the parent-race of humans, descended from immortals. They constitute the ruling class of Farveld, and rule generally over the races of Farveld. Their numbers make up the Royal Family, a number of high-level Ingveldi, and some individuals scattered here and there, ancient adventurers, wise men, usually living in the shadows, passing themselves off as human. They look human apart from a peculiar effulgence which seems to always surround them. This is their muri, their Callenthi energy which imbues them with vitality and potency. But they are not immortal, they can be killed, like anyone else. Tribes of ancient Callenthi still exist in remote, far removed locations. They prefer mountains, forgotten places far removed from the affairs of the world. There they muse on their ancient roots and preserve their culture, teach the old ways to their young. Callenthi make very powerful sorcerers, and formidable warriors too. Something of a super race. Physical appearance: Callenthi look much like humans - or rather, humans look like Callenthi, for it is from Callenthi that humans are descended. However, Callenthi are taller and more fine-featured than humans. Their appearance is as varied as that as humans, with skin tone ranging from dark black like the night through to blonde hair and pale skin. They are a physically varied race. When inspired or enlivened, Callenthi tend to emit a radiant light from their eyes, from behind the pupils, much as Solios when obscured behind one of his many moons.
LORE OF THE CALLENTHI
The Callenthi believe they are descended from an ancient race known in the modern language as “The Forgers.” These were great beings, ancient, noble humanoids, almost exactly alike in appearance to modern humans, who built the world that humankind now takes for granted. Through their alchemy they created rivers, mountains, they mastered the ways of Solios and worked under him, essentially forging the world, creating according to his instruction: great castles and causeways; titanous rivers thundering their way to the sea. In this way they secretly believe - know themselves to be superior to humans in every way, but not arrogantly so. They see humans as beloved children. The modern leader (True leader) of the Callenthi is Seeress Alyanor, a high priestess and magic user whose lineage traces back to the ancient kings of the Age of Forgers. Even the Emperor (when he was alive) bowed to the Seeress. Her location is hidden, one might even say beyond the Voldrelm, in a sense. And this is evident in everything about her, from her song-like, musical voice, through to the sheer strength of her magic and force of will. Humans, however, are descended from Callenthi, many times removed but definitely related. Contrary to widespread belief, Callenthi are not aloof and unfriendly; they are more like the well-meaning grandparent who turns up, helps, and then leaves again. They involve themselves in the affairs of humankind when it becomes simply too painful for them to watch any more. In the past they have stopped wars, and started them. Cured plagues of epidemic proportions. Dealt with powerful forces of dark magic encroaching on the world. Recently however, humans and other races have started to become a little resentful of Callenthi, especially as Emperor Soliestas imposes quite a strict rule of law on the citizens of Farveld. And the shine has begun to disappear from the royal family. The Seeress, however, remains pure, her reputation untouched.SACRED RELIC: THE MUNR
The Callari have a central artefact, a treasured thing that is vital to the heart of their culture, the nature and location of which is kept entirely hidden from all but a few Callenthi. Simply called “Munr” or “The Munr” (Munr meaning “Heart”), it is a thing that is rarely spoken of, even among their own people. It is something they feel as one; they don’t need to speak of it. The nature of the Munr is unknown. Some have speculated that it is a tree, some that it is a crystal, others that it the last remaining immortal of the original Callenthi race. Still others have posited that it is a place, the birthplace of the first Callenthi immortal from the waters of Farveld. Some have even suggested that the Munr is the Callenthi’s Oral history. Some have even said that the Munr is a prophet that is yet to appear. Whatever or whoever it is, it contains the heart and spirit of the Callenthi people. It is a symbol and a beacon of hope.PLAYING A CALLENTHI PC
Callenthi are a rare and powerful race. If a player wants to play a Callenthi character, the DM must observe them make three d20 rolls. If one of those is a 19 or a 20, then the player may play a Callenthi PC. RACIAL BONUSES: +1 CON, +2 WIS, +1 INT Ancient race: You gain proficiency in the History skill. Age: Callenthi live about 700-900 years. Alignment: Callenthi tend towards lawful good and lawful neutral. Very rarely, an evil one comes along. Size: Callenthi are tall. The shortest Callenthi adult would be around 5’10”, with a maximum height of about 7 ft. Take a base of 5’10” and roll a d12. Add as many inches as you roll. Senses: You have darkvision to 60ft Speed: Your base walking speed is 30 feet. Psychic Resistance: You have resistance to psychic damage, and advantage on saving throws to avoid being charmed. Languages: You can speak, read, and write Callenthi, Common, and one other (choose from Heimfolk, Grakthal, Olving, Gargan, or any other Voldrelm race).SPECIAL ABILITIES
CALLENTHI MENTAL NETWORK: Callenthi are extremely long lived (700-900 years), and are hooked into a network of their own people. They have the ability to receive thoughts, feelings from other Callenthi and receive portents. This is not verbatim mind reading, but all Callenthi are connected via willpower to a mental plane: once one Callenthi knows something, that knowledge is accessible for the rest of the Callenthi race, unless they want to keep it hidden.CALLENTHI-MURI - The Immortal Aura of the Callenthi:
Immortal Lineage: As a result of being descended from immortals, Callenthi have the power to heal, and sometimes to resurrect also. If a player drops to 0 hitpoints and begins death saves, a Callenthi can use their healing powers to give the player advantage on their death saves. This can only be on one PC per day, until a long rest is completed. If a Callenthi PC drops to 0 hp, they have advantage on death saving throws. They are very hard to kill. A Callenthi Paladin may add one hp per level to their Lay on Hands pool. Syrellium Blades: If a blade interwoven with Syrellium threads is used to reduce a Callenthi to 0 hp, they may not make death saving throws and are automatically killed. The Syrellium mineral is extremely hard to find, and even harder to forge, so a person must be highly committed in order to kill a Callenthi.
Genetic Descendants
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