Emim
Also known as murlings, emims are are human/agathion hybrids who typically possess natural resiliency and wisdom, as well as an innate connection to healing magic.
Emim Racial Traits
• Ability Score Racial Traits: Emims are hardy and insightful but eschew intellectualism. They gain +2 Constitution, +2 Wisdom, and –2 Intelligence.
• Size: Emims are Medium creatures and thus receive no bonuses or penalties due to their size.
• Type: Emims are Outsiders with the native and human subtypes.
• Base Speed: Emims have a base speed of 30 feet.
• Languages: Emims begin play speaking Common and a single language available to their background. Emims with high Intelligence scores can choose from any other language available to their background.
Defence Racial Traits
• Agathic Resistance: Emims have cold resistance 5 and gain a +2 racial bonus on saves against petrification and poisons (both magical and mundane).
Magical Racial Traits
• Healing Magic: Emims add +1 to the DC of any spells of the necromancy school that they cast. An Emim with a Charisma score of 11 or more also gains the following spell-like abilities (the caster level is equal to their level):
1/day – deathwatch, disrupt undead, restful sleep.
• Wildspeech: Emims have the ability to converse with animals as if subject to a continual speak with animals spell. This is a supernatural effect.
Senses Racial Traits
• Darkvision: Emims have darkvision out to 60ft.
Emim Racial Traits
• Ability Score Racial Traits: Emims are hardy and insightful but eschew intellectualism. They gain +2 Constitution, +2 Wisdom, and –2 Intelligence.
• Size: Emims are Medium creatures and thus receive no bonuses or penalties due to their size.
• Type: Emims are Outsiders with the native and human subtypes.
• Base Speed: Emims have a base speed of 30 feet.
• Languages: Emims begin play speaking Common and a single language available to their background. Emims with high Intelligence scores can choose from any other language available to their background.
Defence Racial Traits
• Agathic Resistance: Emims have cold resistance 5 and gain a +2 racial bonus on saves against petrification and poisons (both magical and mundane).
Magical Racial Traits
• Healing Magic: Emims add +1 to the DC of any spells of the necromancy school that they cast. An Emim with a Charisma score of 11 or more also gains the following spell-like abilities (the caster level is equal to their level):
1/day – deathwatch, disrupt undead, restful sleep.
• Wildspeech: Emims have the ability to converse with animals as if subject to a continual speak with animals spell. This is a supernatural effect.
Senses Racial Traits
• Darkvision: Emims have darkvision out to 60ft.
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