An Introduction to Umqwam
I leaned over the edge. The wind from below blew gently upwards, caressing my face as I beheld the wondrous view. Great nests sat stoically on branches below, mountains, rivers, cities— I could see it all in the distance below me. Oh, if only I could sprout wings and fly to meet them one day.You have found yourself among the branches of the great tree, Umqwam, planted long ago by the travelling god Mawqik. Here, within a great nest of stone— of which there are several— you can see great mountains, forests, rivers, and settlements before you. Or perhaps you see a great desert, with mesas stretching as far as you can see. Perhaps a great roof sits above, blocking the light from one of several suns growing in the tree's branches? Regardless, you are here. Welcome to Umqwam.
To put it clearly, Umqwam is a genre blend: fantasy and western, with inspiration drawn from various Native American cultures. Umqwam itself is a great tree, with giant nests of dirt and stone set in its branches. Each of these nests was created by a different godlike bird, stopping by along their flights among the stars. Most of the sentient races of Umqwam can draw their origins to these great birds, and many worship them as gods. Wielders of magic, referred to as spellslingers, or saawkamut are feared and respected. Even more so are those who can master the gun alongside their spellslinging— focusing their magic and greatly enhancing their spells through them. More common than these are those who can sprout ethereal wings, called wupawk which are used for short and long distance travel— some daring few flying as far as other nests. Stronger saawkamut are able to summon yah— manifestations of their inner spirit that act as trusty steeds. Religion drives much of people's lives, shaping their worldviews, giving them support, sometimes offering them purpose or answers. But not all is well. Some of these religious organizations abuse their followers, isolating them from the world at large, chaining them to perpetual misery.
What is this place?
ThemesI want to explore both the good and the bad of religion throughout Umqwam. I do not believe religion is a bad thing— but I certainly do not believe it's a good thing, either. Like many things in our own world, the exact context is important. I'd like to explore different aspects of religion, faith, organization, leadership, tenets, community— and see where I stand on them— if not simply share my own views and play devil's advocate with myself. I'd also like to explore some of my own philosophies— challenging gender stereotypes, transhumanism, self reflection, self betterment, and whatever else my grey matter may conjure forth. Of course, I also want to write things for simple fun as well! I've got ideas kicking around in my skull that wouldn't fit in a tight, drama-focused world. That is to say simply— Umqwam has a lighter tone. There'll be magic guns, yeehaws, flying trains, bean sprites, and other
First and foremost, the introduction on the world homepage. Following that, these articles are a good place to start!
Where Do I Start?
I will be updating this section as World Ember progresses and I get the foundational articles done!