Alfur, High
High alfurs, also known derogatorily as high-nosed alfurs (for their habit of looking down on even other alfurs), tend towards innate magic such as from the oracle, sorcerer or bard over wizards and magi. More than even other alfurs, they favour arcane magic and are the most likely to be found in traditional cities which are dominated/controlled by alfur. They once ruled a vast empire across the mainland of Sanctuary but have since withdrawn to their original home, Hardalir, in the north of Thiria. Despite beings infamous for protecting their borders and limiting the number of foreigners they allow in they still maintain diplomatic and trade ties across the world and are suspected to still interfere in the politics of other nations.
• Ability Scores: Despite their reputation high alfurs are capable of being very charming when they want to be, but they lack the intellectualism of their common cousins. They gain +2 Dexterity, +2 Charisma and -2 Constitution. This racial trait replaces the normal alfur Ability Score modifiers.
• Arcane Focus: High alfurs gain a +2 racial bonus on concentration checks. This racial trait replaces Weapon Familiarity.
• Urbanite: High alfurs gain a +2 racial bonus on Diplomacy checks made to Gather Information and Sense Motive checks made to get a hunch about a social situation. This racial trait replaces Keen Senses.
• Ability Scores: Despite their reputation high alfurs are capable of being very charming when they want to be, but they lack the intellectualism of their common cousins. They gain +2 Dexterity, +2 Charisma and -2 Constitution. This racial trait replaces the normal alfur Ability Score modifiers.
• Arcane Focus: High alfurs gain a +2 racial bonus on concentration checks. This racial trait replaces Weapon Familiarity.
• Urbanite: High alfurs gain a +2 racial bonus on Diplomacy checks made to Gather Information and Sense Motive checks made to get a hunch about a social situation. This racial trait replaces Keen Senses.
Encompassed species
Related Organizations
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