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Paths of Magic

Vestria is home to five disciplines of magic: Sun, Night, Sky, Water, and Ore.  

Sun Magic:

Sun is the magic of the heart and is used to conjure fire and light and perform healings.

Source:

Sun magic is derived from the passions of the caster, with emotions ranging from blinding fury to unyielding compassion.  

Spells/Techniques:

  • The most basic form of Sun magic is summoning Light.
  • A slightly more advanced practice is Ignition and the conjuring of fire.
  • Healing is truly advanced practice of Sun magic, as complex as it is highly praised. What makes Healing so difficult is the temperament it requires to both remain focused on the afflicted region of the body and regulate the amount of magic used as too much can harm instead of heal.

Notes:

 

Night Magic:

Night is the magic of the mind and is used to conjure illusions, cast concealments, and perform divinations.

Source:

As the magic of the mind, Night magic is limited by the intelligence and imagination of its caster.

Spells/Techniques:

  • Concealment is often the first stage when practicing Night magic, typically through Silence and Invisibility.
  • A second, more nuanced technique is Influence, where a mage creates artificial sensation for nearby targets such as minor smells, sounds, textures, or even emotions.
  • Combining the fundamentals of the techniques is what allows a Night mage to conjure Illusions in the vein of disguising oneself, create apparitions, and the like.
  • Legendary master of Night magic have been said to be able to Project their minds from their bodies. Accounts vary greatly with these claims with some describing it as a method for mages to communicate through the realm of dreams while others declare it a way to possibly cheat death.

Notes:

  • Advanced Night mages are also said to be able to form a Link with trained animals to both see through their eyes and ears as well as influence their movements. This technique is rather rare as the mage and animal must be familiar with each other in order for the link to be established.
 

Sky Magic:

Sky is the magic of the breath and is used to summon whirlwinds and call strikes of lightening.

Source:

Sky magic is controlled and powered through one's breathing.

Spells/Techniques:

  • Unsurprisingly, Sky magic practitioners first learn to Bend the air around themselves, creating gusts of wind manipulating the airflow around them.
  • As a mage advances, they may be able to learn techniques such as Strike and Charge to create lightning attacks.
  • Those who have mastered the Path of Storms are said to be able to internalize and harmonize with their Sky magic through Circulation. In this state, a mage supposedly experiences heightened perception and reflexes as well as the ability to redirect the flow of Sky magic they come in contact with.

Notes:

  • To learn effective breathing control, Sky mages often practice intense cardiovascular exercises such as swimming and running.
  • The magic is practiced in both Eastern and Western nations with like Kyama refer to it as Storm magic while Calios and Troth call it Sky magic.
 

Water Magic:

Water is the magic of the blood and grants the ability to manipulate the flow and state of water.

Source:

Water magic's strength is found in the principles of flow and change. As such, it's power is proportional to the movements of the caster.

Spells/Techniques:

  • Beginning Water mages will typically start with Manipulation of the flow of liquid water.
  • Water mages will then move on to Shifting the water between ice, steam and normal liquid.

Notes:

  • Some water magic practitioners use training exercises as a form of therapy for those suffering from anxiety or panic. The intention is to use the exercises to teach patients the principles of flow and change and allow themselves to relinquish the need for control.
 

Ore Magic:

 Ore is the magic of the will and allows one to shape and mold the stone and metal around them.

Source:

The strength of one's Ore magic is derived from their own will and resolve.

Spells/Techniques:

  • The first technique that an Ore mage typically learns is Structure and Reinforcement. Structure allows the mage to examine the structure of whatever they are touching. Reinforcement allows minor changes to an object's structure such tempering steel without a forge.
  • With practice, a mage can move onto Shaping, where Reinforcement is used to manipulate and mold a piece of stone or metal.
  • Advanced users of Ore magic have been said to be able to Infuse objects with magical effects such as continuous Reinforcement on a sword so that it never loses its edge or imbuing a staff with the ability to conjure fire.

Notes:

  • Some mages also use what is referred to as a Pact. A Pact is typically created by the mage in question intentionally placing themselves at some form of risk or disadvantage. Should their resolve hold, the mage can experience a temporary increase in power proportional to the disadvantage they created. Pacts are why Ore magic is sometimes referred to as "the gambler's magic" as, by the nature of the Pact, there is always a real chance the added power may not be enough, the add disadvantage may be too great, or even a moment of faltering resolve causing the Pact to fail.
Type
Metaphysical, Elemental

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