. With this vibration, harmony can be obtained. If a connection to the Leyline network exists within your vicinity, the mind can be expanded to enable a form of telekinesis which allows for the manipulation of matter. This telekinesis is dependent on the user being able to achieve resonance with a state of matter. Users who are able to achieve this state of resonance are dubbed Sorcerers
A sorcerer who is ‘in-tune’ with solid matter, can lift boulders or throw rocks, sharpen stones etc... But they wouldn’t be able to lift an ocean, melt steel or alter the density of a material.
A sorcerer's control over matter is further limited by the amount of energy required to do so. For example, it is easy for a Firmus (solid)
sorcerer to move mud or for a Torrid (heat)
sorcerer to move a hot coal. But it is much harder for that same Firmus sorcerer to move platinum or for the Torrid sorcerer to heat liquid helium. As such, energy expenditure is best described as an exponential scale when it comes to manipulating matter through the use of sorcery.
The control a sorcerer has over the states of matter is also restricted by the temperature of that matter. For if the temperature rises too high or too low, a Torrid or Algor sorcerer would gain control over it instead.
States of matter
Atmos sorcery can manipulate matter that is in a gas state. Gases are defined as matter in a state in which it will expand freely to fill the whole of a container, having no fixed shape and no fixed volume. This, is what Atmos sorcery can manipulate.
Fluxus sorcery can manipulate matter that is in a liquid state. Liquids are clasified as a nearly incompressible fluid that conforms to the shape of its container but retains a (nearly) constant volume independent of pressure.This, is what Fluxus sorcery can manipulate.
Firmus sorcery can manipulate matter that is in a solid state. Solids are characterized by structural rigidity and resistance to a force applied to the surface. This, is what Firmus sorcery can manipulate.
Temperatue is unique due to it being seperated into two categories. The ability to heat matter, Torrid, and the ability to cool matter, Algor.
Torrid sorceres are able to increase the temperature of matter and then control it.
Algor sorceres are able to reduce the temperature of matter and then control it.