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Valarjar

4E Y672

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Valarjar is a world in the grip of the old and new. Giants stride across the landscape while dragons plot in their dens. The ones who have inherited the world in their collapse, elves, dwarves and humans rule with impunity. The Old World is conquered and pacified. The New World is the site of new conflicts, new ideas and new races emerging to the fore. The Polar Frontier is a bleak and hostile place holding ancient secrets, and the Lost World has only just begun to have its lethal surface scratched.   The world is in tumult. Having just won the Ore War against their hill dwarf neighbors, the Federated States of Ateria struggles to adjust to their new place as a major power. Bahamut demands the dragonborn rebuild their race to greatness. The Dwarven Realm attempts to retake their underground domain from ancient foes and the high elves shelter behind their walls as the Empire guards its traditions jealously. The elder races and younger races battle for dominance over the world, while new forms of technology and magic dash neck and neck in a global arms race to become the new prominence. Industry and arcana, ancient traditions versus new inspiration.  Railroads and firearms grapple with ley lines and wands as elf, dwarf, man and dragonkin stare at each other across lines on a map.   The winner takes the world.