Demon Lords Physical / Metaphysical Law in Totania | World Anvil
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Demon Lords

The Demon Lords are the greatest enemies of the Gods. They follow the God of Demons, Chernobog, who wishes to one day tear down the Gods with his great army. They are the third of the Divine Trifecta, after Gods and the Archdevils.   Archdevils and all Infernal creatures are strong against Demons, while Demons are strong against the Gods, Angels, and other holy creatures.   Demon Lords each have power that is believed equal to the Gods, though this is why they are banished to stay within their realm of the Void. No one is quite sure where the Demon Lords gained this power, though the truth known only by followers of Mimir, who would never in their wildest dreams reveal this to the people of Totania, is that the Demon Lord power comes from a world before Totania. Gods who existed before Totania. Gods who were killed by the Gods of Totania.  

The Demon Lords

Each of the Demon Lords represents an individual evil in the world, which then is why they are called upon by people individually. The Demon Lords and their evils are:
  • Chernobog- The All Consuming Evil
  • Torquemada- The Evil of Religion
  • Bohemia- The Evil of Desire
  • Regidagonus- The Evil of the Unknown
  • Yungirrid- The Evil of the Inner Self
  • Agrapine- The Evil of Law
  • Ivanikos- The Evil of Power
  • Apatheos- The Evil of Apathy
  • Deprecclio- The Evil of Despair
  • Marzanna- The Evil of Life and Death
  • Xandr- The Evil of Ambition
  • Poloppious- The Evil of Violence
  • Stilanid- The Evil of Loyalty
  • Ophein- The Evil of Knowledge
  • Sigismunnt- The Evil of the Mind
  • Nischadd- The Evil of Purpose
  • Yamotaru- The Evil of Honor
  • Espinosious- The Evil of Deceit
  • Himmvag- The Evil of Prejudice
  • Ba'ladin- The Evil of Atrocity
  • Lothrotaph- The Evil of the Unfathomable
  • Temporimous - The Evil of Change and Impermanence
  • Diodoxidros - The Evil of Ruin
  • Jovennt - The Evil of Pestilence
  • Sapphsophus - The Evil of Love
  • Dwindarr - The Evil of Nature
  • Aristippus - The Evil of Amusement

Chernobog

Chernobog is the Lord of All Demons, and for that, he has no singular domain of Evil. He is known as Chernobog, the All Consuming Evil, as he represents all of the Demon Lords. That being said, as he has Godly domains, he is considered also to represent the Evil of Domination and Tyranny. Also, due to him being the Lord of Demons, he is also responsible for all the Evil of Demons. In all truth, though, these titles do not matter. He is no particular Evil. Chernobog is Every Evil.   Chernobog has a hatred for all Gods, and for this he has been training and gathering his Demon Lords to one day go against them. He believes the Gods are all frauds. He knows they are just people with Godly powers, and that each of them has flaws. Therefore, he despises them and seeks to tear them down.
Chernobog by Jarhed
  This is also why Chernobog does not view himself as a God. He only considers himself to sit in their seat and teach their ways. Chernobog speaks, instead, of Old Gods. Gods that mortals cannot comprehend. They are believed to perhaps have been predecessors to the current Gods, but no one knows for sure.   Many believe these to be machinations made by Chernobog due to his hatred for the other Gods. After all, most of the other Gods deny any previous Gods ever existed. As for those who either do not answer or say something, they deny that these Old Gods would do as Chernobog does. Therefore, the leading theory is Chernobog has imagined Old Gods to speak ill of the current Gods.   Whatever his reasoning is, Chernobog is the greatest inducer of fear in every realm, as the only thing holding him back from striking as a holy seal which he could break with ease, and an Infernal Army of Devils which is the only thing he cannot defeat alone. However, if even a single God were to help him, Chernobog would be freed and the Void would overtake all creation.   It is said that Chernobog could gain a champion of a host one day. It is said that the Head Priest of his Church is always the one he chooses as his host, but that none is his champion. Until the day his Head Priest leaves the Temple of Chernobog. That day, the world will know, Chernobog has chosen his mortal champion. The one person who could live up to the Lord of the Void himself. Until that day, they will stay in the Temple, cursing the world.  

Torquemada

Torquemada is second in command of the Demon Lords, often defying Chernobog's orders to give his own orders to Demon Lords. He is known for being just as hateful as Chernobog when it comes to the Gods. He is the Evil of Religion, and while he is the one who mostly runs the Church of Chernobog, he does so on a strict dogma. Religion is evil and must be destroyed. Chernobog preaches of Old Gods, but Torquemada thinks all Gods, even Chernobog, have no place existing.   Torquemada is known for feverish battle, being a terrifying force to reckon with. He uses a spiked staff with a skull stuck halfway up the top, which he uses to determine that he's stabbed far enough into a target to rip them apart. He is known to crucify his opponents, often flaying them before doing so. Those who have fought Torquemada or his hosts are often kept as horrific warnings to not mess with Torquemada.   Those possessed by Torquemada are often those with grudges against Gods or their churches. Torquemada will possess them and find any followers of any religion. He will then torture them in gruesome ways and leave them out as a warning of the dangers religion brings. He is even known to strike out against Chernobog's followers, as he says that they, too, are religious nuts.   Those possessed will also gain the twisted look of a priest with one major change or addition that turns them more into a mockery. Torquemada calls his hosts "Anti-Priests" who will "destroy the evils of religion." These Anti-Priests, then, must resemble priests while also showing that they are different.   Torquemada believes all of the Gods are worth nothing but death, as they ruin the world and the people. Many criticize his hypocrisy as he goes around slaughtering people, yet none say it to the face of his hosts as they would be called a God Sympathizer and then would be crucified.   There is a legend, in the religion of the Goblin God Tohil and the Orc God Nergal that they once battled Torquemada and defeated him. Still, they are not the God whom Torquemada curses, nor the one he is aimed at defeating. That honor goes to the King of the Gods himself: Izanagi.   It is said that Torquemada prefers to not manifest during the day, for he hates to see the symbol of Izanagi in the sky. He despises the sun. Many question why he does not, then, hate Selene's Moon, but he answers that it is Izanagi. Torquemada is a dog Chernobog has that could bite any God he so chooses. It could even bite Chernobog himself, if Chernobog were to loosen the leash just a small amount. It would be so easy. But Chernobog has Torquemada aimed only at the sun. Torquemada, one day, will rip even Izanagi from the sky. Or so the horror stories say. Prophecies of tragedy saying that one day the sun will fall and Torquemada will take its place.   Torquemada is known to have a shifting form, which cycles between mocking versions of the Gods in a sense parodying each and every one of them. His true form, however, is said to be an amalgamation of holy symbols strewn together into a monstrosity. Athena's Cross, Ishtar's Phallic Pillar, Morrigan's Scythe, and Tartarus's Cage are just some symbols said to make up the body of Torquemada.  

Bohemia

Bohemia is the Demon Lord of Desire. He exploits the desires of people, intending to put them into pleasure loops. In these pleasure loops, he is able to not only cause the suffering of others, which is his greatest desire. To possess someone, he must convince them to go into a small pleasure loop. Then, he can take over them and help them get more, and more, until it is too late and he has taken them from their desires.   When he possesses someone, their skin turns as black as the Void. Their eyes and skin follow. He guides them on the best way to experience pleasure and attain their desires, then granting them the one thing they ask from him. His ultimate goal is to give them what they desire so that they can die with it, thus falling into a pleasure loop in the very end. Then, they not only met him in a pleasure loop, but parted from him in one. Therefore, they are trapped in one for eternity in the Void, as it was all they knew in the end.   He represents many of the greatest desires, which is why he is also considered both the closest Demon to man and the closest Demon to the Devils. He represents desires such as Lust, Greed, Gluttony, and even the Envy that is created from a Desire to be someone else. He also holds the Desire for Revenge that spawns Wrath and the Desire to be greater that leads to Pride. His only Deadly Sin that would not fall under his domain is Sloth, for there is no desire in Sloth.   His part of the Void is said to be a pleasure house. It has all sorts of things in it: whore houses, rooms filled with gold, filled with food, filled with mirrors. A room where one is surrounded by their greatest enemy, who they can kill for eternity. For in these rooms, they are trapped in pleasure loops forever. They may feel as if they are experiencing their greatest pleasure, but in truth they are seeing what is not true. In truth, they are serving Bohemia and his Demonic pleasures, no matter if they want to or not because they are unaware even that they are doing that. All they believe is that they are doing what they wish.   His appearance is said to be that of an ebony man, drenched in the darkness of desire. Pure black, darker than the Void itself. His smile, black as the night reflected in his skin, is explained as the dark pleasure he enjoys. His eyes, black not just in pupil but in entirety, blot out most emotion. If one can see Bohemia in the dark of the night, all one would see is pleasure. If one sees Bohemia in the daytime, they will be suffering by night. Though they may believe they are experiencing the greatest pleasure, with Bohemia... that is suffering. The sweet pain of suffering.  
Regidagonus by Yumedatchi

Regidagonus

Regidagonus, known better as Reggie, is the tentacled Searcher of the Unknown. He is a black and purple mass of tentacles, squishing and writhing together, ever slithering. Always moving, always searching to find what is not known and bring it to light. Regidagonus, for that, is considered the black sheep of the Demons, and is thus ostracized from many Demonic circles.   Still, due to his nature, he is one of the most well known Demons by mortals. Some consider him a stalwart of knowledge. There are many schools and universities who use Regidagonus as a symbol of learning and, for his part, there is almost never a time when Regidagonus is not in Totania, possessing someone.   Regidagonus possesses those he thinks can help him conquer the unknown, often seeking out an energetic host with a passion for some sort of hobby or goal that would preclude them to hunt out the unknown.   His hosts are often horrible people. Regidagonus likely has the largest body count of any Demon Lord purely because of his hosts, but one should not blame the hosts alone. Regidagonus is not, nor is any Demon Lord, complacent in the actions of their host. He is not only conscious of his host's actions, but he helps them commit their heinous crimes. He makes sure that the people they're trying to kill die. Regidagonus even says,
"To seek out the hidden knowledge, one must crack the metaphorical egg. If that egg happens to be a head, and if there must be thousands of eggs until the truth can be pieced together... I will crack a thousand eggs. I will crack a million eggs. I will crack every egg in existence, until the truth is found."
— Dagon
  Regidagonus is known specifically to, due to his propensity for being on Totania, fight against the Gods and their servants. After all, he says often that he believes the Gods are hiding something. Something big.   He considers Hadur a horrid God especially, as he says that he tried to hide the unknown, and that Hadur is most responsible for it. Regidagonus thinks Totania is a creation that hides something away that once existed prior to it, that it is not a planet made for people but made as a coverup for something else. But while other Gods will say something in response or cover the answer up further, Hadur will violently stop anyone who seeks the answers. Regidagonus, therefore, has clashed with Hadur more than most Gods, though his true hatred is Mimir, the keeper of secrets.   Mimir is ally to many Demons, but not Regidagonus. Regidagonus was meant always to fight Mimir, as all Demon Lords are paired up with a God as their target, and so Regidagonus, unlike Mimir who is always in hiding, is always in the light. He is a famous figure in Totania. He is, of course, feared as a Demon Lord who has caused mass death, but also looked up to as a symbol of wisdom and knowledge similar to Sia. Sia herself considers Regidagonus a friend.   Still, he is terrifying, possessing people by utilizing his tentacles, having them pour out of any hole, existing already or made by him, then making them appear in the ground around the host as well. He makes holes for himself to appear with tentacles as he is best at making holes, where he can search for knowledge. His tentacles are made for reaching out and grabbing it, but also ripping off skin.   Regidagonus's realm of the Void is a strange place. It has documents covering every wall, and the walls grow and expand as each knew piece of knowledge is learned. Regidagonus then painstakingly goes through each document, running red string, connecting the documents, trying to uncover the truth of everything. Trying to unlock the secrets of knowledge. Some consider him a conspiracy theorist, but Regidagonus knows, now. He knows that the thing he is searching for is out there. He just needs to find it.  

Yungirrid

Yungirrid is the shadow in the minds of all people. The long bag one drags behind them from birth to death is filled with all traits they deem undesirable in themselves, and so they are discarded. Discarded, however, does not mean they are gone.   Those possessed by Yungirrid, then, begin to see this shadow manifest in their bodies once more. Yungirrid themselves (as Yungirrid is not one, but two people in one Demon lord) does not manifest. Yungirrid instead shows themselves through the host, as the parts of themselves they hid from the world, the shadow they repressed, begins taking over the body. Yet still, it shares it with the host's persona, their original personality. For Yungirrid wishes to show the evil that comes from the inner being of a person, and how repressing who a person is can create the worst of the worst.   Yungirrid allows the shadow to do all the work. They do nothing but release it and, in some cases, give it an extra push beyond repression into full blown existence and, then, into evil. Not all shadows, after all, are evil. Yet they have qualities that are not good. These qualities, then are exacerbated and turned into the evil shadow Yungirrid makes.   Yungirrid's hosts have no inherent qualities that make it clear they are his host. After all, Yungirrid only makes one change in the host. The rest is determined by the shadow. What they wish to look like, what power they wish to gain from Yungirrid that represents their repressed qualities. There is no textbook definition of a Yungirrid host.   Yungirrid themselves are a pair of people who inhabit one body, constantly bickering, for there is no tranquility for Yungirrid in the inner self. The genders or names of these two people are unclear, though some say Yungirrid is a name combining the two people. Their exact look is unclear, but it is believed that they are in some form responsible for the symbol of Yin and Yang, with some even saying that they look in some way like that symbol.  

Agrapine

Agrapine is the evil that comes with all laws. While there are many in Totania who find laws to be what one should live by, Agrapine is the very definition of what can creep through the written law to destroy all that is sacred.   Agrapine, for the most part, is about enforcing laws in ways that show their nature. She works with Himmvag, the Demon Lord of Prejudice, to help with this, as many laws are made either without the proverbial "other" in mind, or are made specifically to dscriminate against the "other." Therefore, she ensures that those laws are enforced and the people they are meant to oppress are oppressed.   However, those she possesses also find that they are more easily able to circumvent the law while also enforcing it. Not only are those who enforce the law more able to say that they had no choice but to go outside of it, that it was the only way to enforce it against those who "needed" to be punished for breaking the law, but they are also able to see that there are loopholes and ways around laws. They slither like a snake between laws.   The laws made by hosts of Agrapine are poison. They help few people, often the privileged few, and put others down. Those that try to change them will often find themselves dead not long after attempting it, their bloodstreams filled with a terrible poison which has been called Claudian Poison for a phrase Agrapine has used. Claudian poison does not occur naturally, but instead only from Agrapine hosts.   Agrapine hosts appear normal to many. However, at random intervals of the day, they secrete a poison which eats away their entire body. Then, when the poison has eaten it all, they will reform. For Agrapine says:
"Law does not go away. Law will always fill in the void of anarchy. Law cannot destroy itself, it is only anarchy that can do so. Law can undermine itself, law can even eat itself alive, but it will return. People need law."
— Agrapine
  Hosts of Agrapine are also known to sometimes repeal laws that grant basic rights. These are hosts that are inconsiderate to anyone who is not themselves, and while many will sometimes confuse them with hosts of Himmvag, they are hosts of Agrapine. After all, law and discrimination often go hand in hand. For those that make the law, those that decide and rule over the law, are those willing to give a fate unto someone which they would not give themselves.   Agrapine manifests as a mass of words, floating in nothingness. Whatever words she utters are added to her mass, swirling around in whatever shape she pleases. For the law is malleable to those willing to give it the push. The truly evil people of the world are those involved in the law, for they ooze the poison of Agrapine. A selfish, unnatural poison that permeates through the entire world.  

Ivanikos

Ivanikos is a simple Demon Lord, often one of the first things one thinks of when they think of what a Demon is and wants. Ivanikos simply seeks out and exploits power. He is the very definition of:
"Absolute Power Corrupts Absolutely."
— Ivanikos
  Ivanikos possesses those who are hungry for power: be it keeping power they already have or those who have no power who wish to one day get it. He ensures that they gain power as they seek.   Those possessed by Ivanikos literally become hungry for power. They begin to eat more, growing fat. After all, it is said that girth is a sign of power, as those who have power are allowed to indulge in excess. Hosts of Ivanikos are abnormally obese, beginning to be unable to do things themselves, unable to even move. They utilize their power through subordinates.   The hosts still do hunger. Often, even if they have unlimited food from Food Magic, they will starve to death. For there is never enough power for them. They will always be hungry for more, and there will eventually be no more power for them to gain. They will die and, when their large corpses are left, those who find them find a strange desire to eat their bodies.   Ivanikos's place in the Void is a throne room where all the fattened up hosts are forced to wait on Ivanikos himself. They must crawl, slowly, to get him things and then bring them to him. It takes an eternity just for them to bring him a drink.   Ivanikos himself appears to don a gilded crown with a unicorn horn sticking out of it. Wearing the crown is the severed head of a dog, sitting atop a throne. Like the hosts, it doesn't move. However, it is not because it cannot, but because it has no need to do so.  

Apatheos

Apatheos is the Ivory Demon of Apathy, which has often led to many associating him with ivory itself. Many say that ivory carries with it the Demon Apatheos himself, but that he simply will not do anything about it.   Apatheos is a Demon who does nothing. Or rather, he is uninterested in doing anything, and therefore he spreads this about. For this, he is considered the rival of Bohemia, who actively seeks what he desires, as Apatheos does not desire anything nor does he do anything.   When Apatheos possesses a host, they are often in great danger or in need of a helping hand. Apatheos will find a way to get them to safety as soon as possible, often hiding away somewhere. Then, they will just sit around, doing nothing, uncaring. While possessed, their body will rot, but they will not feel pain, hunger, or grief. Only apathy. Therefore, they have more reason to allow Apatheos to possess them more.   Apatheos does not care about his hosts. He doesn't even care if they want him to possess them. He just does so because he can. Then, he sits around as he would otherwise. Those who enter the room with the lazing Apatheos host are said to be more likely to join him, sitting around. They do not eat, they may rest, they do not stand. They only sit or lay down until their bodies have rotted, uncaring about anything other than staying where they are. The loves, hopes, dreams, and cares of the host and anyone who joins them are slowly willed away by Apatheos.   His hosts appear as rotting bodies, lazing about in nooks and crannies to survive. They care about almost nothing but living. Their ribs are exposed to the air, their skin shriveled, Eventually they may appear as just a blob on the ground. Often it takes another Demonic Host, or a Priest of some sort, to get Apatheos to leave. Even after the host is dead, he tries to cling on, but without life to hold onto, no Demon Lord can continue to possess a host.   Apatheos's place in the Void is a heap of garbage, endless and horrid. It is the worst smelling of all the Void, because no one is there to clean. All the souls of those that end up with Apatheos laze around, stacking up waste as they do nothing. There is said to be a pile of people there as tall as the pile of garbage.   Apatheos appears to look like a giant slug, twisting and writing with himself and the bodies of the damned. He is said to never move, but it is also believed that if he were to ever move, it would be the greatest of problems for every living being in every realm. For if he were to move, it means there is something that could make the Evil of Apathy himself care. Then, there would be nothing that could stop him.  

Deprecclio

Deprecclio is the very definition of the word depression. He is the feeling it brings made manifest in the form of one of the most evil creatures in all of creation. Deprecclio feeds off of negative energy and thus he causes the worst of all thoughts to be true.   Deprecclio is said to seek out those with depression, telling them to instead spread it around to others instead of just sitting around with their feelings or inflicting harm onto themselves. He wishes to spread despair to all, and therefore those he possesses are said to cry at all times. Some say that rivers form where Deprecclio first claims a host, as they immediately cry until they cannot cry for another month. They then spend that month in their most productive state, spreading despair.   Hosts of Deprecclio are said to create depressing things: art and writing are the most common, but they have also been known to start wars, start fires, or simply commit murder to spread despair. They will ruin the lives of anyone they meet purely to satisfy their evil.   Deprecclio's part of the void is said to resemble whatever the bedroom of the person who manifests there once looked like. They are then trapped in it until they begin to go stir crazy, getting lonely and crying for company, their parents, friends, loved ones. But no one ever comes. For Deprecclio wants them to believe that they cannot escape their depression and despair.   However, there are many therapists across Totania who are equipped to deal with those in the greatest danger of being possessed by Deprecclio. Depression is treated with great care, as they know one wrong step could unleash a horrible demon that even the host cannot control. There are outreach programs all over Totania to stop him, in almost every civilization. One that does not have a dedicated program is the is the Lizardfolk, as they have not the time. That is why Ludhar's Legion deals heavily with it when they can, though they travel all over the world.   Deprecclio's form is that of a tear in the eye. Some say he is a being of only tears. Some say he is instead the eye itself, crying eternally. Some even say he has no physical form at all, being only a feeling. What none know is the true form: Deprecclio is a mass of eyes swirling around a giant tear, cried out by Chernobog as mourning for the Old Gods. One day, Chernobog says, when the New Gods are torn down, Deprecclio will go away. The depression will go away. Chernobog says:
"It will get better."
— Chernobog
  Deprecclio disagrees with Chernobog's more hopeful evil. Deprecclio, then, says in contrast to Chernobog:
"It cannot get better. In my eternal experience, it has only gotten worse every day. Why would anyone bother to stick around to see it get better?"
— Deprecclio
 

Marzanna

Marzanna is the Demon who represents both life and death. She finds those who are on the brink of death and grants them life, giving them nothing but a single promise:
"One day you will die, cold and alone, in a way you did not choose. But today, you will live in the way you chose. This is not a blessing... life is a curse, and so is death. You have chosen the more painful choice. You have chosen life."
— Marzanna
  Marzanna says that there is no great difference between living or dying. She says that in life, one suffers more, while in death their suffering ends. However, she does not say that death is better. After all, life and death are the same to her, yet still she says that life is superior.   Marzanna says of the difference:
"Life is worth living because there is joy in it. There is no joy in the Heavens, only complacency. There is no joy in the Hells, only sin and greed. There is no joy in the Void, only nothingness. One can do so much when they are alive, when dead they are puppets for Gods."
— Marzanna
  Marzanna, then, possesses those who are on the brink of dying or fear that they will die. She grants them a second wind, a new life. Then, she has them go around to others in danger. Then, they either help keep them alive or put them down. There is no consistency, it is not that Marzanna helps those who are more worth living. To her, no life has more worth than another.   The Demon Lord Marzanna has a feud with two Gods: The Goddess of Death Morrigan and the God of Survival Kadakalan. For Kadakalan, Marzanna simply considers it a burden to simply wish to survive rather than live and try to find something beyond simply being alive. Yet for Morrigan, Marzanna has a deep hatred. Morrigan's insistence on fate and death being something that is waiting for someone, rather than something that simply is and always will be there, is something Marzanna cannot accept.   Marzanna's hosts are seen as saviors, but they are also feared as great bringers of death. If one were to meet them, they would not know whether they would live or die. For Marzanna knows there is no line between the two, so she wants no understanding of which will be which when she arrives. Her hosts, however, can decide if they wish to be more of a savior or killer.   Marzanna hosts are skeletons, their skin melting away when they are possessed, and reforming when Marzanna does not hold control of their body. People will watch, when Marzanna takes control, that the hosts skin simply melts off of their bodies, often to screams. After long enough, the host will get used to it, no longer screaming.   Marzanna appears to be a pile of bones. Some wonder if there is more beneath her, with many claiming they have seen a fully intact human. Yet others are terrified to look beneath it to see what the true face of death is. Some worry it is too beautiful, so beautiful that they would get lost in it. Others, however, worry that it is so terrifyingly ugly that it would kill instantly.  

Xandr

Xandr is the Evil of Ambition, showing what the drive to rise above ones station can get them. He seeks to show people that goals set too high are dangerous. Many think he is trying to, then, warn people. This is not true. He is instead trying to destroy all others who are ambitious like him. Many, then, say this goal is too ambitious and that Xandr himself is a self fulfilling prophecy.   Xandr is found in leaders with grand dreams, generals who wish to conquer large swaths of land, and in scientists or mages who seek to achieve something no one else has achieved. Anyone with an ambition that exceeds their reality. For Xandr wishes to let them get to that achievement, though he will ultimately take it for himself. There is no ambition too great for the Demon Lord of ambition.   Those Xandr possesses are said to have a glimmer of something in their eyes. Soon enough, however, the glimmer grows and grows until they become blinded by it, as it overtakes their eyes entirely so they can see nothing but their dream.   Xandr is said to appear like the sun in a way. Far too bright for mortal eyes to look at. It is his form that appears in the eyes of those he possesses. Looking closer, one would see in the Sun of Xandr that it is not heat or nuclear energy, but instead dreams. Dreams and ambitions keep Xandr burning bright. As long as the people of Totania seek something beyond reach, Xandr will blaze on.  

Polopious

Polopious is a weapon that is unleashed only on the worst of all enemies of the Demon Lords. He fights with Yamotaru against the Devils so that one day they may break out of the Void. However, Yamotaru fights with honor, so even he tries to hold back Polopious.   Polopious feeds on violence and gore. Bloodshed is all he cares for, and so he wishes to see it at all times. The more blood Polopious sees, the happier he is.   Polopious possesses the most violent, deplorable people he can find. Horrible criminals, powerful and bloodthristy warriors, and powerful psychopaths. He uses this to kill as many people as he can, tempting the potential hosts with a promise that he can make sure all the people they want dead will die. Many times the hosts care little for consequence, either wanting to kill for some reason like political motivation, idealogical tenets, a lust for blood, a desire to kill, or even protection. No matter the reason they want to kill, Polopious will make it their only option.   Those possessed by Polopious have their arms swell in size, elongating to be uncannily long and overly muscular. Then, they begin having thoughts more violent than any mortal could ever attempt to have as they seek to rip and tear at any living thing they come across. Sometimes it is controlled, only killing their enemies. Other times, they are not so lucky, and even their loved ones suffer (if they have any left).   Polopious appears to look like an overly muscular purple man, though he appears red many times due to how much blood he is covered in at all times. His muscles rip through his skin and his bones protrude from some parts of him as well. His skin is torn, and while it was theorized for some time that this was from those who have harmed him, it is now believed that he ripped his own skin apart.  

Stilanid

Stilanid is a Demon Lord who does not take initiative himself. Instead, he follows the orders of Chernobog the closest. For this, he is seen very much as a lackey of the God of Demons, but in truth he has great power in his own right.   Stilanid believes that one must remain loyal to what they swear to, otherwise they would lose all purpose in life. For why would one live if not to please someone else, or else to follow the orders of a superior? To Stilanid, it is a ridiculous fantasy to live for oneself. Loyalty is the key to survival.   Those possessed by Stilanid begin to think only of obeying. They are weak individuals, subordinates of greater people, already indoctrinated on the idea of being loyal. Then, they begin to think only of loyalty. First to the boss they already worked for. Soon, though, that loyalty switches to Stilanid. Stilanid, then, says they will follow Chernobog together, and asks that they not question him.   Stilanid, however, does not follow Chernobog to the letter. The blind loyalty of his hosts is to keep them from questioning when he does something against Chernobog's wishes. After all, he is a Demon Lord himself, not just a simple Demon.   Stilanid has a special power that no other Demon Lord is known to have. He can have an unlimited amount of hosts at a time, an army of mindless drones who follow his orders without question. Some are less indoctrinated than others, and he does not keep them around long. But he uses them to destroy crops, imprison people unjustly in places with horrible conditions, and destroy the records of any who are not loyal. Those not loyal to Stilanid are simply wiped clean from most records. Therefore, many records have been granted enchantments that are "Loyalty Proof." What this really means is that Stilanid's power means nothing to these books, at least his power of erasure.   Stilanid himself appears to be an everyday man, albeit a blue man. However, unlike other human-like Demon Lords, it is clear that Stilanid is not the man he wears as a suit. Instead, Stilanid is a worm that burrows into the brain, convincing it to follow orders. Stilanid controls the brain as a worm which reproduces to create more and more loyal troops for the cause. What is the cause? The order of Chernobog. This means that all Stilanid seeks is the destruction of all things the Gods made, as this is what Chernobog wants. And Chernobog is a good soldier. After all: Good soldiers follow orders.  

Ophein

Ophein is the Evil of Knowledge, therefore he understands what the toll of knowing things is. Therefore, Ophein seeks to rip knowledge from all who wield it, no matter what.   Ophein is one of the lesser known Demons, as those who know of him are more likely to summon him. If he even can slightly convince these people, then, to let him possess them, then he saps all knowledge from them, turning them into husks. Then, all memory of him is said to vanish.   He does not help his hosts in any way they may seek. All he does is drain their knowledge, their memories, sometimes even their joy. For the price of knowledge, he says, is that one day it will go away.   There is said to be a black book, hidden somewhere in the world. This book is Ophein's, and it contains in it all knowledge. Reading it could doom the world, as it would unleash him into the body of the reader without even requiring their consent of possession. When the reader is a husk, they would then mindlessly hand off the book to another unsuspecting subject until someone kills the husks and hides the book, but then the book could then be found by another without warning, and then another, and another, and so on. This book's title is simple:
Death: Destroyer of Worlds
  It is unclear what Ophein looks like, or even what those possessed by him look like. All that is known is their eyes glaze over and their expressions become blank.  

Sigismunnt

Sigismunnt is the Demon present in all minds. He seeks to destroy the concept of what one calls the mind, going against the ideas agreed upon in psychology to ruin society itself. He does not wish to see the mind grow any further, as he sees himself as the greatest of minds, and all others must not attempt to reach him.
Sigismunnt by genuinetrickster
  For those he possesses, they begin to spread inane nonsense around. Their Id takes over their brain, wanting only instant gratification. For that, Sigismunnt is a Demon who is more desired by many who want things fast, without thinking of consequences, as they will get what they want soon, but lose their minds. They often are known to lower the IQ of anyone near them as they slowly wittle down their guard with non sequiturs until they are susceptible to anything. Then, these people may also begin to spread the inane nonsense of Sigismunnt.   A common phrase for those who are perceived as dumb or saying something ridiculous is that the person has "Become Sigged" and it is even said that (since he is in many ways more likely to seek out men than women) that those possessed by Sigismunnt are "Sigma Males" who undertake the "Sigma Grindset."   It is said when he possesses someone, he has a propensity to seek out their mothers. What he does next... it is best left unsaid.   Sigismunnt is said to appear as a giant brain floating in the vast nothingness of the Void. Some say his part of the Void is a vat of liquid, while others say it is an entire simulation of a life one could have had and that staying there, the soul of the person instead becomes the vat in a jar. The host of Sigismunnt has the top of their head broken open and their brain exposed.  

Nischadd

Nischadd represents the evil that can come from finding or seeking ones purpose. After all, it is the purpose of some to never know their purpose, and for others their purpose could be diametrically opposed to what the world wants or needs.   Nischadd thinks life has no inherent meaning to it, and that one should make meaning in life for themselves. Often he finds people down on their luck and uses their feelings to help them find their purpose, which is not inherently bad. However, it is what people decide is their purpose that is where Nischadd's evil comes in.   Nischadd has been a participant, though it is unclear if it is willingly or unwillingly, in many movements that intend to create the ideal man. Thane Dorbo and Melthrum of the Orange Phoenixes making Corporal Ironforge and Kramdrus into Super Soldiers was based partially on the Nischadd ideal of the "super man" who has the power to grasp their own meaning in life. The Korvian King Tyrant also utilized some Nischadd ideals, as have other evil regimes.   Nischadd has, with the idea of the "super man" become a hateful symbol in Totania. However, his true ideal "super man" is whomever he chooses for a host. He helps craft them into the perfect being in his eyes. One who understands what purpose they wish to have in life and seizes it, no matter whether it is good or evil. After all, Nischadd calls morals a shackle. He says the same for uniform ideals, though his hosts are less willing to listen to that.   Those possessed by Nischadd are given power to realize their purpose. They begin to believe that they are beginning to look perfect, flawless, radiant. In truth, their skin begins to peel off, becoming strange markings on the face that turn into the color the host most represents. Nischadd calls this their soul color, the color of the life they seek. For instance, a host named Thane Dorbo had purple, a color associated in Totania with both wealth and intellectual advancement (See: Burnout).   Nischadd himself is said to appear as a giant floating moustache, though if one were to look closely they would see it is not hair that makes up his moustache, but instead barbed wire. To touch him is dangerous, and yet it seems so inviting to do so. One wishes to grasp his moustache, and in doing so, grasp their true purpose in life.  

Yamotaru

Yamotaru is the great soldier of Chernobog's army. He fights honorably against hordes of Devils alongside his soldiers, hoping to one day break through the barrier of the Void and go into Hell. He knows that when that happens, he will be able to duel honorably with those he can truly fight: the Gods.   Yamotaru even scouts out potential soldiers to fight for him, possessing mortals on Totania to join his army. Those who deny him, he takes note of. He observes where they go in the afterlife and remembers it so he can one day duel them as well.   His soldiers fight with honor of a sort: they do not allow themselves the luxury of a long afterlife. They know the road for them will end with death, so they take out others with them. This, Yamotaru considers, is honor. To die without a sign of your mark on the world... that is further from honor than anyone could ever get.  
Yamotaru by RovaRed
Those possessed by Yamotaru are granted increased strength and skill in battle. Yamotaru likes to keep as little of himself in his host as he can: instead, he likes to observe how his host will fight honorably. If they do not fight honorably, Yamotaru will leave the host's body. If they lose the battle, Yamotaru will leave the host's body. If they run away, Yamotaru will leave the host's body. And that is where the Demonic part of him comes in.   For when Yamotaru leaves the body, he cannot just leave. He will take the blade of his host, plunging it into their stomachs and spilling their guts. No matter whether they fought honorably in life, they will fight honorably for Yamotaru as his soldier in the Void. Those who are his host are doomed to fight the Infernal Army for the remainder of eternity. At least, until they end their lives again in a blaze of glory.   Yamotaru is said to look like a turtle creature, with a snake-like body and Demonic wings. His giant shell is said to protect him from cowardly attacks from the back, as the only way to harm him (if one could ever do so) is from the front in an honorable manner.  

Espinosius

Espinosius thrives in lies. Every person who tells a lie gives him more power. It is said that Espinosius is carried on the words of anyone who tells a lie, burrowing into the ears of whomever hears the lie.   Espinosius finds hosts who are the best liars and helps them to bring their lies into truth that can aid them, or he finds the worst liars and helps coach them into someone who could convince anyone to do anything. Espinosius's hosts have honeyed words that do not give away the true intentions. For his true intentions are for the host and the host alone. Even then, it would be a lie to say as Espinosius does. In truth, Espinosius does not care for his hosts.   Espinosius gains more and more power the more lies are told, especially by his host. Therefore, the Demon Lord in the void becomes stronger as he helps his host, and if the host suddenly stops being useful, he will toss them aside in the most gruesome, backstabbing ways he can.   Espinosius is, after all, also there for traitors. Those who deceive the people who believe one person to be on their side. Deceit is his game, it does not matter who plays it.   Those possessed by Espinosius have silver tongues in both figurative and literal senses. Their tongue turns to silver. Also, on their backs, a large tatoo of a rose appears. With this, the host becomes much smoother in conversation, and everyone finds themselves more willing to believe them even when they are quite clearly lying. It is only those truly virtuous people who can see through the lies of Espinosius and his hosts.   Espinosius himself appears as a rose, with thorns that pulsate, begging to be touched. However, the thorns are filled with a poison that can kill any who touch it. His petals are in truth mouths that will lie to anyone and devour those that get too near. He only appears as a flower, but there is nothing true about how Espinosius appears.  

Himmvag

Himmvag is an evil that is present in all people. An evil that pushes back against those that are different or other. The evil of prejudice.   Himmvag, then, seeks out those who have even the slightest prejudice in their hearts, wishing to help bring it out. He convinces people to exclude those around them from events at first. Then, their hatred towards the other (as they are excluded, they have less exposure to them) makes the host believe more and more that the other is worthy of hatred and discrimination. Himmvag's evil, then, has taken hold.   Himmvag is responsible, alongside Ba'ladin and some other Demon Lords, for much of the discrimination that has taken hold in Totania. But it is not purely his fault. He takes hold of the mortal flaw of prejudice. All people have the capability for evil, and they must accept his presence to truly become possessed. Prejudice is denial, but it starts at acceptance.   Those who Himmvags hosts often exclude are:
  • Those of a different gender
  • Those of a different sexual orientation
  • Those of a different species
  • Those who are perceived lesser for one reason or another, like wealth, class, or intellect
Due to skin color being something that is varied enough that the other is not so other to people, it is not something he discriminates against often. However, things like race are still different to him. He is certainly responsible for much vitriol around Half-Elves, which causes them to be horribly discriminated against.   Himmvag's hosts are diametrically opposed to Bohemia's hosts in appearance. While Bohemia's hosts become dark like the night sky, Himmvag's hosts take on what he would call a "pure" white color like clouds. This is another hate symbol from Himmvag used to manipulate people into thinking his prejudice is good or necessary when in truth it is one of the worst evils that seeks to divide and destroy the world.   Himmvag himself appears like a cloud, disguised with those around him. One would not know if he were in the daytime sky whether he is the Demon of Prejudice or simply a mass of precipitation ready to leak. At least, they would not know until he started saying slurs. Those he possesses do the same, becoming a faceless crowd of people who perceive themselves as not only the same, but as superior.   In truth, contrary to Himmvag's thoughts, there is no superior. All people are unique and thusly all people are worth being who they are purely for their uniqueness. Himmvag's evil is one that can be combated through a strong community who can keep themselves and their thoughts on diversity and communal life. Treat others as you want to be treated.  

Ba'ladin

Ba'ladin is responsible for most atrocities in mortal history. At least, that is what the world leaders would like for the masses to believe. In truth, Ba'ladin only utilizes the feelings of those he possesses to create the most horrid of acts ever seen by mortal eyes.   The crimes of Ba'ladin and his hosts are too numerous and horrible to name in their entirety. However, it is said the genocide of the Ratmen or the ethnic cleansing of Orcs from Elone. Therefore, two people believed to either be hosts or to have known hosts are Bud the Hollow and Galgeon Lusisce.   It is also known that Ba'ladin works closely with all other Demon Lords, as atrocities are not borne from nothing. Atrocities come from other evils, and yet they can be the greatest of evils.   Hosts of Ba'ladin are said to look like anyone else. No one could know exactly who committed an atrocity, unless they were to look deep in their soul. The insides of the body are dyed a dark black, and they bleed black bile. However, on the outside, they seem perfectly normal.   Most hosts are people in positions of power: Kings, princes, generals, knights, or others with command that can allow them to order mass atrocities. However, there are some less nobly born who gian Ba'ladin, rising up from humble beginnings to then cause atrocities as well.   Ba'ladin appears like a mass of severed arms, legs, and heads sewn together. He is constantly bleeding, screaming out for help. Any who actually attempt to help the Demon Lord, however, will instead be met with the same fate. Their body will be ripped apart and then sewn back together in a strange mass.  

Lothrotaph

As opposed to the unknowns that Regidagonus works with, or the known things that Ophein takes, Lothrotaph instead handles things mortal do not want to know. Information that simply beholding it, let alone attempting to comprehend, would destroy the sanity of the beholder at the very least.   Other say the information he grants can even destroy one's existence, as it invalidates that it ever was, or that the information itself holds power so great it counteracts life itself. No one knows, as to know is to die a maddening death.   It is said Lothrotaph likely placed a curse on the Nameless God's name, which is why it is impossible for anyone, even the Gods themselves, to say the true name. Some do not believe this, instead believing the contradictory names that some Gods say instead. No one can exactly ask Lothrotaph, either, as he would not answer.   Those possessed by Lothrotaph are granted temporary access to incomprehensible knowledge. He slowly drives them mad, drip feeding the unfathomable, as their lives crumble. This is not Lothrotaph's doing, but theirs. All he does is give them the knowledge, and with that they destroy their lives, as their lives begin to seem like nothing. They begin questioning their surroundings, as Lothrotaph shows them things that may not have been, may not be anymore, or may not be yet. Civilizations in place of another, creatures in place of people. Some have written books, but the books have been unreadable, and scholars have burned them to ensure nothing remains.   When possessed by Lothrotaph, the host is gradually turned fishy. Their faces begin greying, their feet turn to fins, gills grow on their bodies. The sea begins calling to them for them to go in, but when they enter it, they find that it was all a lie. For the sea, like the knowledge they sought, was unattainable to those not born suited for it. No mortal was born suited for knowledge, as no land dweller was born suited for the sea. Then, the host drowns in the sea of unfathomable knowledge.   Lothrotaph's place in the Void is said to be an apocryphal library, filled with books in a tongue that no mortal could comprehend. He invites them to try, if it is what they seek, for he knows simply the attempt alone would drive one mad.   Lothrotaph's form is said to change depending on he who views the Demon Lord. Some say he is a large monstrous creature with a squid-like face, others say he is a mass of tendrils, and other still say he is simply a group of orbs floating. Whatever his appearance is, it is likely in truth none of these. Either he is choosing a form that is more comprehensible for the person to see, or he has taken on a form that will create more madness in he who gazes upon Lothrotaph.  

Temporimous

Temporimous seeks to fundamentally change everything about the world that makes people so comfortable. He sees them getting comfortable and knows that comfort can destroy everything, for nothing will last. All things are impermanent, and Temporimous likes to show this.   Temporimous has a phrase which draws many people to him:
"Nothing lasts forever. If one is to stick in one place, with one person, or with one thing for too long, then they will be unable to adapt when change arrives. And change will arrive. It always does."
— Temporimous
  His hosts are rapidly shifting, changing from one species to another. They never remain as one thing, one person, and therefore it is often difficult to know who the host truly is. With just their touch, they can turn one thing into another, though it is unclear if they have control over this transmutation, or if they simply change it to something else with no control over what.   Many say Temporimous is perfect for Alchemists, as he can grant them the transmutation they wish to make. However, Temporimous has had few Alchemical hosts, and zero Tamdians. This is due to a fundamental nature that most alchemists have, which is a building block of the Alchemist Village of Tamd: Change halts progress. For them, they wish to stick with the way things are and seek growth from there rather than changing. Temporimous, then, hates Tamd and most Alchemists because of that.   Temporimous's place in the void is a room that cycles through every part of a persons life, showing how none of it lasted. It is said to make people become antsy, waiting for everything to go away. This is also the case for those who are hosts of Temporimous, as their patience is said to wear away and they begin to simply flit from one thing to another, knowing it will not last and therefore not enjoying that it ever happened. Simply passing through life.   Temporimous appears to have a strange look to him. He is multiple sets of wheels, ever spinning within each other. It is calculated roughly that it will take thousands of years for every wheel to be in the same place as it was at another point, as the wheels are so large and so different in their range of motion, speed, and rhythm that they are ever shifting, ever changing, never the same.  

Diodoxidros

Diodoxidros brings with him nothing but ruin and age. He is often paired with Temporimous, as change often brings with it ruin.   Kingdoms cower before the concept of Diodoxidros. He is not a terrifying present threat, but instead one that slowly destroys the world. His hosts are often ones who simply pass by without making a visible mark in their lifetime. But the ruin that comes in their wake is unstoppable, as ruin is set in motion long before it is truly experienced.   It is said of the ruin Diodoxidros brings, and its delay:
"One could find that their family was set for ruin a thousand years prior but would not feel it until the day has come where the fire has run out, the air is cold, and the wind begins to tear apart the house. For ruin is not flashy, ruin is patient. Ruin always wins in the end. In the end, all will return to ruin."
— Diodoxidros
  Diodoxidros is most prominent in hosts of those who have experienced ruin or feel its effects. Terrifyingly, his major hosts are Giants who are spiteful about the destruction of the Giant Kingdom. Other hosts are Kings who have experienced a loss of power or whose kingdoms have collapsed or been overthrown, as well as nobles who have found their wealth and influence decaying around them, or people whose families died before they did. Elves and Dwarves, due to their unbelievable lifespans, are also common hosts, as are any Orcs who manage to live past the average age to experience how old Orcs can truly live.   These hosts who have experienced ruin revel in it or take it upon themselves to hope not to bring it unto others. Yet ruin comes nonetheless, and the hosts, willing or not, bring it to the world. They are often found in the ruins of large structures or once important places. These places could be government buildings, religious structures, educational facilities, or even homes. Ruin does not discriminate. Ruin comes to all.   Diodoxidros appears like a golem made of the stone of a castle, constantly breaking apart yet never fully going away. Pebbles and bits of rubble are constantly pouring from him in a slow, rhythmic manner. His movement is sluggish, precise, calculated. Diodoxidros has no intention to speed up. One day, the world will feel his ruin. There are none who could stop him.  

Jovennt

Jovennt represents the spread of infectious disease and what it does to people. Jovennt knows disease can bring out the worst in people in more ways than one, and exploits that.   For starters, it can be deadly, so he exploits the fear of dying. Second, it can send people into a panic where they will avoid anything to avoid being sick. The third, and perhaps worst, of the things people will do is utilize disease to gain power of one form or another. All of these kinds of people, and more, are exactly the targets for Jovennt.   Jovennt's hosts are taunted with a fear of catching a disease and thus spreading it. If they worry about spreading it to themselves or others, they are sent across the world to spread it to a proverbial "other" to get them sick instead so the sickness does not go to those the host wishes to protect. If the host is someone who wishes to exploit disease for power, they are allowed to stay where they are.   All hosts are under the impression that they are not given the disease, but are only given the possibility to spread it and/or get it away from a certain place. What they do not know is that they become mummified husks of their former selves carrying the plague around in a cloud that radiates off of them with a horrible stench. The greatest plagues of Totanian history often came from the hosts of Jovennt.   Jovennt looks like a strange amalgamation of terrifying creatures. He has the wings of a bat, the face and tail of a rat, the body of a pig, and the feet of a bird. He flies overhead, spreading disease to those beneath him.  

Sapphsophus

Sapphsophus is the Demon of Love. She is who one goes to when they seek love. She allows them to summon her, using her power to ensnare the one that the host loves. She helps make sure that they can live a happy, love filled domestic life together, or whatever other kind of life they seek. But the host begins to find that their feelings are changing. While they may love the person they sought after once before, they feel something else.  
Sapphsophus by Yumedatchi
For Sapphsophus has changed it so that now, they love not just the singular person, but now they are beginning to feel deep love for anyone they come into conflict with. Sapphsophus says,
"Love comes to one, love comes to all.
Feel strongly, you're done, love is your fall."
— Sapphsophus
She believes that ones love will be their downfall, as such strong feeling cannot be contained for one person and one person alone, but allows them to indulge in it nonetheless. After all, she does not mean to stop them from loving. She is pouring all of her eldritch love into them, which cannot be held in a mortal body. Still, she wishes to let others experience it. For it is her evil that is made manifest in the strongest of passions.   Sapphsophus is a Demon who is quite well known, not for her polyamorous shenanigans, but instead for being a well known poet. Anyone who Sapphsophus possesses becomes a great poet, and all their poems will be signed by them. However, upon their deaths, the poems turn instead to read the true author: Sapphsophus. Her poems have been described as some of the greatest love poems of all time, and yet some wonder if she did love those she wrote about, or if she simply loved love itself.   Here is an example of a Sapphsophus poem:
"I waited by our bedside
An hour after waking
To see your eyes open,
Then greet me with hello.   I wanted not to move
But to wrap 'round you
Like a snake of lust and warmth
Yet for you, I stirred   The Goddess of the Sun,
Your bright nature is of life
Yet I know that death arrives
I hold you anyway.   His knock at the door
Draws me out our room
To see him drenched in dark
That could not blot your shining sun   'You.' He cries 'Dare fight
Against my unfightable power?
Think you there is some
Who could stand up to me?'   'Aye' cry I, 'There's she
Who's I, who knows she,
Hold she in her love
She whose love is whole.'   He stirred and left
The northern breeze
Alone you sat, I cried to you
Your name, no answer.   With him, I'm gone
With you, I stay
Your love keeps me tied
Yet mine keeps you trapped.   There is nothing for me
To not see you smile
To wait here for you
All this while   Release me, dear death, or release her
From your gentle grasp I beg be free
She needs me, she needs you
Please can you not see?   In love we are united 'gain
For death is but a knife apart,
And lovers never linger
Far from home   The dark cloaked man, a rose he took
And planted it upon her brook
For even death cries tears
For your embrace.   But cry no more, there is no end,
For death is but a markéd friend,
And he will stand beside us as we dance.
We will dance. All the more, we will dance."
— Death Grieves for Lovers, Sapphsophus
  Sapphsophus only possesses two kinds of people: men in love with women, but more often women in love with women. No matter who she possesses, she makes sure they love women, as she loves women most. However, she also knows that with her guile, she can charm the greatest of men into the corners of her host, and so if that is what they want, it is what they will get.   It is said that those possessed by Sapphsophus enjoy their lives more, not realizing they are falling into a pit of hedonistic, lovesick pleasure that is no longer the sacred love of Selene. Their hearts are the most clear change, as they grow exponentially large to attempt to hold the love of Sapphsophus. However, their hair then begins gaining a pink tint to it in parts, as does the skin and the eyes. Their lips are covered in an unremovable pink lipstick. Eventually, if Sapphsophus takes enough of the body, the skin, hair, and eyes turn a noticeable pink, and they begin acting as one would call a traditional bimbo.   Their IQ drops, their bodies change to suit their love, and they become willing to do anything for their love. Still, their poetry is brilliant, and many then believe that this state is the purest of love. One who has sacrificed everything for love.   The host of Sapphsophus will die of love. Be it one of their lovers kills them, or their heart explodes from being unable to hold the love of the Demon. They then become one of Sapphsophus's lovers in the Void, wasting away there.   Sapphsophus's part of the void is a large, pink space filled with glitter, heart shaped decorations, and frilly carpets. It has endless bedrooms, which are always filled yet always open for more. For there is never enough people to share love with. Never enough hosts of the love that never dies.   Sapphsophus appears as a white and pink humanoid, with two fingers on each hand. Each finger has a hot pink nail, sharpened to encite arousal, and sharpened to kill. Her lips are hot pink, glossed over like the eyes are of those who see her. Her body is said to be one that can create the greatest of love in any who see her, at least any attracted to women, and her hair is said to have two buns, one on either side. They are in the shape of hearts. For as attractive as she is, it is said that if one were to truly look close, there is something unsettling about her. Uncanny. Not mortal at all. Not beautiful... she has no beauty at all. Only something adjacent to beauty. The closest thing one can get to beauty: pure terror.  

Dwindarr

Dwindarr is said to be the one who witnessed the evolution of all creatures on Totania. Those religious folk hated most by Torquemada actually hate Dwindarr more than the Demon that hates all religions, for Dwindarr questions that the Gods made everything on Totania.   Dwindarr believes that all mortals make decisions based on decisions made by those that came before, and that all people share a collective history that helps them evolve beyond their ancestors mistakes. He sees, then, that mortals as they are now are not the same kind of mortals that were made by the Gods. They have, instead, evolved beyond that.   Dwindarr theorizes that people have determined what actions are beneficial to their survival, what actions are too costly towards their existence, and what actions will unravel the society or relationships they have carefully crafted or been born into. Then, they utilize morals to avoid them, as morals in Dwindarr's mind are simply a set of adaptations that teach people who otherwise would have no reason to work with or help people that they should work alongside others. Otherwise, Dwindarr says, all people would be inherently selfish.   Papatūānuku, the Goddess of Nature, is Dwindarr's greatest enemy. After all, she says that evolution itself is a natural phenomenon that she accounted for. She says that mortals evolving was part of a grander plan of mortal nature to keep societies intact and afloat as times and values changed. After all, emotions are often what govern the changes to peoples reactions overtime, and emotions are certainly something the Gods were aware of and had a hand in making. Dwindarr finds this excuse to be unsatisfactory, so he simply ignores it.   Dwindarr, then, believes in reverting this evolutionary state of morality to create evil. To show Papatūānuku and the world the true state of mortality is not morality, but evil.   Those possessed by Dwindarr begin to lose any thoughts of moral right (though most people who contact Demons are likely already not exactly on the side of moral right), reverting to what Dwindarr believes to be the base state of all people. They become more like beasts. For instance:
  • Nereids begin flopping around and acting more fish-like
  • Korvians and Avians act even more bird-like than they already do
  • Kamejin are known to move slower when possessed, acting more like turtles
  • Lizardfolk begin crawling around on all fours and up walls like Lizards
  • Beastmen like Crocutions, Felids, and other such peoples end up like their own base as well
  • Humans begin acting more apelike
  • Draconians start to fly more often, using their breath-weapons and other similar Dragon-like traits
That being said, it is only towards the end of the hosts life that they truly devolve into a bestial nature. They are only partially for much of their time as a Demonic Host, but when they are reaching the end of their time with Dwindarr, they turn fully into a beast.   The evil of Dwindarr is not necessarily pure evil for the sake of evil, but moreso a rejection of societal norms and moral "goods" for the sake of a point. Those that allow Dwindarr to possess them are often allowing it because they see the structure of society as it is as limiting to their progress in a certain field or towards a certain goal. Dwindarr hosts often reject civilization to return to nature, even often being turned into enemies of the state who seek to destroy it.   It is said that the Ophidian society as it is came from Dwindarr, who destroyed what existed before. The violent, strength based society that now exists then was born from the ashes of what Dwindarr destroyed, literally now always on fire. For this, he is not hated and feared as much as some other Demon Lords, with some of his evolutionary beliefs even being considered by scholars. Still, like all Demon Lords, one does not want to get close to Dwindarr, as he will ruin the life of the one whom he possesses.   Dwindarr is said to look like any animal. There is no specifics. Sometimes they say he looks like a deer, but when he looks like a deer that deer is not just a deer. It is just enough of a deer to make someone approach it, but then as they near it, they begin to see that it is just barely not a deer. It is a state that, if perceived before seeing it as a deer, one would likely have never mistaken it for a deer at all. This is the case for every animal which Dwindarr takes the form of.  

Aristippus

Aristippus has a much different view on the boundaries of pleasure than Bohemia. Bohemia seeks pleasure in things like greed and lust, whereas Aristippus is representative of the more simple fun of life. Due to this, Aristippus says one should not seek out pleasure, but instead simply enjoyment. Amusement.   Aristippus can be found anytime the mouth curls into a smile. Anytime a laugh escapes the lips. Anytime someone jumps for joy or squeals in delight, Aristippus is present.   He seeks to help them find more things to be amused by. Often they start out as more simple fun, but begin getting darker and darker as fewer and fewer things cause joy in the host, and they desire to be happy at all times when possessed by Aristippus. Nothing can get in the way of their fun and amusement.   Aristippus often searches for those who are most vulnerable. Unlike others who think people are at their most vulnerable when they are down on their luck, Aristippus thinks people are more willing to listen when they are at their peak of happiness, for they will think that nothing else could ever be as good as life is at that moment. Aristippus, then, tells them that he can make sure that life will continue getting better and that they can keep getting happier with him by their side. The host is, then, too happy to really think there could be any negative consequence to joy, so they agree.   He is most known to strike places that create joy, such as the amusement park in the Abral Islands. This means that he will even strike against children, who he takes as hosts as well.   The hosts of Aristippus are known to have twisted smiles that never go away. They will live, sleep, eat, and die happy no matter what it takes. It is said that if one were to look at the palms of their hands, they would also find that they had smiles. Therefore, the hosts could also speak, eat, or drink through the palms of their hands. But most of all, they could keep smiling more than ever. Keep being happy.   They will often do one of two things when possessed, depending on the host: Either they will prioritize their happiness at the expense of those around them, making others suffer, or they will try to make everyone happy in increasingly disturbing ways, as their mind begins thinking that this is the only way to be happy as they begin detaching from reality and pleasure itself.   Aristippus himself appears to look like a giant ferris wheel, with each capsule being a different face, twisted in joy. With seven faces, each is a different Totanian race. A Human, an Orc, a Dwarf, a Nereid, a Korvian, a Kamejin, and a Draconian. It is said more are added when he gains more hosts, implying that each of the seven faces is a host and that his body is the ferris wheel itself.

Cover image: Chernobog the All Consuming Evil by Jarhed

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