Underwater Spell Adjustments - 1st Level Spell in Ut'wan Olo'khu | World Anvil
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Underwater Spell Adjustments - 1st Level

Catapult
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before floating to the surface or sinking towards the seabed, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving before beginning to sink or float. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.   Fog Cloud becomes Ink Cloud
You create a 20-foot-radius sphere of squid ink centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. It is also possible to flavour the spell as Marine Snow or other viable options with the same effect.   Grease becomes Marine Mucilage
Gooey mucilage covers the ground in a 10-foot cube centered on a point within range and turns it into difficult terrain for the duration. When the mucilage appears, each creature standing in its area must succeed on a Dexterity saving throw or become prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or become prone.   Hellish Rebuke
You point your finger, and the creature that damaged you is momentarily surrounded by shimmering water. The creature must make a Dexterity saving throw. It takes 2d10 psychic damage on a failed save, or half as much damage on a successful one.

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