Prophet (Mage) in Vechaunus | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Prophet (Mage)

You have learned how to see the future, read the portents, and influence coming events in small ways. Many Prophets are not adventurers, though those who are, find that such a chaotic life makes their powers valuable but not always reliable. Prophets often use various tools and methods to divine the future, but the true power lies within them. This specialization may be taught or could represent an inherent awaking of mystical abilities, based on the campaign and setting, but it functions mechanically the same in either case.   Class: Mage   Requirement: Perception of 2 or higher and the Fate Arcana and Divination Arcana at Novice or higher.   Novice: Sometimes a fortuitous event doesn’t pay dividends until later. You have access to the following unique stunt.   Stunt: Foretell: Your actions trigger a chain of events that will affect future outcomes. You may select an ally (including yourself). Once before the end of the encounter, when they generate stunt points, they gain +1 SP for every 2 SP you spend on this stunt.   Journeyman: You can read signs to gain insight to help avoid costly errors. You may spend 5 MP and name a particular ability and focus. For the rest of the encounter, you may reroll tests of that type at the cost of 2 MP per test. You may take the better result and cannot reroll any one test more than once-you can push fate only so far.   Master: You learn to advise others more effectively with your powers. You may use your Journeyman degree on any ally you can freely communicate with during an encounter.

Comments

Please Login in order to comment!