The Wardens - Rise of the Four
TEASER
EXT. ARCHIVES OF JURREN TA - NIGHT
The dark and forbidding ruins of an ancient castle. Sounds of
battle come from the interior.
INT. ARCHIVES HALLWAY - NIGHT
FRESS, a middle-aged warrior dressed in battleworn leather
armor, helps a badly wounded XERE as they hurry down a torch
lit stone hallway. Xere, who wears no armor, is covered in
blood and his robes are torn. Xere clutches a large leather
bound book to his chest.
FRESS
It´s right behind us, Xere. Just a
little farther
XERE
(nodding)
I can make it.
INT. ARCHIVES PRIVATE STUDY - NIGHT
PRIL, a sinewy female of middle age wearing chain armor,
studies a map on a table in the center of the room. Worn and
damaged bookshelves line the room. TREVEN, a fireplug of a
dwarf, kneels on the floor chanting over a candle.
PRIL
By Roven! Can you stop that
chanting Trev. If Xere couldn´t do
anything, I doubt your Gods can
hear you in this infernal place.
Treven stops chanting and looks at Pril.
TREVEN
The library is warded against
focus. Prayer isn´t focus.
POUNDING from the wooden door.
FRESS (O.S.)
(muffled)
Quick. It´s us. They´re close.
Pril unlocks the door and Fress half-drags the badly wounded
Xere into the room and gets him to a chair. Pril quickly
closes and bolts the door, as Xere drops the book onto the
table.
Treven moves to Xere.
TREVEN
What happened?
FRESS
(breathing heavily)
He´s here.
Pril and Treven exchange glances.
PRIL
Harest? The others?
FRESS
I don´t know. Four or five fell
just getting us out of the chamber.
Harest and rest stayed to slow them
down. I had to get Xere out.
PRIL
(Nodding toward the book)
Is that it?
XERE
(weakly)
Yes.
PRIL
Better get to it. We don´t have
much time.
EXT. HIGHSTONE TOWER - NIGHT
A small walled keep secluded in the mountains. Guards stand
watch and lights burn in the high windows.
INT. MASTER'S STUDY - NIGHT
THE STEWARD, a pudgy man in his late 50s, with a neatly
trimmed short white beard and square-frame half glasses sits
at a desk covered in parchment. He is writing with a quill.
THE STEWARD (V.O.)
(writing)
Brothers. I am afraid that we may
be too late. I have sent all of my
wardens to the Archives of Jurren
Ta in hopes of...
KRON, a muscular and athletic man in his late 20s rushes into
the room.
KRON
Something is happening. You need to
see.
The Steward drops his pen and quickly follows Kron out of the
room.
INT. HALL OF HEROES - CONTINUOUS
A hallway lined with humanoid statues. The Steward and Kron
stop in front of the last five statues. Three of the statues,
in the likeness of Treven, Pril, and Fress all pulse with a
soft green light. The statue in the likeness of Xere pulses
with a harsh red light. The last statue, in the likeness of
Harest glows with a very faint red light.
KRON
It´s Xere and Harest.
THE STEWARD
Yes.
KRON
Well - do something!
THE STEWARD
It´s not that simple. They´re at
Jurren Ta.
The statue of Harest flashes a blinding white then turns dark
as small cracks appear in the statue.
The Steward drops his head.
THE STEWARD (CONT´D)
Harest.
INT. ARCHIVES PRIVATE STUDY- CONTINUOUS
Xere is concentrating on the large leather book, slowly
reading the pages. He is coughing up blood.
Pril stands with her back against the door, her sword in
hand.
Fress and Treven stand off to one side watching Xere.
FRESS
(whispers)
Trev - can´t you do anything?
TREVEN
(whispers)
I´m afraid not. Nothing works
within these walls.
FRESS
(Whispers)
He´s too weak. He´s going to die.
TREVEN
(whispers)
Look around. Do you think any of us
are getting out.
Xere closes the book and rests his forehead on it.
XERE
Finished.
Pril sheaths her sword and moves to Xere. She gently strokes
his head.
PRIL
Xere. What do we do?
Xere lifts his head and slowly struggles to his feet. He
pulls a necklace from under his robe and snaps off the small
gem at its center.
Fress and Treven share a glance while Pril remains focused on
Xere´s face.
XERE
Pril. You know what we have to do.
It´s our only option.
Pril realizes she has been holding her breath and exhales.
PRIL
There has to be other...
Xere places his finger on her lips to stop her.
XERE
Shh. No - it´s the only option. We
don´t have time. It took me nearly
5 minutes to get the information
from the tome. You have to do it
now.
Beat.
XERE (CONT´D)
See me in the hall.
Pril places her hand on the back of Xere´s neck and pulls him
close.
PRIL
(whispers)
I love you.
Xere winces in pain as Pril drives her dagger into his chest.
Slowly, gently, she lowers his body.
Pril removes the small gem from Xere´s hand, looks at Fress
and Treven, then swallows the gem.
FRESS
Pril...
PRIL
No time. It´s the only way. We
can´t be found with the deathstones
on us. Go ahead and swallow yours.
Prill removes the stone from her necklace and quickly
swallows it. Both Fress and Treven follow suit.
Fress points to the book.
FRESS
We´ll need to get rid of this.
POUNDING starts on the door.
PRIL
Burn it. Quickly. We can´t let them
have it, or any of us.
Fress grabs the book then moves to one of the damaged
bookshelves. He pulls the books from the shelves and drops
the leather tome among them. He then grabs a torch from the
wall and lights the books on fire.
POUNDING on the door intensifies, and the door begins to
crack.
Smoke fills the room as the flames spread. Pril, Fress, and
Treven stand together, weapons drawn, facing the door.
Prill looks at the others.
PRIL (CONT´D)
See me in the hall.
TREVEN/FRESS
See me in the hall.
The door shatters inward.
INT. HALL OF HEROES - CONTINUOUS
The Steward and Kron stand in front of the three remaining
glowing statues. A half dozen robbed figures have joined
them. Some softly crying.
KRON
There is still time. Open a portal.
I´ll go.
THE STEWARD
Kron - we can´t. I´ve never been to
Jurren Ta - and even if I had,
focus doesn´t work there.
KRON
We can´t just wait and let them
die.
The statue of Fress flashes blinding white, then turns dark
and cracks. This is almost immediately followed by the statue
of Treven.
The robbed figures SOB.
The glow from the statue of Pril turns to faint red.
The steward reaches out and gently touches the statue of
Pril.
THE STEWARD
Goodbye. I´ll see you in the Hall.
The statue of Pril flashes blinding white and turns dark and
cracks.
END OF TEASER
ACT 1
EXT. HIGHSTONE TOWER - DAY
A score of riders approach the tower´s gates.
INT. MASTER´S STUDY - DAY
The Steward sits at his desk, reviewing papers. Kron paces
the room.
KRON
You know it´s within your purview.
THE STEWARD
I´m well aware.
KRON
Why not go with 7 or even 8? They
killed them all.
The Steward lowers the papers and looks at Kron.
THE STEWARD
No one is more aware than I. I have
seen far too many good people go
grey. It´s not how many we have,
but who they are.
A SERVANT enters the room.
SERVANT
They´re here.
THE STEWARD
Have them meet us in the Hall.
The Servant bows his head and quickly retreats.
KRON
Does that mean the decision has
been made?
THE STEWARD
Yes - selection is complete.
The Steward stands and heads toward the door.
THE STEWARD (CONT´D)
Come. We shouldn´t keep the
Brothers waiting.
INT. HALL OF HEROES - CONTINUOUS
The Steward and Kron enter and join the COPPER FOCI, the
SILVER FOCI, and the GOLD FOCI. These are three wizards of
indeterminate age and dressed in ornate robes.
They all stand in front of four statues, each covered with a
large white sheet.
THE STEWARD
Brothers.
GOLD FOCI
This failure is troubling.
Kron bristles at this and starts to step forward but is
restrained by the Steward´s hand on his shoulder.
THE STEWARD
Troubling and very sad, but not a
failure. I´m sure their sacrifice
wasn´t for naught.
GOLD FOCI
I´m glad you have so much
confidence in your people.
The Steward raises his eyebrows and stares at GOLD FOCI, who
drops his gaze.
SILVER FOCI
Regardless - this is a dangerous
situation.
COPPER FOCI
Indeed. If a portal has been
breached, even temporarily, it
would be catastrophic.
SILVER FOCI
I assume the selections are final?
THE STEWARD
Yes. We can review.
GOLD FOCI
Very well. Shall we proceed?
The Steward steps up to the first covered statue, and grabs
the sheet.
THE STEWARD
Brothers. May I present Elauri -
part Alfae and born a shadowwalker.
The Steward pulls the sheet from the statue.
EXT. ALLEYWAY - DAY
A small, dirty cobblestone alleyway in late afternoon.
Shadows stretch across the alley. TARGET 1 and TARGET 2 both
dressed in leather armor walk close together carrying a small
chest between them.
TARGET 1
You sure it will be safe in there?
TARGET 2
It's four stories up, no windows.
They have two armed guards on each
level. Plenty safe.
TARGET 1
It better be. We've got too much
tied up in this.
The pair move on and enter a small doorway.
As the door closes behind them, ELAURI steps from the
shadows. She is a female in her early 20s, petite with
shoulder length brown hair. Her features are delicate and her
ears a bit pointy, betraying her Alfae heritage.
She smiles, looks around, then steps back into the shadows
where she completely disappears.
INT. SAFE ROOM - CONTINUOUS
A small safe room. A pair or torches light the room, which is
covered in flickering shadows. The room is sparsely furnished
with a table and a pair of chairs.
TARGET 2 (O.S.)
What did I tell you. Triple locks.
Locks CLICK and the door pushes open. The pair carry the
small chest into the room and place it on the table.
Target 1 slowly walks around the small room, knocking on the
walls.
TARGET 1
Looks good. No one is getting in
here.
TARGET 2
What did I tell ya.
TARGET 1
Let´s lock it up and get back.
The pair take one final look around the room, exit, and close
the door.
As soon as the lock CLICKS shut. Elauri steps from the
shadows.
She quickly moves to the chest, pulls a set of lock picks
from her sleeve and picks the lock.
The lock springs open and she slowly opens the lid to reveal
the chest is filled with jewelry and coins.
ELAURI
(softly)
Beautiful.
Suddenly a leather-gloved hand covers her mouth and she is
dragged backwards.
INT. HALL OF HEROES - DAY
The group has moved to the second covered statue.
SILVER FOCI
A half-Alfae and a shadowwalker.
This is an auspicious beginning.
GOLD FOCI
A shadowwalker. Humph. Need I
remind the brothers of Gosck?
COPPER FOCI
Yes. There was Gosck.
The Steward fixes the Gold and Copper Foci with his gaze.
THE STEWARD
Is that a challenge to the
selection?
The Copper Foci looks at the ground.
THE STEWARD (CONT´D)
Since I hear no challenge, let´s
move on.
The Steward grabs the sheet of the next statue.
THE STEWARD (CONT´D)
Brothers. Captain Reese of Port of
Swords.
The Steward pulls the sheet from the statue.
EXT. GOLDEN RAM TAVERN - NIGHT
A dark and narrow cobblestone alleyway. Light shines through
the grimy windows and a weather-beaten sign with the image of
a yellow lamb hangs over the door.
CAPTAIN REESE, a handsome rake in his mid-30s, with shoulder
length brown hair and a bronze, but not weathered,
complexion, stands in the alleyway in front of the door. He
wears the garb of a pirate, and a rapier swings at his side.
Standing next to him is ORRIV, a walking wall of solid
muscle, with a shaved head, and a cutlass in his belt.
Captain Reese looks up at the sign.
CAPTAIN REESE
You sure this is the place? What´s
it called, the Yellow Sheep?
ORRIV
(Laughing)
Aye Cap´n. I´m sure - and it´s the
Golden Ram.
Captain Reese looks back at the sign, then back to Orriv,
shrugs, and pushes his way through the door.
INT. THE GOLDEN RAM TAVERN - CONTINUOUS
A large room that has seen better days. A dozen wooden tables
clutter the room, which is dominated by a large fireplace
belching out thick black smoke. A small raised stage sits at
the back of the room. Two dozen patrons are busy drinking,
ignoring the old man sitting on stage picking at his even
older lute.
Captain Reese quickly surveys the room.
CAPTAIN REESE
Orriv - you sure this is the place?
ORRIV
Aye Cap´n. This is where we were
instructed to meet.
BRACKSON, a middle-aged stick of a man, with clumps of oily
hair draping his face, pushes his way through the swinging
doors in back, carrying a tray with clay tankards.
Brackson notices the pair, quickly sets down the tray, and
wipes his hands on the stained apron around his waist.
BRACKSON
Can I help you?
CAPTAIN REESE
Ah, yes - yes you can. Are you the
proprietor of this tavern, the
Yellow Sheep?
Captain Reese winks at Orriv who smiles.
BRACKSON
It´s the Golden Ram - and yes - I´m
Brackson, the owner of the finest
tavern in all of Port of Swords.
Brackson spreads his arms and beams with delight.
CAPTAIN REESE
Orriv - how lucky we are to find
the owner of the finest tavern in
the city.
BRACKSON
Welcome! Please have a seat.
CAPTAIN REESE
Ah - well, if it´s all the same do
you can you direct us to your other
establishment - the finest tavern
in the city? I think it would suit
us better.
BRACKSON
(Confused)
What? Uh - this is my tavern.
CAPTAIN REESE
I must have misunderstood. I admit,
I´ve never heard of the Yellow
Sheep, but often these things are
kept a secret by the locals.
BRACKSON
(irritated)
It´s the Golden Ram.
CAPTAIN REESE
The Golden Ram. Are you sure. I´m
certain the sign hanging outside
depicts a scrawny yellow sheep.
BRACKSON
Yes I´m certain. It´s my tavern, I
damn well should know what´s it´s
called. It´s the Golden Ram. Now,
either have a seat and order or
leave. I´m too busy for this.
ORRIV
We´re looking for Master Merchant
Haster.
Brackson quickly looks around and his tone becomes icy.
BRACKSON
What´s your business with Haster?
ORRIV
We´re to meet him here at start of
5th Watch.
BRACKSON
That's a time - I asked what´s your
business with Haster.
CAPTAIN REESE
It´s exactly that. Our business
with Haster.
The room has grown quite, with the exception of the old lute
player who is still attempting to play. The other patrons
have stopped their conversations and steal glances at the
exchange.
BRACKSON
Have a seat and wait here.
Brackson wipes his hair back, and heads toward the door to
the backroom.
BRACKSON (CONT´D)
Nothing to see here. Go back to
your jaw´n.
Conversation slowly starts back up as Brackson disappears
through the door into the back. Captain Reese pulls out a
chair. He winks at a BARMAID who giggles and hurries up the
stairs to the loft that overlooks the main room.
CAPTAIN REESE
(whispering)
Orriv - I don´t like this. Head
back to the ship.
Orriv nods and exits the tavern.
Captain Reese sits with his back to the wall and surveys the
room. Brackson enters from the door in the back and heads
right to Captain Reese
BRACKSON
(looking around)
Where´s your friend?
CAPTAIN REESE
I have plenty of friends, you´ll
need to be more specific.
BRACKSON
The one who was in here with you.
Where´d he go?
CAPTAIN REESE
He had another engagement.
Brackson steps back and yells up to the loft.
BRACKSON
Hey! Is this guy´s friend up there?
The barmaid pokes her head over the railing from the loft.
BAIRMAID
Huh - I don´t think so.
Brackson shakes his head and turns his attention back to
Captain Reese.
BRACKSON
He´ll be out in a minute. Wait
here.
Brackson retreats behind the bar, but keeps an eye on Captain
Reese. The barmaid descends the stairs, and makes her way to
Captain Reese´s table.
BAIRMAID
Can I get you something?
Overview and Main Characters.
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A Spec script for a fantasy TV Pilot set in the World of Trexlin. A small group, run by the enigmatic Steward and a mysterious council, undertake missions for reasons that remain unknown.
The Steward - The enigmatic leader of the Wardens. Mid 50s, bald, pudgy and very unassuming.
Kron - A ward of the Steward, and the new Warden of War
Elauri - An Alfae Shadowwalker and the new Warden of the Night
Reese - Pirate, Rouge, Swashbuckler, and scoundrel. He is the new Warden of the Seas
Pril - Warden of War. Died at Jurren-Ta
Treven - Warden of Prayer. Died at Jurren-Ta
Harest - Warden of Fire. Died at Jurren-Ta
Xere - Warden of Focus. Died at Jurren-Ta
Fress - Warden of Tongues. Died at Jurren-Ta
Gold Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
Silver Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
Copper Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
The Steward - The enigmatic leader of the Wardens. Mid 50s, bald, pudgy and very unassuming.
Kron - A ward of the Steward, and the new Warden of War
Elauri - An Alfae Shadowwalker and the new Warden of the Night
Reese - Pirate, Rouge, Swashbuckler, and scoundrel. He is the new Warden of the Seas
Pril - Warden of War. Died at Jurren-Ta
Treven - Warden of Prayer. Died at Jurren-Ta
Harest - Warden of Fire. Died at Jurren-Ta
Xere - Warden of Focus. Died at Jurren-Ta
Fress - Warden of Tongues. Died at Jurren-Ta
Gold Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
Silver Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
Copper Foci - One of the three Foci - a triumvirate who work together with with Steward and oversee the Wardens.
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Awesome start. Can’t wait to see more. Very intrigued by the story. Didn’t format right on my mobile - so read it on my computer - where it formatted correctly.
Thanks - yes I realized that it doesn't format correctly on mobile devices. The issue is - unless I use a ton of CSS - I can't get the screenplay formatting correct within World Anvil - so I have to fudge it - but that also means that I can't optimize for both devices. Glad you liked it! More will be posted next week!