You may spend 250 gp to purchase this unique component for Smith's Tools. A Thoinhearth Forge appears to be a small anvil at a glance. The anvil is hollow, with a sliding door on the side of its body revealing a small cavity containing 5 ft. of extra-dimensional depth. A dial activates the items Aetherdynamo
, containing a Fire Elemental, which causes the cavity to heat up to metal forging temperatures. The rest of the anvil is protected from the cavities temperatures through various enchantments, and the Aetherdynamo also powers an enchantment that reduces the weight of the anvil to 20 lbs.
Smithing is a vast profession with many applications and specialties. The wealth of knowledge requires a Smith to specialize as they learn their trade. When you gain proficiency with Smith's Tools, choose an amount of Smithing Specializations equal to half your proficiency modifier with the tool (rounding up). When your proficiency modifier with the tool increases, you may be able to gain additional Smithing Specializations. Your specialization determines what types of items you can craft using these tools, as well as other specialization-specific benefits you gain. Not knowing a specialization does not mean you have no knowledge of it, and overlap between specializations can occur when it is appropriate for the identity of the character. Proficiency in Smith's Tools implies your have some fundamental knowledge in all specializations.
You can craft any Medium Armor (except Hide armor) or a Shield over the course of a Long Rest. You can craft any Heavy Armor over the course of 3 Long Rests. This includes barding. This costs half the item's market value in component expenses.
You can craft any melee weapon whose main damaging component consists mostly of metal. This includes most polearms, but not quarterstaffs, clubs, or similar all wooden weapons. This requires a Long Rest of work, and costs half the item's market value in component cost.
As a Long Rest, you can craft any firearm listed on the Firearms
page, or up to 10 unpowered cartridges of any type. This costs half the item's market price in component expenses. Crafted cartridges can be empowered using a source of Aether
, or by expending spellslots you have while touching the cartridges. Each spellslot level empowers 1 cartridge (meaning a 3rd level spell could empower 3 cartridges). When crafting a firearm, or as a Long Rest spent modifying a firearm, you may make one of the following modifications to the weapon:
- Remove 1 die of weapon damage, and remove the unreliable property from the weapon.
- Remove 1 die of weapon damage, and double the overcharge value of the weapon.
- Remove 1 die of weapon damage, and double the reload value.
- Remove 1 die of weapon damage, and double the range values.
- Increase the unreliable value by 2 and increase the weapon damage die by 1 size.
- Increase the unreliable value by 4 and add 1 die of weapon damage.
- Increase the unreliable value by 1, and increase the reload value by 1.
- Increase the unreliable value by 1, and double the range values.
- Reduce the overcharge value by 1, and increase the reload value by 1.
- Halve the overcharge value (rounding down) and double the range value.
- Halve the overcharge value (rounding down) and increase the weapon damage die by 1 size (overcharge cannot be reduced to 0).
You can craft a variety of machine and labor related items and components. This ranges from vehicle parts, machine parts, bolts, nuts, screws, springs, and various other fundamental crafting components. You are also more adept at the creation and usage of molds, and the workings of a foundry. These smiths are more likely to work in rural, or labor oriented communities. The crafting time, of these projects are highly varied, and subject to the DMs discretion, but the component cost is typically half the item's market price. This specialization combines well with other tool proficiencies (such as Tinker's Tools) to allow you to personally make the very components the other tools would utilize in their own crafting. This could reduce the component cost of items crafted by other tools.
You can craft delicate, precise, or otherwise highly unique metal parts. This can include the tiny cogs of a pocketwatch, the intricate mechanisms of a lock, or the springs and sprockets of a toy. This also includes working with precious metals to craft rings, medallions, clasps, and fine chains. A Trinket Smith has more of an eye for the fine, delicate, or even artistic aspects of metalworking. This option is recommended for any odd-ball smiths whose work may not fit under another category. When applicable, the typical golden rule of crafting should be followed, in which the component cost of the item is typically half the item's market value.