Ea-no-min
The whimsical mercurial fey halflings of the Jundo-no-min with an elemental affinity with flitting air.
Game Mechanics
- Ability Modifiers Dex +2 Chr +1
- Type Fey
- Tag(s) Halfling
Traits
- Fey Ancestry You have advantage on saving throws against being Charmed and magic can’t put you to sleep.
- Darkvision 60'' You can see in Dim Light within 60 feet of you as if it were Bright Light, and in darkness as if it were Dim Light. You can't discern color in darkness, only shades of gray.
- Trance You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
- Innate Air Alchemy You know the Gust cantrip. When you reach 3rd level, you can cast the Feather Fall spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Skywrite spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
- Small You are size Small.
- Extra Movement Your base walking speed increases to 50 feet.
Basic Information
Anatomy
Ea-no-min rise to a humble height of 3 feet. They prefer to walk barefoot, leading the bottoms of their feet to become roughly calloused. Tufts of thick, curly hair warm the tops of their broad, tanned feet. Their skin pigmentation tends towards a rich cinnamon color when born at low evevations ranging to near translucent milky alabaster when in extremely high altitudes and their hair toward light shades of brown, blonde and pale white. An Ea-no-min's ears are pointed, but proportionately not much larger than those of a human.
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