Goblins Species in Urdun | World Anvil
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Goblins

The Dust Age

  In the dark days after Aino smote the world in his anger, the Children Races were known to give birth to infants with disfiguring defects. In this, the orcs were no exception. The offspring they bore were stunted in height, but would grow disproportionately large in other areas. Some would be born with massive feet, impressively long noses, or spindly fingers attached to stubby hands. No matter the defect, they were born very different than orcs. While the dwarves saw to exile their misshapen children, the orcs chose to care of them and raise them as part of the Orcish family unit. In relative peace, the verdant peoples traveled across Urdun's soil in a golden age of hunting, gathering, and plunder.   Life with the wandering Orcs brought the Goblins to every corner of Urdun. However, orcs stopped giving birth to goblins, and the stunted offspring over a matter of generations began to see themselves as a distinct people who should rule themselves. Some were permitted to leave by their Orcish relatives, others were made to stay by force. In settlements of wild greenskinned folk you may find them segregated or not depending on the leadership in the Orcish tribe. Those who were able to leave went to found chiefdoms of their own. The most successful of these were in western Dorannon along the Mountains of Invictus, though heafty goblin populations can be found in Kumba as well.    

The Shar

  It is difficult to write about goblin history, as they are a disorganized and backward people. If one group could be considered a people to the goblins it would be those who live in the river canyons of Shar, far in the northern stretches of the Mountains of Invictus. All across the region, from the coasts that are now called Angmiloth, into the plains now called the Queenlands, and even deep into the Blackwood they pitched their tents. Their common tongue was one of the few things unifying them, for they existed in a constant state of struggle with the outside world and with one another. Life expectancy was generally very low for these green skinned creatures, and so they would often not even bother naming their own offspring. In fact, most goblins don't possess a name and only gain one after some sort of great achievement. These sort of names would be called nicknames in most other cultures, but they are all the goblins go by. This generally causes a great deal of inconvenience with communication.   Widely considered to be unintelligent, the goblins have not invented very many things in all their generations. What they are accredited with is the invention of brass, be it completely by accident. The copper ore found in the Shar has a naturally high amount of zinc mixed in with it. This mixture lead to accidentally making perfect brass, which they would use to smith all of their tools out of. Brass, or Goblin Bronze as many call it, makes for very poor weapons and armor, and brass tooling is considered to be very inconvenient to use. Regardless, the goblins keep using it.   While the goblins of Shar are natural enemies to eachother, they are also constantly under attack by other peoples. The dwarves in the south have taken many of the Mountains of Invictus as their own, the reptilian Pritaar have made life on the coast nearly impossible, and the Queenlands have taken the plains away from them.      

Red Days

    While the capture and enslavement of kin may be seen as a bad thing to most people, this is not the case for the goblins. Those who live in a different village are a threat and their removal is a great service to the immediate tribe. In fact, some larger tribes began to capture goblins from other villages and bring them to the humans that moved into the plains. They would toss their captives to the tall pink skinned peoples, and they would ask to pay the goblins for it. Those who lived in Shar had no concept of currency, but had seen the humans trading gold for things. Gold was a silly color, and red was much better in their collective opinion. They would have some red.   With great confusion, the Queensmen would take slaves and in return give the goblins small red trinkets, be them rags, beads, or even raspberries at times. The goblin economy of "Red" began to circulate amongst the neighboring tribes and everyone agreed that trading Red was a good idea. Now they shared ancestry, language, and a common currency. Even still, Shar was nowhere close to being considered a nation.   The Queenlands would take advantage of this new trade partner, gaining slaves and other resources from the mountains in exchange for practically nothing.    

The Order of Brass Candles

  While the goblins were massively disorganized, they had learned many of the teachings of Ivonielism due to their average dealing with the Queenlands. Her worship varied from village to village, as they could not read Ivoniel's holy tome and spread her message by word of mouth and memory. In recent days, this religious irregularity has changed for them. On the banks of the Arak Sea, a gobliness appeared and began to preach. This lady was no ordinary goblin. She was symmetrical, and beautiful by even elven standards. Her Skin was a pale green and all those who saw her did so in awe.   She claimed to be the second coming of Ivoniel, which was off putting at first. Why would a human goddess come to Urdun as a goblin? To show her divinity, she performed miracles just as Ivoniel did in her time. In this town, a decorative candle, made completely of brass, sat in the chieftan's tent. With a snap of her fingers she ignited the false candle, and it burned for seven days. This was more than enough evidence in the eyes of the goblins, and they began to worship her as their goddess. She would pass from village to village preaching a message of unity to all she met. She would take to crowds of goblins and bless individuals who had none, with names of their own.   Most goblins strive their entire miserable life in order to find a name, but this lady has found herself barraged by titles wherever she goes. Many call her Nyalrit, the holy fire, others Shakaan, which simply means Candle. Every village has numerous names, and their version of prayer is to find a name no one has given her, so that they might be blessed with a name in return.   This unification is new to the Shar, and those who neighbor it. The Queenlands especially are threatened by Nyalrit's message, as their steady supply of slaves may no longer be available if they do not capture themselves. The cheap labor has become a crucial part of the Queenlands, and has kept many of the queendoms from having to resort to serfdom. The removal of fresh slaves and a heretical prophetess of their home religion will undoubtedly lead to conflict with the Queenlands.   Nyalrit still gathers goblins together in her name, in what some are calling the Order of Brass Candles. She is not as pacifistic as Ivoniel, who came before her. Those who refuse to be apart of the Order, will often find themselves at odds with the prophetess. Nyalrit strongly believes that the ends justify the means, and god means for the goblins to be free. So she will give them freedom, by force.

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