Man-made demons are the AESIR, designed and forged to fight fire with fire, monster with monster.
The AESIR have also proven to be adept at scouting missions, where difficult terrain would prove impassable by others. Whilst each AESIR is trained by their home nation, be they under the Alliance or Consortium flag, they are ultimately commanded by the IC who legally over-rule any command given by their ADN or PCP commanders. As such, the AESIR are legally not permitted to engage in the anti-ADN or anti-PCP missions of any kind. They are strictly retained for defencive or offensive missions against cultists and Demon.
Outer ArmourThe ADN prefer to equip their AESIR with sharp, angular designs with top of the line technology, opting for speed and agility. Whereas the PCP instead typically adopt rounded, sturdier designs and the utilisation of further biological enhancements through the use of additional medicinal concotions. Thus making the PCP variants stronger and more capable in harsher environments.
VariantsTo be classified as an AESIR, the soldier must meet a certain set of criteria, the method in which said criteria are met is not strictly regulated. However, the criteria are repeatedly tested and must be re-producable to the same level of quality within a very small margin. This process allows for innovation, competition and doctrine variation to be viabale aswell as benefical to the IC, for the variance in AESIR means there can be specialised roles as well as a baseline for performance in any task. All AESIR are equiped with high thrust, short burn-time jump jets, as such the AESIR can be an extremely maneuverable soldier with the right loadout.
The bulky and imposing Mk.I AESIR was intended to be a proof of concept, demonstrating the effectiveness of such a powerful platform whilst reasuring stakeholders that the brutal surgeries, questionable medicinal injections and gruelling training was all worthwhile to create those who would defend humanity against the inhumanity of Demons. What else would be better to fight monsters than monsters themselves? Unfortunately, the process for augmenting an individual to use the assosciated armour and sub-systems effectively was brutal. Of the few who survived the process, even fewer remained sane enough to be deployed multiple times. Often, by the 10th deployment, the AESIR would begin showing signs of psychosis and emotional dysregulation. Further deployments after these signs arose would result in the AESIR no longer responding to commands and rampaging until decomissioned by friendly forces or otherwise. Eventually, due to the significant loss of life and unreliable, uncontrollable nature of the Mk.I AESIRs, the programme was shut down until such a time where the augmentation process was statistically more likely to succeed and failsafes could be built in to prevent future rampages.
Additionaly, the new N.E.R.V System would help to regulate the AESIR's chemistry, keeping them at a safe level and aiding to prevent psychosis. Clad in armour that is both lighter and more effective than that provided to the Mk.I AESIR, the Mk.II's enjoy an advancement in almost every manner over the Mk.I's. Their new equipment would make them faster, stronger, more agile and safer, all whilst having to go through less life-threatening procedures. The Mk.II was a great success for the NeMeSIS program and subsequently , with such a substantial improvement over the previous generation, the Imperium Coalition quickly adopted the new standard, encouraging the Alliance of Democratic Nations and to begin implementing this new generation of super-soldier into their military doctrines respectively. The sooner the ADN and PCP could define their requirements for their variants of the Mk.II AESIR, the sooner the IC could begin procuring the UnderArmour exo-skeleton from the and begin deploying them to anti-Demon missions.