Changeling
In general, changelings are prudent and cautious, preferring to take risks only when they feel that their chances of success are good or the payoff is worth it. They appreciate the finer things in life and take great pleasure in the comforts of a wealthy lifestyle when they can obtain it. They avoid direct confrontations, preferring stealthy strikes and hasty retreats whenever possible. In conversation, they are soft-spoken but have a gift for drawing out more information than the other party intends to reveal.
Basic Information
Anatomy
Civilization and Culture
Naming Traditions
Examples: Bin, Dox, Fie, Hars, Jin, Lam, Nit, Ot, Paik, Ruz, Sim, Toox, Yug
Gender Ideals
Interspecies Relations and Assumptions
RPG Datasheet
Shapechanger subtype: changelings are humanoids with the shapechanger subtype
Medium size
Base land speed: 30 ft
+2 racial bonus to saving throws against sleep and charm effects.
+2 racial bonus to bluff, intimidate and sense motive checks.
Natural linguist: Changelings add speak language to their list of class skills for any class they adopt.
Minor changeshape (Su): Changelings have the ability to alter their appearance as though using a disguise self spell, this does not affect their possessions. This is not an illusory effect but a minor physical alteration of features. The changeling can use this at will and lasts until they choose to change again or are killed in which case they revert to their natural form. A true seeing spell reveals their natural form. When in use this ability gives the changeling a +10 circumstance bonus to disguise checks. Using this ability is a full-round action.
Automatic languages: common. Bonus languages: Auran, Dwarven, Elven, Giant, Gnome, Halfling and Terran.
Favored Class: Rogue
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Comments
Author's Notes
For more information refer to the Eberron 3.5 Campaign Setting