Blood of Arteal {Champion} in Vals'kar | World Anvil

Blood of Arteal {Champion}

Bloodline Boons

  For each purification into Arteal's Bloodline, gain the following benefits:   1. Eclorean Boon (Temporary Health) increases by 10
2. Eclorean Boon (Eclorean Attunement) goes up by 1 (to a maximum of 3)
3. Increase Strength or Dexterity by 1
4. Increase any Trained or higher skill by 1
5. Increase the healing of Lay on Hands by 5.
 

First Purification: Dreams of Devotion

You have traced a portion of your bloodline back to Arteal. Gain the following benefits:
1. Divine Fortitude: As long as you have health from your Eclorean Boon (Temporary Health), you gain +1 to your Saving Throws.
2. Sacrificial Defense: As a to an ally within 120 feet being reduced to 0 hit points, you form a link to share enough damage to prevent them from dying.
3. Wrath of the Gods: Use to channel divine energy into an attack, increasing its damage by 3d8.  

Second Purification: Visions of Absolution

Prerequisite: Dreams of Devotion
You have traced a significant portion of your bloodline back to Arteal and seen visions of their devotion to their cause. Pick from one of the options below:
 
Absolute Forgiveness:
1. Voice of Comfort A ranged version of Lay on Hands.
2. Convert, which allows you to temporarily use the voice of your god to enthrall a creature.
 
Absolute Punishment
1. Once a day, you may channel your god's power and use Imprisoning Smite, which allows you to powerfully smite a creature and trap them in a divine prison.
2. Learn Aura of Radiance, which allows you to blind nearby enemies.
 

Third Purification: Reverie of Sacrifice:

Prerequisite: Visions of Absolution
You have traced the entirety of your bloodline, and learned you are a direct descendent of Arteal. Pick from one of the following:
Sacrifice of Self:
1. Learn Sacrificial Link. Using a Focus Point, you may link yourself to any number of creatures within 30 feet. Any damage they take is instead transferred to you until the start of your next turn. If you gain the Dying condition, this effect automatically ends.
2. Learn Sacrificial Strike. When you make a successful attack against a creature, you may sacrifice your own health to increase the damage dealt. For each multiple of your total level in health sacrificed, increase the number of die you roll on the strike. This cannot increase the number of die by more than 4.
Sacrifice of Others:
1. Learn Sacrificial Smite: Once a day, you may use a Focus Point to imbue your attack with sacrificial energy. When you do so, increase the total damage of the attack by 2 damage die. The target then takes persistant positive or negative damage equal to your level.
2. Learn Sacrificial Aura: Once a day, you may cause creatures within 30 feet of you to make a basic Will save against your Class DC, dealing damage equal to your level. The next successful strike you make transfers the total damage to that attack.

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