Reen Species in Virtateron; Land of Many Virtues | World Anvil
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Reen

Game Mechanics

  • Ability Modifiers Str + 2, Con + 1
  • Type Aberration
  • Tag(s) Chuul

Traits

  • Amphibious You can breathe air and water.
  • Natural Weapons Your Claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your str or dex modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Dozens of Legs You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You also have advantage on checks avoid being made prone.
  • Environmental Vulnerability You’re particularly susceptible to the cold icy weather of the Alto Montaj and the dusty parched deserts of either Jundo-no-Sabaku or Heylik Erits and suffer Disadvantage when trying to cope with environmental hazards in those regions, even if properly equipped.
  • Minimum Armor Class You have a natural armor of 12 + your Constitution modifier. This Natural Armor can not "stack" with any unarmored defense or equivalent gifted by a class. Your natural armor is negated if you gain an unarmored defense from a class.
  • Spark of the Divine When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
  • Spawn Soul Fragment You functionally cast the Find Familiar spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a Long rest. Instead of Celestial, Fey, or Fiend the Familiar is an Aberration, instead of being summon it buds from your exposed flesh or carapace, and changing the Familiar's form is to telepathically empower it to horrifically mutate. Intelligence is your spellcasting ability for this spell.
  • Darkvision 60' You can see in Dim Light within 60 feet of you as if it were Bright Light, and in darkness as if it were Dim Light. You can't discern color in darkness, only shades of gray.
  • Swim You have a swim speed of 10.
  • Innate Tendril Casting You can cast the Detect Magic spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a Long rest. Intelligence is your spellcasting ability for this spell.

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