Sect of the Cold Mother Organization in Ubuild | World Anvil

Sect of the Cold Mother

“Fear not the Dark Mother for she cares
Fear not the Dark for what it bares
Rejoice under her sight, in the moon so bright
They go to the south, with purpose and pride
They sing in voices forgotten, yet take it in stride
Those who want will join their march
They will climb the mountains towards the south, with cold put aside
The dead now walk and the goddess with them
So do not fear nor fight
For we all go into the dark of night.”
— Envoy of the sect of the cold mother.

History

When the world was made the mother was there, watching us from the night sky. First she had left us alone, wishing for her children to grow without her help.
Instead though the first of her children were cruel and destructive, they attacked each other, killing and in some cases even eating those weak or younger.
Seeing this the Cold Mother spoke to Amrii who had been kidnapped, a voice ringing out in her mind.
There she learned that their quiet mother in the darkness had decided that it was time to nudge her children first. Giving power to Amrii, she raised the dead their captures had collected, killing the ones who brought death and ruin. Now the mother nudges her daughter and her cult forward. To bring forth life in harsh places for when the night sky appears, the people will see their souls shining bright while the dark and cruel are snuffed from the sky. Till the end of her children, Ted’delessa shall watch from her eye, the moon.
Foreign Relations

Sect of the Cold Mother

Government Type: Theocracy
Size: 9
Stat Penalties: 12

Loyalty

13

Stability

9

Economy

12


Leadership

Ruler:

Optional Leadership


Extra Bonuses and Notes

Grainery (2): up to +10 extra for buildings.
Trade with Áre-isilmë: Culture, Food.
Routed Vandals (1): +1 Stability.
Festive Invitation: +1 Society in all settlements, +2 to Solvune edicts. (until 8/7/2022)
Andros The Scarred: Barbarian bodyguard
Sven the Beast: Hunter

Settlements

Winter's Grave {11,2}
Bloodstone City {10,5}

Resources

Funding:
Tea:+1 to all trade edicts.

Weekly Kingdom Check

Phase 1: Proclamations

1. Make a paragraph for your proclamation.
2. Make a modified Loyalty check to check if Proclamation works. 1d20+13-0
3. Check for Stagnation.

Phase 2: Economics

1. Gain 3 actions to use on any kingdom actions.
2. Once all actions are taken, kingdoms will be informed of hostile actions against them in order to perform a reaction.

Phase 3: Difficulty

1d20+9

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