Tiburon Species in Vandrius | World Anvil
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Tiburon

Beneath the waves live the nomadic tiburons, though land dwellers know them better as the sharkfolk. Tiburons are natural hunters who are often feared and misunderstood, due to their appearance and bloody past. Despite this, tiburons are generally peaceful if left alone. Most tiburons are found far from the busy undersea settlements, living as members of nomadic tribes called shivers. These tiburons endlessly wander the undersea wilderness, always on the move. Rare tiburons can be found swimming alone, but their restless nature doesn’t keep them in one place for long.  

Fierce & Restless Hunters

Tiburons are sharklike aquatic humanoids with fierce hunting instincts. Their appearance often leads others to fear them, especially the elves. They tend to be tall, with heights around 7 feet and muscular builds around 300 pounds. Their heads have a mouth filled with jagged teeth, dark-colored eyes, and a larger fin on the back of their neck. Tiburons have sharklike tails that are long and powerful, allowing them to move on prey quickly. Tiburons vary in their appearance from one tribe to another. Their scales can vary by coloration or pattern (such as spots and stripes). Physical differences such as the shape of their snout or tail fin also occur. Tiburons reach adulthood at around age 18 and live up to 90 years.   Tiburons all share a restless nature, driven by their ancient shark ancestry. While tiburons are within a large shiver, they can take turns sleeping, continuing to swim even while unaware of their surroundings.  

The Endless Hunt

Tiburons call no place home, living as nomadic hunters or anything else that gives them a reason to move with the currents. In general, tiburons are content to leave the running of the undersea world to others, as they endlessly hunt the seas. Most tiburons live in tribes called shivers, which number in the hundreds. Shivers also contain remoras, fish that groom and remove parasites from tiburons in exchange for protection. Together they follow prey where it leads, ignoring territorial boundaries and going to war with any who swim against them.   Shivers don’t randomly swim the seas. Tiburons have long memories, and their pathways are passed from generation to generation through dance. These paths avoid cities, seek out abundant seas that can handle their passing, and only revisit territory years after the environment has recovered. Tiburons are like a force of nature. Initially, an area that has seen the passing of a shiver appears decimated. In actuality, tiburons only take what they need and the environment quickly restores itself, usually with more life than before.   Most tiburons live according to a code of honor that helped them turn away from the uncontrolled destruction and violence of their past. Key principles of the code include the following:
  • We only go to war against those who raise a spear against us. Thosewho die protecting their shiver, die with honor.
  • The seas belong to no person or nation. Everyone has a right to hunt the seas.
  • We endlessly hunt and move forward. Staying in place makes you weak and soft.
  • The shiver carries only what it needs. Together we carry everythingthat one of us needs.
  • We protect our young until they can hunt on their own. We care for our elders to preserve their wisdom.
  • The honorless are exiled and must swim alone.

Tiburon Traits

You have the following racial traits.   Creature Type. You are a Humanoid.   Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.   Size. Your size is Medium.   Speed. Your walking speed is 20 feet. You have a swimming speed of 40 feet. Whenever you are on land you are always considered prone.   Water Breathing. You can breathe only underwater.   Darkvision. Accustomed to life deep underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Bite. Your sharp teeth are a natural weapon that you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Frenzy. You can allow your instincts to take over. When you hit a creature that is below its hit point maximum with a melee weapon attack, you deal extra damage that equals your level. Once you use this feature, you can’t use it again until you finish a short or long rest.   Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Languages. You can speak, read, and write Aquan and Sahuagin.
Geographic Distribution

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