How I run the World - Custom rules
These rules and methodologies are how I run my game. The custom rules are there to improve upon 5E.
Custom rules
Flanking
When attacking a creature in close proximity, you get advantage if a medium creature has 2 enemies forming a connecting line of sight through the creature, then the attacking creatures have advantage on attack rolls. Each size above medium requires another friendly to activate flanking.
DM Token
The DM may grant DM inspiration, these tokens are given for special occasions. When you have inspiration, you can use it when you roll for an attack, saving throw, or ability check to give yourself advantage on that roll. You have to choose to do this before you make the roll.
Caster Bonus action
In default 5e, you can only cast one one spell regardless of which action type it is. In this world, you may cast a spell with the casting time of a main action, and one of a bonus action.
Bonus action potion
You may consume one potion as a bonus action, should you have quick access to it, such as having a belt, or in one of your pockets. It will take an action to take it out of a bag.
Delay
This is a rule ported over from 3.5e. By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat/initiative. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point. You never get back the time you spend waiting to see what’s going to happen. You can’t, however, interrupt anyone else’s action.
Spellcaster Exhaustion
A caster can attempt to cast spells when they have run out of slots however it takes a mental and physical toll on their body. Gain levels of exhaustion equal to the spell level of the spell cast divided by two rounded up (Spell level/2). A level 9 spell would equal to 5 levels of exhaustion.
Expanded Nat 20s
Should you get a Nat 20 on anything, you may be granted a boon to use. Attack rolls
An ally within 60 ft may use their reaction to make any form of attack. This can stack should your ally roll a nat 20. Should everyone in the party roll a nat 20, you get to up to DM's discretion, tell us how you finish someone. Death Save
You instantly get back up with 1 hp. Ability checks & saves
You may either become immune to whatever trying to affect you, or reflect it right back onto the enemy.
Something funny
Something funny