Zibiah Drescher Character in Valmet | World Anvil
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Zibiah Drescher

Lady Zibiah Drescher

Pages rustle in a leather-bound book as a lone scribe, draped in purple robes, documents the members of her cult. She had just returned to her office after a blood sacrifice had taken place. Soon, littered with compliments from the worshipped God that she calls as her father.

Physical Description

Apparel & Accessories

She wears a short purple cloak with a significant lotus symbol on the back that is pretty much covered by her hair, has a black undershirt that has a collar, wears three belts two purple one red with vials of blood, and purple baggy pants.

Mental characteristics

Personal history

When growing up, Zibiah and her twin brother were heavily ridiculed by the other demons for being half human. Saying that such an abomination should never exist, sending death threats, and has even attempted to kill them, but, Zibiahs father, Edom, has always been there to protect his children. Not only to make sure they are safe, but he also was and still is very proud of his children and would show them off at any chance he would get.

AGE 11

Edom, Nuham, Anthea, and Zibiah got invited to the yearly ball, honoring the death of the queen of Arklent. A fight broke out near the end, separating Zibiah and Nuham from each other and parents. Scared, Zibiah went looking for her brother. She searched every place she could think of, but no luck. She sees the glowing red of the halo that her brother made laying on the ground, right next to an unidentified corpse. Zibiah with tears in her eyes ran back to the castle with the halo in hand.

Once there, she started screaming for her mother and father, who quickly rushed over to her, wondering what was wrong. Zibiah told them everything. Edom and Anthea said Zibiah to stay at the castle with Cyrus, who was already used to Zibiah and her brother. A week had passed, and Zibiah asks her father how to handle the other demons when it comes down to the threats and told her

do what any other demon would do
— Edom Drescher

AGE 12

Zibiah, heeding the words of her father went back to a ball that year. The servants getting her ready for the ball, Zibiah told them to put a place where she could hide a dagger, they did as told, Zibiah took the family dagger and hid it in her dress. When she got to the ball, she overheard a demon saying horrid things about her brother and her, so she made a beeline straight towards the demon and stabbed him to death, earning respect from the other demons and the attention of Aser, the prince of Arklent.


Not much has happened after that incident. She only got the chance to speak to the prince a few times and not for a long amount of time. She was homeschooled and taught how to behave around other demons, math, science, art, and any other subjects that had caught Zibiahs interest. She also learned Celestial and Infernal in case she had to speak with any of them, Which she has had to go to the nine hells a few times.


AGE 17

At this age, Zibiah started doing more advanced stuff and getting more and more into what she was learning, but still not sure of who she is. One day the last of the cult summoned her by mistake, causing her to go ballistic and killing off the remaining cult members. When she managed to get home, Zibiah got into big trouble with her father. A week later Zibiah asked if she could explore the material plane, which her father at first told her no and that started was going off on how dangerous it is. Eventually, she convinced her father to let her go out, but she must accept her father's power and rebuild the cult, which, Zibiah agreed to.

Education

Since Zibiah is noble, she ended up getting homeschooled for all her life. Taught how to act around other demon nobles and royalty. At a young age, they had her try out many different things until she found out what she had interest in, she got the chance to choose those as her electives.

Employment

Though Zibiah is noble, she ended having to become a leader of her fathers cult. She makes sacrifices and fills out progress reports.

Accomplishments & Achievements

At the age of 12, she had gotten the respect of demons and fear of the peasants. She validated her existence.

Personality Characteristics

Motivation

She grew up in a rather cold environment, where confidence matters and emotions mean your ill. After the death of her brother, she started to feel something, thinking that something is wrong but coming to no conclusion. So she adventures out to figure out the feelings she has, that has only been growing more intense.

Likes & Dislikes

She loves the color red, is more favored towards bigger cats. She loves food that contains lots of blood and will even drink white wine mixed with the blood of any race but Human, Demon, or Aasmar. She loves the dark rather than being in the light. She loves mapping areas out and making potions that will benefit her in the future. She hates sweets, dry food, vibrant colors, and bright lights. She thinks dogs are okay but still would prefer a lion. She also hates it when people lie to her or even breaks a deal, shows disrespect, or calls her an abomination.

Virtues & Personality perks

She is very confident; she walks and speaks with confidence. She will always keep her promises and would never turn her back on a friend unless they broke her trust.

Vices & Personality flaws

If she believes that the person is more useful dead, then she will kill them. She is not one to show mercy and rare ever lets people go. She does not have much along the lines of a sense of humor and takes things seriously.

Social

Contacts & Relations

She in contact with quite a few noble demons and the ruler of Arklent.

Social Aptitude

She is, for the most part, quiet, only speaking when she has something to say though she uses deception and false lies to get people in great despair to join her cult.

Hobbies & Pets

Back at home, she has a dog with two heads. She also draws up maps and carries around a book filled with maps, history, culture and basic info of the place she had mapped out. She also makes Herbal potions, often experimenting and at times dabbles in the alchemical side of things.

Speech

Zibiah's voice is on the deeper end for female voices; she rarely swears. She insults by just walking away from the person, not caring what they are saying to her.

Wealth & Financial state

Zibiah is noble and only spends gold on things she needs, such as food, water, and sleeping supplies. She also spends it on things to keep up her hobbies of making maps and making Herbal potions.
Alignment
Lawful evil
Honorary & Occupational Titles
Angel of Death
Year of Birth
1832 18 Years old
Birthplace
Children
Current Residence
Zibiah is out traveling the land of the material plane
Gender
Female
Eyes
Purple
Hair
Long light brown with blond tips
Skin Tone/Pigmentation
Pale
Height
5'2"
Weight
99lbs.
Aligned Organization
Known Languages
Abyssal, Celestial, Infernal, and Common.
FAMILY TREE NOT AVAILABLE

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Articles under Zibiah Drescher


Zibiah Drescher

Warlock 1 Class & Level
Abyssal Noble Background
Fallen Aasimar Race
Lawful Evil Alignment

Strength 9
-1
Dexterity 14
+2
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 19
+4
Total Hit Dice 1
Hit Die 1d8+2
3 proficiency bonus
13 Passive perception
-1 Strength
2 Dexterity
2 Constitution
0 Intelligence
3 Wisdom
7 Charisma
saving throws
2 Acrobatics
0 Animal Handling
3 Arcana
-1 Athletics
7 Deception
3 History
0 Insight
7 Intimidation
0 Investigation
3 Medicine
0 Nature
3 Perception
4 Performance
4 Persuasion
0 Religion
2 Sleight of Hands
2 Stealth
0 Survival
skills
13
AC
10
Hit Points
2
Initiative
30ft
Speed

Armor


Light Armor

Weapons


Simple Weapons

Tools


Cartographer's Tools, Herbalism Kit

Languages


Abyssal, Celestial, Common
Proficiencies
Crossbow, light 1d8+2 Piercing
Dagger 1d4+2 Piercing
Sickle 1d4-1 Slashing
Attacks
Eldritch Blast
Light
Minor Illusion

Claret Carrier
Crimson Barrier
Spellcasting
Backpack
Cartographer's Tools
Crossbow Bolts
Crossbow, Light
Crowbar
Dagger
Dagger
Hammer
Herbalism Kit
Leather
Ord
Piton
Rations (1 day)
Rope, Hempen (50feet)
Sickle
TinderBox
Torch
Waterskin
Equipment

Personality Traits

Ideals

Bonds

Flaws

Soul Companion


Made of the souls and blood of those who have fallen you gain the ability to summon companions to aid you in battle, though for a short period of time. The deity gives the character Decanter of Souls, along with instructions


Guardian


he Guardian can look like anything that the user wishes for it to look like as it can shapeshift into anything of medium size. The bloody body can harden or turn into complete liquid. The Ac for this creature is 15, and at starting levels, it's health is a 2d6 + spellcasting modifier. The being can enter into the wounds of enemies and either control or do damage. At the start of the battle the user can choose to have it do slashing, bludgeoning, or piercing damage, to change this takes a full action when the creature goes into the wound they keep the damage type. The enemy can stop this from happening by making a constitution saving throw against the user's save DC. All of its physical stats (Dex, Con, Str) are +1 while the non-physical (wis, int, cha) are -1. The user cannot summon more than one companion, they would lose complete control and the two companions with attack each other and then everything else.
on how to recharge it.

Otherworldly Patron


Soul Weaver

Pact Magic


Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

Cantrips


You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots


The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability


Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus


You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.
Features & Traits

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