Guild District Settlement in Torar | World Anvil

Guild District

This district is the heart of the mercantile quarter in the western portion of the city. It is home to numerous guildhouses and craftsmen, housed in a number of large old stone buildings. Most notably, this district is home to City’s most influential guild, the Wheelwrights, and their leader Duloth.

Infrastructure

Guild Street

This street leads to Guildhall Court, and is lined with the headquarters of several major guilds. Most shops in the district are located here as well.  

Guildhall Court

Guildhall Court is a circular plaza ringed by several prominent guildhalls.  

Armament Row

This street is home to some of the finest armor- and weaponsmiths in all of Westden. The sound of ringing hammers fills the air during the day.  

Coat of Mail

A small mannequin dressed in a suit of cheap mail stands outside this shop. Culver Ringsmith (male halfling armorer) crafts chainmail items of moderate quality, specializing in Small-sized armor. He sells his armor at the standard price.  

The Keen Edge

The door of this shop is carved with the image of a notched axe. Inside, axes line the walls and weapon racks of this low-ceilinged shop. The sound of metallic hammering echoes in the enclosed space, often accompanied by dwarven curses and loud bellows. The air inside the shop is hot and close during the day.   Thayco Manslayer (male dwarf) creates axes of standard and silvered quality. Though he is rude, foul, smelly and short-tempered, Thayco nevertheless crafts fine weapons and is quick to give advice to would-be adventurers. “Stick tha’ broad edgy part inta tha giant’s hindquarters — that’ll cut ‘em down ta size!” is one such piece of advice, and Thayco can be guaranteed to provide more of the same if one stays in his shop for long.   Thayco charges standard price but doesn’t get on well with spellcasters and so never sells magical weapons. Thayco’s biggest vice, besides his foul temperament, is gambling, and during the evening he is often found at the Fortune’s Fool, squandering the day’s profits. Recently, Thayco has begun to enjoy bare-knuckle fighting, even to the point that he has sponsored a pugilist named Booginz. If he thinks that one of the characters might make for good sport, he even offers to arrange a fight between the two at the Fortune’s Fool. Should the character win, Thayco may drop Booginz and try to manage the victorious character instead, a scheme that is bound to come to no good, especially given Thayco’s lack of basic social graces.  

The Iron Standard

A beautifully crafted steel kite shield hangs from the door of this large shop. A maker of finely-crafted shields of all types, Wareth Drumstrike (male dwarf) has considerable skill and taste, creating his wares from only the finest metals and hardwoods. Wareth tests each shield with a bolt from his heavy crossbow — normally in front of the customer — before sending the shield on to Menoen the Limner to have the customer’s crest or motto engraved. Wareth charges 25% over standard price for his steel and iron shields, wooden shields are at normal price. The shields that he and his wife Leanne (female dwarf) make are truly works of art, and well worth the additional cost.  

The Bard’s Lute

The Bard’s Lute is a medium-sized inn run by Eltern (male half-elf). The inn’s accommodations are excellent for the price and Eltern also serves decent enough food and drink, including Brin Zwiescher ale (mug 5cp), Lute Stout (pint 5cp), fried battered cheese (platter 1 sp) and fried mushrooms (platter 1sp). Those looking for full meals or fine dining usually have to go elsewhere, but Eltern keeps a clean and pleasant inn, so few object. Rooms are 3sp per night.  

The Leaded Lantern

The half-elf craftsman Guillome (male half-elf) specializes in objects crafted of glass and fine crystal. Glass curios of all sorts line the interior, and not a speck of dust blemishes this glittering spectacle. Guillome’s wares include crystal figurines, decanters, bottles, goblets, wine service, lamps, prisms and similar items.   The Leaded Lantern is popular with local nobles and merchants, and also serves as the bimonthly meeting place of the Glassblower’s Guild, of which Guillome is one of the most famous members.  

The Woven String

This shop is highly specialized, but nonetheless maintains a steady clientele. A sign bearing a harp and bow hangs above the door, and inside Milago (male halfling) sells fine strings of all sorts, from strings for musical instruments to stout sinews for bows of all sorts. Milago is something of an artist. His strings are made of wire, gut, sinew, giant hair, dragon beard, phase spider web, and many other exotic materials.   Milago counts many famous bards and marksmen among his customers, and he has even been called upon by the city of Westden to craft heavy cable strings for the Free Defender’s ballistae and other siege engines. He restrings any instrument or weapon for 100–300gp. Milago also sometimes employs adventurers to seek out exotic materials for use in his business.   Milago’s shop also serves as headquarters of the Textiles and Weaver’s Guild, though they meet only infrequently.  

The Brain Pan

Darius Dougel (male dwarf crafts fine helmets in this richly-appointed shop. He is often in the market, shopping for raw materials, including unusual plumage that he uses to make decorations for his helms. Many of his more elaborately-decorated items never see combat, but are used in ceremonial functions only. Darius can still craft a fine functional helm, however, and is eager to work with warrior-types to create especially unusual headgear. Darius’ prices for a helmet with rare decoration and inlay start at 50gp, and can easily go as high as 500gp depending upon its quality.  

Scaled Down

Amaryllis Silverfeet (female halfling) is renowned throughout Westden and beyond for the quality of her armor. She specializes in scale armor, but it is for her dragon scale mail, that she is best known. These she collects herself, though she usually hires adventurers to help her, giving them first pick of the dragon’s horde so long as she gets the scales.   So far, none of her companions have ever objected to this arrangement. Currently, she is gathering adventurers to hunt an ancient black dragon said to haunt the mountains to the north.   Amaryllis charges 55gp for a normal set of scale mail and 105gp for spiked scale. Dragon scale is 820gp, and spiked dragon scale is 920gp. She also makes shields for standard price, double for dragon scale.  

Rings of Steel

Brothers Fawar (male elf) and Sheleln Tshaziq (male elf) create beautiful chainmail items of all sorts, from full suits or armor to coifs and even personal decoration. Inside, the brothers’ wares are on display on armor racks, mannequins, and shelves, and out back the clanging of steel can be heard. The two seem to almost literally weave chainmail like cloth, often using their magic abilities to complete orders faster than other armorers. The brothers provide chainmail of excellent quality, and are able to produce elven chain as a special order.  

Wheelwright’s Guild Hall

The doors to this, the headquarters of the most influential guild in the city, are carved with the likeness of chariot wheels. Under the leadership of Duloth Armatige, the Wheelwrights have grown powerful and prosperous.   The main floor of the building contains meeting halls, a library, and chambers that house membership rosters and official documents. Duloth himself lives in private chambers on the second floor. He is normally guarded by a squad of 4 burly drovers.   When Duloth is not here, his private secretary Zalatha handles business and takes messages. Zalatha goes about procuring items for Duloth. He also keeps certain contacts for him that he cannot go and take care of personally.  

Gem Cutter and Jewelers Guildhall

This luxurious guildhouse is headquarters to one of the most prosperous of Westden's guilds, the Gem Cutters and Jewelers. Burgher Borm Morgarm (male dwarf) spends most of his days here, overseeing guild membership and consulting with other master craftsmen.  

Scribes Guildhall

A single conical-roofed tower rises from this limestone-faced brick building. Those seeking employment as scribes are tested here, and given a license to practice their trade in the city if their skills are sufficient and they have the required guild dues. Livit Lockhardt (female gnome) is the current burgher of the guild and most days can be found in her office, located on the top floor of the tower.  

Stoneworkers Guildhall

Each face of this six-sided structure is carved with a relief by a different artist. Inside, graceful halls and soaring ceilings display the work of countless guildsmen. The structure houses meeting halls and chambers where the architectural plans of numerous city buildings are kept on file. The guildhall also boasts a hundred rooms above- and below-ground, where retired stonemasons may live out their retirement in comfort. The hall comes alive with activity during monthly meetings where guild members set standard fees and negotiate bids on public and private projects. Burgher Barik (male dwarf) has an apartment and offices here and is likely to hold his post for life.   Barik is an elderly-appearing dwarf. His beard has gone silver, and there are deep wrinkles upon his coppery red face. He is said to have an entire map of the Westden Mines, though only in his head. He does not know what has changed since the black dragon moved in, though he might offer some information and coin to members of the Society of Arms (or other adventurous types) to find out.  

Herbalists and Alchemists Guildhall

This low structure rises only a half-story above street level and is covered with rooftop planters and flower boxes. Beneath street level are offices and meeting chambers as well as storage and laboratories. Members of the guild may use the hall’s facilities and laboratories for a small fee. Members are responsible for providing their own materials, and are required to pay for any damage caused by their experiments.   The present burgess, Tanna Evesho (female human), lives here amid her books and experiments. She has been the head of the guild as long as anyone can remember and it is said that her alchemical skills have enabled her to extend her life considerably.  

Brewer’s and Distiller’s Guildhall

The stone walls of this hall are carved with images of grapes, hops, barley and wheat. The guild’s biweekly meetings usually begin seriously enough, with sober discussion of standard prices, new distilling techniques, negotiations with farmers and coopers and the like. Later in the evening, the meetings devolve into drunken revelry, with guildsmen singing loudly and carrying on into the small hours of the morning. The guildhall is a happy place, open to the public, who are welcome to stop by and sample various beers, ales and wines.  

Innkeepers Guildhall

This two story structure serves more as a public relations and visitor information center, where current prices and lists of guild inns can be obtained. Innkeepers gather here once a month to discuss pricing and negotiate with other guilds and the city for goods and services. The guildhall stands empty most of the time, and can be rented for weddings, feasts and other events.  

Tavernkeepers’ Guildhall

Though its headquarters occupies only the bottom floor of a three story building whose upper floors house middle class apartments, the Tavernkeeper’s Guild association is nonetheless one of the more powerful guilds in Westden. The guildhall itself is little more than a place for guild members to meet and discuss pressing issues with city representatives. The hall is locked the rest of the time.  

Harlots’ Guildhouse

This lavish and palatial structure is home to one of Westden's most famous, but also most discreet, guilds. Members of the Harlot’s Guild can stay at the hall for a small fee, but cannot conduct business here. The interior is lavishly-appointed, featuring sitting rooms, reading rooms, a library, bath, dining hall and conference room. The guild does not hold regular meetings, but members come here to discuss business, pricing and other developments as the need arises. Burgess Madame Toulon (female human) can usually be found here; she spends most of her time overseeing the business side of the guild and less time pursuing her usual trade than she has in the past.  

Wizards’ Guild

The Wizards’ Guild of Westden is housed in this ominous tower complex that overlooks the Guild District. Its two largest towers, the Apprentice Tower and the Tower of High Incantation are surrounded by several lesser spires containing dormitories, libraries and laboratories used by guild members.  
A. The Apprentice Tower
Massive bronze gates open on a short marble corridor that leads to the great hall. The great hall is open to all, and is crowded with hedge mages, petty sorcerers, fakirs, fortune tellers, prestidigitators and charlatans seeking membership in the guild, or seeking to hire guild members. Dominion members also come here seeking freelance adventurers who can venture out to find rare spell components, lost artifacts, magical beasts and the like. The lower levels of the tower are always a noisy and chaotic place. The higher levels are dedicated to workrooms, libraries, and spartan living quarters for the guild’s apprentices, who spend their days in study and research for their masters. Charter members also have access to the facilities here, and often stay for long periods as they learn new spells or craft magical items.

B. The Tower of High Incantations
The inner circle of the Wizards’ Guild, the 33 spellcasters known as the Dominion Arcane, are the only individuals allowed access to this tower. Others are discouraged through various means, from simple warnings to deadly force. The tower has no visible doors or windows, yet Dominion members can enter and leave freely. Outsiders can only guess at what wonders and horrors may be found inside this tower.

 

Sleek John Wombat

This is an unassuming stone house with three floors, bearing the sign of a moneylender on a bracket above the door. The ground floor of the building is partitioned into a small office at the front, and a curtained area at the rear. Two mastiffs sit patiently in the office area, which is also where Sleek John Wombat (male human) can usually be found during the day, working at a small desk.
Character
The Guild District bustles with activity as representatives of various mercantile and trade organizations meet and confer, making deals, buying and selling, overseeing investments and seeing to the welfare of their members. Warriors, mercenaries and city officials are often here as well, purchasing weapons and armor from the smiths of the district.

Businesses
Most large guilds maintain their headquarters here, in opulent stone guildhouses. Wealthy craftsfolk and merchants also operate here, where their wares are taken by distributors or guild representatives for export or for sale locally. In addition, this district is home to many weaponsmiths and armorers.

District Modifier
+1

Prices
Prices average 5–10% higher than standard costs unless otherwise specified due to taxes and tariffs.

Gold Piece Limit
800gp unless otherwise noted.

Building Type
Buildings in the guild district range from palatial guildhalls to more modest stone structures. Even many lesser buildings bear decorative carvings and elegantly-painted wooden embellishments, however, and the district is indeed one of the most aesthetically-pleasing in Westden. Influential merchants and tradesmen also make their homes here, close to the center of their business.

Guard Details
Most guilds maintain their own force of guards to oversee their business interest. In addition, property owners in the district are required to contribute to the maintenance and upkeep of a force of trained professional guardsmen known as the Merchant Guard. There are about 100 merchant guards who patrol the District in teams of two. It is generally known that the Merchant Guard are susceptible to bribes, and can easily be persuaded to look the other way as needed.

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