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The Gevarian populace are known as a warmongering and conquest-focused nation, usually settled in mountainsides, mountaintops or generally locales where Dragons, or dragonkin lived. Gaverian society is centred on its military and it's dragon-hatred past, however, the gaverians are governed by its militaristic kingship almost completely. In their core, they are stout and determined folk, bound to their nation's pride. Though often they can be condescending to those who obviously are not aligned with their goals, this stems due to their nation's laws being harsh and more direct. People under gaverian rule value the safety and healthier lifestyle they prosper under, as guardsmen and even store owners are mostly adept at martial or spellcasting arts, and even death is managed as a resource from the most poor farmer, to the wealthiest aristocrat.


Gevarian folks are hardworking and naturally determined, as their laws shape them up to be remarkable pupil. From the farmhand to the general of a Tagma, Gevarians are more often than not always looking out for one another, especially during a fight or a dire situation. It is in their educational system to learn to trust their fellow person and learn to distinguish non-Gevarians by their features alone. This is thanks to the educational system Gevaria utilizes, in which aside from military focus, the children learn mannerisms and tells from which they can deduce and recognize patriots of Gevaria from other kingdoms or empires.    Some of the more hand-to-hand jobs such as lumberjacks, miners, hunters and farmers are the most common jobs, as Gevarians require those resources to support the war effort they are constantly funding. As such, most commoners are found working, usually by the ages of 16-17 as from previous years, Gevarian education teaches children basic martial proficiencies, spellcasting capabilities, and focus on the art of combat before strategically pushing each graduate to a field they can prosper in by using their strengths to advance in positions in said field. Beyond education, commerce is a profession most neglected, as instead jobs like smiths, craftsmen and breeders are some of the most revered. Military ranks however are the signs of great prestige that the populace reveres, to an extend close to religious belief. Soldiers are highly respected in any Gevarian community, and the higher the military rank, the more the renown and respect given. This of course means that some of the most well known members of Gevarian society are incredibly skilled warriors or mighty spellcasters. Gevarian spellcasting is mostly practical or tactical, using refinement instead of brute force to deal with their foes, such as spells that manipulate the growth of crops or manipulate the battlefield to make it advantageous during combat. Schools of magic or sources of power viewed as forbidden or dangerous by other nations, are utilized freely under Gevarian rule, so long as it's wielders ensure to follow the laws and pay their dues to the empire for their freedom of casting.


Gevarian culture is built upon the foundations of their empire's founding, as well as the procedural history of their advances through the centuries by the use of any means necessary, for the expansion of said empire. Gevarians, true blooded ones that is, are people who harbour in their hearts to this day a deep loathing for draconic creatures, with dragons themselves viewed with similar distaste with which pious folks view fiends. The scars caused by their tyrannical origins under draconic oppression remain to this day, though whether or not its anything more than a reason to wage war, is a debate that people outside of Gevaria often speculate on.    Gevarians also live in communities that view usefulness as superior to expression, which is mostly enforced towards the masses of folk under Gevarian rule rather than already esteemed members of the army. In Gevaria, life in the countryside differs vastly from the city, where opportunity in the military is a stark contrast to the simpler lives lead by the people that tend the vast farmlands or natural resources of the empire. Harsh lessons are imposed on failing to perform a task, from educational institutions all the way to the military itself, in levels of draconian harshness ironically.

Public Agenda

Gevarian relations and diplomacy are most often than not resulting in similar situations, as interacting with a brick wall. They view other societies as inferior or corrupt and it shows in their political approach, or lack thereof. Gevarians often clash on some of the smallest of insults to their outlooks or stance during warfare, and respectively are most likely to assist in a fighting scenario if they are to gain in either resource or coin, but always minding to never throw away even a single soldier's life unnecessarily for the benefit of another power. Death in Gevarian society is a form of corruption, especially after the curse of undeath took place, and people who goad or even profit from the end of Gevarian lives are usually viewed with disdain if not total hostility, so long as they are not participants or members of the House of Death. Unsanctioned necromancers are explained in deeper depth later on.    When it comes to alliances, Gevarians demand appeasement often in ways unique to the commanding officer's demands that oversees the "politics" of the neighbouring region. These allies often exchange resources with Gevarians but they will be heavily taxed in those exchanges. If an alliance is kept, Gevarians mainly use it to profit, and most often than not, aid little in that alliances affairs. This makes them terrible allies realistically, but it also means that the alliance does not have to face the Gevarian military offensive, so in a way, its more of a peace tax, which perfectly describes Gevarian approach. Allies to Gevaria that suffer warfare with another nation, will most likely be supported by Gevaria, but in the rare cases where proof of draconic presence behind enemy lines can be confirmed, the Gevarian aid provided instead turns to a conquest effort instead. In the past, kingdoms have attempted to guide Gevarian wyrm-hate towards their political enemies, though that often ends poorly for rulers without the strength to handle the aftermath of such wars, that lack the corpse of a dragon in said aftermath. Deception after all, is a trait Gevarians despise most.


Iron, steel, silver, and any metal that can be forged into armour, weapons or equipment, siege or otherwise are the most sought after. It is detrimental for Gevarians to have access to such metals, and if they find veins, they are prioritised during mining efforts. A unique effect that metals in Gevaria's capital kingdom's soil, is that the metal itself often retains a black coloration after forging. This is due to the immense amount of blood that has soaked that part of the continent, during Gevaria's exodus from their draconic enslavement.    The people of Gevaria, the very foundation, lifeblood and powerhouse of the country, are also the most valuable "asset" Gevaria prioritizes the well being of. Lives of civilians and soldiers alike are invaluable to the officials that lead them, and it is detrimental to ensure the minimal loss of life to their people outside of battle. Additionally, this involves rituals to disallow the curse of undeath in Gevarian grounds, as they abolish it as corruption to the soul and the body that once inhabited it. This stance of course isn't held when people from other kingdoms or empires immigrate to Gevaria, though offspring of such people that remain within Gevaria grounds and swear to the Gevarian lifestyle, are often accepted as Gevarians themselves.    Coins in Gevarian society are knows as Blades. There are Copper, Silver, and Golden blades, and are depicted as round metal disks with a pair of blades in one side and a time relative leader in the other. Their coin is about a little bit less valuable than other coins (5 copper blades = 1 copper coin, 5 silver blades = 1 silver coin, 5 golden blades = 1 golden coin) in other societies but in Gevarian the coin is plentiful and they count it differently, valuing it as MORE expensive than other countries (Reverse coin type, example: 5 copper coins = 1 copper blade).


Gevaria was founded first by King Gevarian Strandoff Lopun the First. He was of human descent and was crowned King of New Gevaria, a kingdom founded around 1301 AL and only had about 5.000 citizens, and around less than 1.000 soldiers. It is from those small numbers that during his 30 year reign, King Gevarian had won multiple battles against goblin raiders and even a few draconians. Due to his immortality, the king spent centuries trying to gain landmass in the region, but after no less than a millennium, he disappeared from the public eye, letting his successors instead rule the Gevarian people, without ever naturally giving up the title of king. That is why Gevarian rulers are known as Immortals, the title right bellow King, which will always belong to King Gevarian.   On the current standing, Immortal Danniris Fern is the leader of the Gevarians, her current position being unstable due to the standstill between the United Crowns Alliance and the problem of the Great Tournament that the Masked One has instilled in the land. Her appearances are limited to the bigger cities and more rarely the battlefield.   In Gevarian present, Gevarians use undeath to bolster their forces, where necromancy bolsters their forces after defeat. This is primarily due to an unfortunate war incident against a black dragon, formerly known as Ikrigermoreth, or the Vile Regent, who utilized necromancy in an attempt to crush Gevarians during their earlier stages of the empire's history, right after the Gevarian rebellion. The utilization of necromancy, from military to every day life, is excused by Gevarians ever since, as the tools of the enemy are meant to be used by wiser minds and more honourable people. From the Gevarian perspective at least.

''They call us warbringers and bloodthirsters, but we fight because we know the truth they refuse or are unable to believe. A future under Gevarian rule, is a better future. And they will accept this truth, willingly or otherwise."

Founding Date
1301 AL, by King Gevarian Strandoff Lopun the First.
Geopolitical, Empire
Alternative Names
Gevarians, Ironfolk, Wάr-hehls (Gevarian monicker for "War-hounds", common United Crown Alliance term), Wyrm-haters
Gevarians, Mountainfolk, Ironfolk (Term used by Gevarians for the people of a kingdom under Gevarian rule)
Power Structure
Unitary state
Economic System
Command/Planned economy
Blades, the metal disks that depict a pair of Blades (shortswords) in one side, and the face of a political figure, aka a renowned millitant, in the other.

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