Hanom, Wild
Also known as feral hanomi, the wild hanomi are more likely than most hanomi to settle, but even then they stick to rural areas if not outright wilderness. They are also the most standoff-ish of their kin, with some trives being outright isolationist and xenophobic.
• Sniper: Wild hanomi are particularly adept at using ranged weapons to attack from cover, reducing the Stealth check penalty for sniping by 10. This racial trait replaces Scavenger.
• Verdant Magic: Wild hanomi are treated as one level higher when casting spells that create or manipulate plants or wood, using granted powers of the plant domain, the bloodline powers of the verdant bloodline, and/or revelations of the oracle's wood mystery. This ability does not give them early access to level-based powers; it only affects the powers they could use without this ability. In addition, a wild hanom with Charisma scores of 10 or higher also gain the following spell-like abilities:
1/day—detect poison, know direction & prestidigitation. The caster level for these effects is equal to the wild hanom’s level; the DCs are Charisma-based. This racial trait replaces Hanom Magic.
• Sniper: Wild hanomi are particularly adept at using ranged weapons to attack from cover, reducing the Stealth check penalty for sniping by 10. This racial trait replaces Scavenger.
• Verdant Magic: Wild hanomi are treated as one level higher when casting spells that create or manipulate plants or wood, using granted powers of the plant domain, the bloodline powers of the verdant bloodline, and/or revelations of the oracle's wood mystery. This ability does not give them early access to level-based powers; it only affects the powers they could use without this ability. In addition, a wild hanom with Charisma scores of 10 or higher also gain the following spell-like abilities:
1/day—detect poison, know direction & prestidigitation. The caster level for these effects is equal to the wild hanom’s level; the DCs are Charisma-based. This racial trait replaces Hanom Magic.
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