The Ruins, Doat Proper
The ruins are the first cavernous opening anyone would reach when entering Doat Proper from the Spire. Intentionally left in shambles, the Council of Seven hoped their presence would deter explorers from venturing any further into Doat Proper. A favorite dumping ground for creatures captured in the tunnels, the ruins have become an interesting microcosm of surface and sub-surface beasts. Crumbling walls and towers form a maze of paths with countless ambush spots for the unwary adventurer. The curious and desperate sometime search for loot, but those that do are careful to be quiet about their success for fear of losing their prime hunting grounds!
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