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Vinterth

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Train tracks crisscross nations as they develop into modern cities. Electricity lighting homes while a licensed necromancer down the road runs a closely-monitored practice repairing ruined organs. As technology marches on, spellcasters struggle to maintain their niche relevance with easy access to spellbooks via the printing press.   While humans, gnomes, and dwarves continue to adapt and create newer and more impressive tools, orcs and elves have retreated into the wilderness with their old ways and their old magic. As these populations continue to shrink, their secrets threaten to be lost forever.   Throughout Prusslen, people watch in horror and confusion while the empire of Drevall threatens to embroil the continent in flames. Trains grind to a halt and are searched by soldiers pointing guns and wands at passengers. Citizens flee by boat or by train only to be picked off by monsters lurking in the wilderness.   Vinterth is changing. Once-lush forests are beginning to die off. There is a faint smell of decay in the wind, now. Summers are becoming cooler. Winters are brutal. Experts and scholars struggle to find ways to reverse the decline, but something is rotten.

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