Cnidarian
Cnidarians are an aquatic race originating from the seas of Vandrius. Their internal structure consists of a hydrostatic skeleton and simple digestive tract. While their external skin is thicker and stiffer than that of simpler jellyfish, it also allows far more flexibility than most humanoids.
Their upper torso is humanoid, including two arms that end in finger-like protrusions. The number of “fingers” on each hand ranges from three to eight at the whim of the individual cnidarian. Their lower body widens into multiple wisp-like tails which provide minor locomotion, while the top of their heads extends into a fleshy bell with long stinging tentacles, which can pulse and provide locomotion through the water.
Cnidarians control their buoyancy underwater by means of a complex gas production and exchange organ. Above the surface, cnidarians can produce a lighter-than-air gas within their systems to float just above the ground. Some scholars believe that the volume of this gas is not enough to keep their bodies afloat and is enhanced by some alchemical or magical effect naturally occurring in the cnidarian body. Though they do not possess a bipedal form, their lower- body “wing” rolls into a tail above water, and they propel themselves above the ground through a graceful flapping of their bell combined with the snakelike movements of their tails. While they can exist outside of water, they do not enjoy being away from the sea for too long. In recent times, the Cnidarians have developed surface-capable suits of armor filled with seawater that are controlled by a neural link. This has allowed the Cnidarians to interact much more with the surface world and explore more of the land.
Cnidarians are born in clusters of 2-8 siblings once every 5 years. Their tiny hydrozoan forms are no larger than a human fist when born and though they are small, they have impressive intelligence at birth. Cnidarians are social creatures, living and traveling in large family groups known as clusters. Larger settlements, including massive aquatic cities, are built with impressive speed and detail as cnidarians work well together. The largest of these cities is known as Kyshya'la, and is made up of several segments of floating raft-like sectors that are attached together by a durable cord material. Each segment is home to a cluster, and they travel the oceans as a unit.
The cnidarian language is a combination of light displays and sound produced internally by the same gas-exchange organ that allows them to float. They can effectively duplicate most languages with enough training.
Cnidarian Traits
Ability Score Increase. Your Intelligence increases by 2, and your dexterity increases by 1. Speed. Your base walking speed is 20 feet. You have a swim speed of 30 feet. Amphibious. You can breath both air and water. Hover. You are always considered under the effects of a feather fall spell. You lose this trait while wearing medium or heavy armor. Languages. You speak, read and write Aquan and either Elvish or Common. Higher Education. You gain proficiency with one skill or one artisan tool kit. Stinging Cells. Your skin is covered in tiny stinging cells. These cells are extremely painful but deal little actual damage. Once per short rest, when you make a successful unarmed attack, you may force the target to make a Constitution save (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the target gains the poisoned condition for 1 minute. The target may repeat the save at the end of each of their turns to negate the effect.Basic Information
Growth Rate & Stages
Cnidarians reach full maturity at 5 years of age and may live as long as 80 years.
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