- Tiny fiend (demon), chaotic evil
- Armor Class 10
- Hit Points 12 (4d4 -4)
- Speed 10 ft. Flight 40ft
- Damage Resistances cold, fire
- Damage Immunities necrotic, poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 9
- Languages Abyssal, telepathy 30 ft. (works only with creatures that understand Abyssal or Veron)
- Challenge 1/4 (50 XP)
- Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
- Blood Frenzy. The Voru has advantage on melee attack rolls against any creature that doesn't have all its hit points.