Sense Spell in Untold Legends | World Anvil
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Sense

• Increased senses

Cost: 1 mana.
Dice pool: -
Action: Instant
Description: When this power is activated, all of the casters senses sharpen to a razor's edge, effectively doubling both range and clarity of all stimuli received. Heightened eyesight allows the caster to perceive the most minute details of objects at great distance, while a heightened sence of smell might altert a character to the presence of trace amount of alcohol on someones breath. This power also allows the caster to see in pitch-black darkness. Lasts one scene.

•• Aura perception

Cost: 1 mana.
Dice pool: Intelligence + Empathy + Sense – subjects composure
Action: Instant (Note that though this is a instant action, it takes more than just a fleeting glance to see the detail in an aura, a character must scrutinize a subjects aura for two full turns to glean information from it)
Descrtiption: Able to see the auras of others, these auras has colors that shift with their moods or perhaps even intent. As a rule, the more powerful the emotions, the more intense the colors. “Psychic colors” change with the subjects mental or emotional state, creating an ever-moving pattern that is unique to each person.

••• Psycic impression

Cost: 2 mana.
Dice pool: Wits + Occult + Sense
Action: Instant
Description: The casters power of perception have progressed to the point they can pick up psycic impressions from objects simply by handling them for a moment or two. Such impressions can tell the caster who last held the object, when it was last held and even what was done with it in the past. With this power one can also learn what magical properties a items might hold. First dot is now free.

•••• Telepathy

Cost: 2 mana.
Dice pool: Intelligence + Socialize + Sense – subjects resolve
Action: Instant
Description: The caster is able to link to another's mind, reading surface thoughts heard as a voice in their head, or actually communicate with the subject silently.   Dice modifiers:
+2: Friendly and willing target.
Minus 1 die: Attempting to project a single thought/message into the mind of an unknown subject.
Minus 2 dies: Digging for one piece of data about which the subject currently isn't thinking.
Minus 3 dies: Searching for a specefic memory or event buried deep in the subconscious.

••••• Astral Projection

Cost: 2 mana.
Dice pool: Intelligence + Occult + Sense
Action: Instant
Description: The caster is able to project their senses out of their bodies, their senses takes on an existence their own, traveling the material world as a specter. Such a body, called “Ghost body” is immune to fatigue and physical harm, and it can fly at great speeds. Interacting with the physical world is very hard and requires the expenditure of a willpower point for every action. A projected person is invisible to most people, unless they use a spell similar to Increased Senses.

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