Teerramuursa Geographic Location in Umonford | World Anvil
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Teerramuursa

A land of men and fey alike.

Teerramuursa acts plays host to the nations which make up my still developing campaign setting. While most of the developed history and culture is within the region of Umonford, I have come to develop the other regions over the past few years. There is still much work to be done, regarding the history and culture of the continent.  
Map of Teerramuursa
The continent hosting Umonford and the surrounding territories.
  Embedded links to the map: map Political map without labels Political map with labels

Geography

The geography of Teeramuursa varies widely, naturally, from region to region. The entire continent rests south of the equator. The northernmost point resting roughly at 15 degrees latitude, while the southernmost point rests at roughly 70 degrees.   Zsoztliul The full of the continent rests below the equator. In the northernmost region, a vast network of rivers, feeding from mountains, drain into Zsoztliul, a long, winding, and rather wide river in vast lowlands. These lowlands, accompanied with the heat of its overall location, create a humid environment, rich with clean water, high in mineral nutrients. The area surrounding this great river network is home to a vast rain forest - with it, flora and fauna not found anywhere else on the continent, let alone the rest of the planet at large. The geography East by Southeast of this vast jungle gives way to semi-arid rocky deserts, gently sloping in elevation, with sparse areas of soil suitable for plant life. West by Southwest, however, the lowlands spread out into vast plains, with gentle sloping hills. This vast region is named after the river system that fives it life.   Falranlyn Tucked in, bordering the south-western most corner of this region would be the nation of Falranlyn. This nation maintains its natural borders well by means of rivers on its east and south side, great cliffs to the north - dropping into the lowlands of Zsoztliul, and the Roumon Sea to the west. Though a great deal north, still, its altitude, and relatively dreary weather allow it to stay relatively cool through summers, and even quite cold come winter. Despite the small size of this nation, it is quite rich in minerals.   Gierstonford To the south of Falranlyn and Zsoztliul lies the Umonford region. This region encompasses all land west of the Azure mountains that separate Teeramuursa east to west. Within this region are three distinct nations, Gierstonford, Kenedia, and, nestled against the Azure mountains, Gierstonford. Gierstonford appears, at first glance, as barren wasteland. However the land is extremely rich in minerals. Much of the runoff from the numerous pool up in vast underground networks. Geysers dot the area, as steam regularly shoots up from the ground. Gierstonford is seismically active, and earthquakes are a regular occurrence.   The Republic of Umonford To the west of Gierstonford, lies the recently renamed Republic of Umonford, which is, for the most part, a semi-arid desert. Arid grasslands give way from the wastes of Gierstonford. At the heart of this nation rests Waallack Mountains, a relatively small mountain range, with a vast forest in its southern shadow. The grasslands of the East mix in with rocky deserts as they approach the Martock. A vast valley within this shallow range of the Martock mountains dips below sea level and, in its heat, cannot support life that has failed to adapt to these conditions. Following north of the Martock and west of the Wallack, is the great Hellennik desert. A rocky desert, for the most part, greenery only makes a significant presence within sparse river valleys. The northern half of the Republic of Umonford is divided by the Seviil River, which has carved out a vast canyon into the rock over thousands of years.   Kenedia and Raati South of the Republic of Umonford is Kenedia. Kenedia enjoys far more forgiving geography than its northern neighbors, allowing for sprawling forests and grasslands. It's western coast is surrounded by small islands created by the Martock range, as well as the absolutely massive Isle of Ruomon. The forested taiga of southern kenedia gives way to an unforgiving tundra that creeps toward the coast, meeting the Süd Sea. On the Kenedian coast here the Süd meets the Ruomon sea, a frozen marsh makes its home. As well, just north of the Isle of Ruomon lies the independent island states of Raati   South Dormerus and Fero On the Eastern side of the Azure Mountains, lies the Dormerus region, split, north to south by the Nurnheld Mountains. South Dormerus is home to many foggy river valleys that see little sunlight. Rolling tundra occupies most of the land, but mighty pines do take up root along the major rivers of South Dormerus. Just off the Eastern shore The Most Serene Republic of Fero rises from the Indigo Sea, geographically, the island is very similar to South Dormerus, however, it does get a little more sun, and has a far better distribution of mineral resources.   North Dormerus and Nurnhelduhr On the other side of the Nurnheld range, North Dormerus finds itself more favorably habitable, with a warmer, albeit, still not all too sunny climate. Vast forests and grasslands cover this land full of many winding rivers. The soil of North Dormerus is arguably the most fertile soil of all of Teeramuursa. Wedged just between North and South Dormerus, the small state of Nurnhelduhr maintains its independence with strong borders within the mountain range for which it is named.
Alternative Name(s)
Umonford and its surrounding neighbors
Type
Continent

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