Aja's Spell List in Under the Twilight of Forgotten Sins | World Anvil
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Aja's Spell List

While this list isn’t complete, it should give a good idea as to what is considered electric/nature types of spells. [/br]
Criteria
  • Does the spell deal with electricity/shock?Would damage resistance electricity effect it. Is it a weather spell, especially if it has an element of thunder/storming/lightning in it - Answer: Yes
  • Is it a weather spell- Probably Yes
  • Would the spell logically be found on a druid’s spell list- Possibly Yes
  • Is the spell found on a druid’s list -Possibly Yes
  • Does the spell have any necromantic components – Probably No
  • Does the spell deal directly with water – Yes
  • Does the spell affect animals or plants, or allow interaction or summon animal or plants – Probably Yes
  • Does the spell convey the benefits of an animal or plant – Probably Yes
  • Does a version of this spell give one of these benefits – Probably Yes for that version
  Spells which get bonuses under Electricity/Nature (including water based spells) are listed in Bold.

  Shadow: 2nd—silent image, 4th—darkness, 6th—deeper darkness, 8th—shadow conjuration, 10th—shadow evocation, 12th—shadow walk, 14th—shadow conjuration (greater), 16th—shadow evocation (greater), 18th—shades.

0-Level Witch Spells— arcane mark, bleed, dancing lights, daze, detect magic, detect poison (if the poison is plant or animal based), guidance (only if from a nature patron), light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue.

1st-Level Witch Spells—beguiling gift, burning hands, cause fear, charm person, chill touch, command, comprehend languages, cure light wounds, dancing lantern, detect secret doors, enlarge person, hypnotism (if used on an animal), identify, ill omen, inflict light wounds, mage armor, mask dweomer, mount, obscuring mist, ray of enfeeblement, reduce person, sleep, summon monster I (when the summoned monster appears on the summon nature’s ally list), unseen servant.

2nd-Level Witch Spells—alter self, augury, blindness/deafness, burning gaze, cure moderate wounds, daze monster (if used on a monster with the animal or plant subtype), death knell, delay poison (if the poison is plant or animal based), detect thoughts, enthrall, false life, feast of ashes, fester, find traps, fog cloud, gentle repose, glide, glitterdust, hidden speech, hold person, inflict moderate wounds, levitate, perceive cues, pox pustules, scare, see invisibility, spectral hand, status, summon monster II (when the summoned monster appears on the summon nature’s ally list), summon swarm, touch of idiocy, vomit swarm, web, zone of truth.

3rd-Level Witch Spells—arcane sight, bestow curse, clairaudience/clairvoyance, cup of dust, deep slumber, dispel magic, fly, glyph of warding, guiding star, heroism, lightning bolt, locate object, nature's exile, pain strike, rage, ray of exhaustion, remove blindness/deafness, remove curse, remove disease, screech, seek thoughts, sepia snake sigil, share senses, sleet storm, speak with dead, stinking cloud, suggestion, summon monster III (when the summoned monster appears on the summon nature’s ally list), tongues, twilight knife, vampiric touch, water walk.

4th-Level Witch Spells—arcane eye, black tentacles, charm monster (if used on an animal or plant), confusion, crushing despair, cure serious wounds, death ward, detect scrying, dimension door, discern lies, divination, enervation, fear, geas (lesser), ice storm, inflict serious wounds, locate creature (if used to locate an animal), minor creation, moonstruck, neutralize poison (if the poison is plant or animal based), phantasmal killer, poison, scrying, secure shelter, sleepwalk, solid fog, spite, summon monster IV (when the summoned monster appears on the summon nature’s ally list), threefold aspect, wandering star motes.

5th-Level Witch Spellsbaleful polymorph, banish seeming, blight, break enchantment, cloudkill, contact other plane, cure critical wounds, dominate person, feeblemind, hold monster (if used on an animal or plant type creature), inflict critical wounds, magic jar, major creation, mark of justice, mind fog, overland flight, pain strike (mass), prying eyes, reincarnate, rest eternal, secret chest, suffocation, summon monster V (when the summoned monster appears on the summon nature’s ally list), symbol of pain, symbol of sleep, telepathic bond, teleport, waves of fatigue.

6th-Level Witch Spells—analyze dweomer, animate objects, cloak of dreams, cone of cold, cure light wounds (mass), dispel magic (greater), eyebite, fester (mass), find the path, flesh to stone, geas/quest, guards and wards, heroism (greater), inflict light wounds (mass), legend lore, raise dead, slay living, stone to flesh, suggestion (mass), summon monster VI (when the summoned monster appears on the summon nature’s ally list), swarm skin, symbol of fear, symbol of persuasion, transformation, true seeing, unwilling shield.

7th-Level Witch Spells—arcane sight (greater), chain lightning, control weather, cure moderate wounds (mass), harm, heal, hold person (mass), inflict moderate wounds (mass), insanity, instant summons, phase door, plane shift, power word blind, regenerate, scrying (greater), summon monster VII (when the summoned monster appears on the summon nature’s ally list), symbol of stunning, symbol of weakness, teleport (greater), teleport object, vision, waves of exhaustion.

8th-Level Witch Spells—antipathy, charm monster (mass)(when used on a monster with the animal or plant subtype), clone, cure serious wounds (mass), demand, destruction, discern location, horrid wilting, inflict serious wounds (mass), irresistible dance, maze, mind blank, moment of prescience, power word stun, prying eyes (greater), resurrection, stormbolts, summon monster VIII (when the summoned monster appears on the summon nature’s ally list), symbol of death, symbol of insanity, sympathy, trap the soul.

9th-Level Witch Spells—astral projection, cure critical wounds (mass), dominate monster, elemental swarm, foresight, hold monster (mass) (when used on a monster with the animal or plant subtype), inflict critical wounds (mass), power word kill, refuge, soul bind, storm of vengeance, suffocation (mass), summon monster IX (when the summoned monster appears on the summon nature’s ally list), teleportation circle, wail of the banshee

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