Tornathia
Adventure in Arduna, the Tornathian League
5000 SE
Seven cities at the edge of where West begins and East ends.
A loose League of seven where commerce, culture and conflict are tools of Rulers, usurpers and criminals.
The Tornathian League
Folk: Most Tornathian Men have slightly darker skin than the average Westerlander (because of the hot sun in their land, they say), and tend to have dark, curly hair.
Language: Tornathian
Coinage: (Cu)Damarch(cuff); (Ag)Damarch(age); (Au)Damarch(augur)
Religion: High Church (Tornathian)
Tornathia — the land south of the Tarnwater and west of the Drakine and Ironheart Mountains, roughly speaking — is a low-lying region of plains broken up by many rivers (great and small), small lakes, and swampy regions that make travel difficult. As a result it evolved not into a single kingdom, but
rather a series of city-states, each in control of the lands nearest its walls and not much more.